Does game repetition influence advergaming effectiveness? The role of brand familiarity
In the last few years, advergames have become an innovative tool through which advertisers are sending their advertising messages to their target audiences. Some of the most recent advergames usually take the form of a gaming app, so that consumers can play them through their mobile devices (smartph...
Main Authors: | , |
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Format: | Article |
Language: | English |
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Universidad del País Vasco (UPV/EHU)
2020-03-01
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Series: | Management Letters/Cuadernos de Gestión |
Subjects: | |
Online Access: | http://www.ehu.eus/cuadernosdegestion/revista/en/published-issues/articulo?year=2020&vol=20&num=2&o=6 |
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author | Sara Catalán Eva Martínez |
author_facet | Sara Catalán Eva Martínez |
author_sort | Sara Catalán |
collection | DOAJ |
description | In the last few years, advergames have become an innovative tool through which advertisers are sending their advertising messages to their target audiences. Some of the most recent advergames usually take the form of a gaming app, so that consumers can play them through their mobile devices (smartphones and tablets) as many times as they want. However, the effect of repeated exposure to the advergame on its effectiveness has received limited attention in previous advergaming literature. In order to fill this gap, the purpose of this study is to analyse the effect of advergame repetition on its effectiveness, measured as players’ brand attitude and purchase intentions. In addition, this study is aimed at investigating the role played by players’ familiarity with the brand promoted in the advergame on this relationship. Based on a sample of 234 Irish participants who played an advergame from the well-known snack food brand Oreo, findings show that both brand attitude and purchase intentions of players with less brand familiarity have a curvilinear relationship with game repetition. On the contrary, players who are more familiar with the brand promoted in the advergame show a linear relationship among game repetition and players’ brand attitude and purchase intentions. |
first_indexed | 2024-12-11T05:34:07Z |
format | Article |
id | doaj.art-568b97007d2d4730ad6e9941af3f4903 |
institution | Directory Open Access Journal |
issn | 1131-6837 1988-2157 |
language | English |
last_indexed | 2024-12-11T05:34:07Z |
publishDate | 2020-03-01 |
publisher | Universidad del País Vasco (UPV/EHU) |
record_format | Article |
series | Management Letters/Cuadernos de Gestión |
spelling | doaj.art-568b97007d2d4730ad6e9941af3f49032022-12-22T01:19:19ZengUniversidad del País Vasco (UPV/EHU)Management Letters/Cuadernos de Gestión1131-68371988-21572020-03-0120214916810.5295/cdg.180966scDoes game repetition influence advergaming effectiveness? The role of brand familiaritySara Catalán0Eva Martínez1Facultad de Economía y Empresa. Gran Vía 2, 50005, Zaragoza (España). scatala@unizar.esFacultad de Economía y Empresa. Gran Vía 2, 50005, Zaragoza (España). emartine@unizar.esIn the last few years, advergames have become an innovative tool through which advertisers are sending their advertising messages to their target audiences. Some of the most recent advergames usually take the form of a gaming app, so that consumers can play them through their mobile devices (smartphones and tablets) as many times as they want. However, the effect of repeated exposure to the advergame on its effectiveness has received limited attention in previous advergaming literature. In order to fill this gap, the purpose of this study is to analyse the effect of advergame repetition on its effectiveness, measured as players’ brand attitude and purchase intentions. In addition, this study is aimed at investigating the role played by players’ familiarity with the brand promoted in the advergame on this relationship. Based on a sample of 234 Irish participants who played an advergame from the well-known snack food brand Oreo, findings show that both brand attitude and purchase intentions of players with less brand familiarity have a curvilinear relationship with game repetition. On the contrary, players who are more familiar with the brand promoted in the advergame show a linear relationship among game repetition and players’ brand attitude and purchase intentions.http://www.ehu.eus/cuadernosdegestion/revista/en/published-issues/articulo?year=2020&vol=20&num=2&o=6advergamesgamesrepetitionbrand familiaritybrand attitudepurchase intentionadvergamejuegosrepeticiónfamiliaridad con la marcaactitud hacia la marcaintención de compra |
spellingShingle | Sara Catalán Eva Martínez Does game repetition influence advergaming effectiveness? The role of brand familiarity Management Letters/Cuadernos de Gestión advergames games repetition brand familiarity brand attitude purchase intention advergame juegos repetición familiaridad con la marca actitud hacia la marca intención de compra |
title | Does game repetition influence advergaming effectiveness? The role of brand familiarity |
title_full | Does game repetition influence advergaming effectiveness? The role of brand familiarity |
title_fullStr | Does game repetition influence advergaming effectiveness? The role of brand familiarity |
title_full_unstemmed | Does game repetition influence advergaming effectiveness? The role of brand familiarity |
title_short | Does game repetition influence advergaming effectiveness? The role of brand familiarity |
title_sort | does game repetition influence advergaming effectiveness the role of brand familiarity |
topic | advergames games repetition brand familiarity brand attitude purchase intention advergame juegos repetición familiaridad con la marca actitud hacia la marca intención de compra |
url | http://www.ehu.eus/cuadernosdegestion/revista/en/published-issues/articulo?year=2020&vol=20&num=2&o=6 |
work_keys_str_mv | AT saracatalan doesgamerepetitioninfluenceadvergamingeffectivenesstheroleofbrandfamiliarity AT evamartinez doesgamerepetitioninfluenceadvergamingeffectivenesstheroleofbrandfamiliarity |