Does game repetition influence advergaming effectiveness? The role of brand familiarity

In the last few years, advergames have become an innovative tool through which advertisers are sending their advertising messages to their target audiences. Some of the most recent advergames usually take the form of a gaming app, so that consumers can play them through their mobile devices (smartph...

Full description

Bibliographic Details
Main Authors: Sara Catalán, Eva Martínez
Format: Article
Language:English
Published: Universidad del País Vasco (UPV/EHU) 2020-03-01
Series:Management Letters/Cuadernos de Gestión
Subjects:
Online Access:http://www.ehu.eus/cuadernosdegestion/revista/en/published-issues/articulo?year=2020&vol=20&num=2&o=6
_version_ 1818522505629925376
author Sara Catalán
Eva Martínez
author_facet Sara Catalán
Eva Martínez
author_sort Sara Catalán
collection DOAJ
description In the last few years, advergames have become an innovative tool through which advertisers are sending their advertising messages to their target audiences. Some of the most recent advergames usually take the form of a gaming app, so that consumers can play them through their mobile devices (smartphones and tablets) as many times as they want. However, the effect of repeated exposure to the advergame on its effectiveness has received limited attention in previous advergaming literature. In order to fill this gap, the purpose of this study is to analyse the effect of advergame repetition on its effectiveness, measured as players’ brand attitude and purchase intentions. In addition, this study is aimed at investigating the role played by players’ familiarity with the brand promoted in the advergame on this relationship. Based on a sample of 234 Irish participants who played an advergame from the well-known snack food brand Oreo, findings show that both brand attitude and purchase intentions of players with less brand familiarity have a curvilinear relationship with game repetition. On the contrary, players who are more familiar with the brand promoted in the advergame show a linear relationship among game repetition and players’ brand attitude and purchase intentions.
first_indexed 2024-12-11T05:34:07Z
format Article
id doaj.art-568b97007d2d4730ad6e9941af3f4903
institution Directory Open Access Journal
issn 1131-6837
1988-2157
language English
last_indexed 2024-12-11T05:34:07Z
publishDate 2020-03-01
publisher Universidad del País Vasco (UPV/EHU)
record_format Article
series Management Letters/Cuadernos de Gestión
spelling doaj.art-568b97007d2d4730ad6e9941af3f49032022-12-22T01:19:19ZengUniversidad del País Vasco (UPV/EHU)Management Letters/Cuadernos de Gestión1131-68371988-21572020-03-0120214916810.5295/cdg.180966scDoes game repetition influence advergaming effectiveness? The role of brand familiaritySara Catalán0Eva Martínez1Facultad de Economía y Empresa. Gran Vía 2, 50005, Zaragoza (España). scatala@unizar.esFacultad de Economía y Empresa. Gran Vía 2, 50005, Zaragoza (España). emartine@unizar.esIn the last few years, advergames have become an innovative tool through which advertisers are sending their advertising messages to their target audiences. Some of the most recent advergames usually take the form of a gaming app, so that consumers can play them through their mobile devices (smartphones and tablets) as many times as they want. However, the effect of repeated exposure to the advergame on its effectiveness has received limited attention in previous advergaming literature. In order to fill this gap, the purpose of this study is to analyse the effect of advergame repetition on its effectiveness, measured as players’ brand attitude and purchase intentions. In addition, this study is aimed at investigating the role played by players’ familiarity with the brand promoted in the advergame on this relationship. Based on a sample of 234 Irish participants who played an advergame from the well-known snack food brand Oreo, findings show that both brand attitude and purchase intentions of players with less brand familiarity have a curvilinear relationship with game repetition. On the contrary, players who are more familiar with the brand promoted in the advergame show a linear relationship among game repetition and players’ brand attitude and purchase intentions.http://www.ehu.eus/cuadernosdegestion/revista/en/published-issues/articulo?year=2020&vol=20&num=2&o=6advergamesgamesrepetitionbrand familiaritybrand attitudepurchase intentionadvergamejuegosrepeticiónfamiliaridad con la marcaactitud hacia la marcaintención de compra
spellingShingle Sara Catalán
Eva Martínez
Does game repetition influence advergaming effectiveness? The role of brand familiarity
Management Letters/Cuadernos de Gestión
advergames
games
repetition
brand familiarity
brand attitude
purchase intention
advergame
juegos
repetición
familiaridad con la marca
actitud hacia la marca
intención de compra
title Does game repetition influence advergaming effectiveness? The role of brand familiarity
title_full Does game repetition influence advergaming effectiveness? The role of brand familiarity
title_fullStr Does game repetition influence advergaming effectiveness? The role of brand familiarity
title_full_unstemmed Does game repetition influence advergaming effectiveness? The role of brand familiarity
title_short Does game repetition influence advergaming effectiveness? The role of brand familiarity
title_sort does game repetition influence advergaming effectiveness the role of brand familiarity
topic advergames
games
repetition
brand familiarity
brand attitude
purchase intention
advergame
juegos
repetición
familiaridad con la marca
actitud hacia la marca
intención de compra
url http://www.ehu.eus/cuadernosdegestion/revista/en/published-issues/articulo?year=2020&vol=20&num=2&o=6
work_keys_str_mv AT saracatalan doesgamerepetitioninfluenceadvergamingeffectivenesstheroleofbrandfamiliarity
AT evamartinez doesgamerepetitioninfluenceadvergamingeffectivenesstheroleofbrandfamiliarity