Augmented Learning: Case Study of Gamified and Extended Reality Courses
The maturation of gamification techniques and virtual reality technologies has progressed differently. Today, gamification has been consolidated, and virtual reality is becoming a widespread technology. These two are united in the university course of “virtual reality, augmented reality and gamifica...
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Format: | Article |
Language: | English |
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MDPI AG
2023-06-01
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Series: | Engineering Proceedings |
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Online Access: | https://www.mdpi.com/2673-4591/38/1/13 |
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author | Saverio Iacono |
author_facet | Saverio Iacono |
author_sort | Saverio Iacono |
collection | DOAJ |
description | The maturation of gamification techniques and virtual reality technologies has progressed differently. Today, gamification has been consolidated, and virtual reality is becoming a widespread technology. These two are united in the university course of “virtual reality, augmented reality and gamification” as the Msc curriculum in Digital Humanities. This is a STEM course where an original gamification system was studied to teach complex topics with different bachelor backgrounds as engineering, design, communication, and literature studies. This research was conducted starting in the academic year 2016–2017 using TV series to create a sense of engagement during the course. The results of the 6 year teaching of the gamified course were presented in this article with constant feedback from involved students. |
first_indexed | 2024-03-10T22:48:14Z |
format | Article |
id | doaj.art-56ab6083781f4a40aa032431c2e1484a |
institution | Directory Open Access Journal |
issn | 2673-4591 |
language | English |
last_indexed | 2024-03-10T22:48:14Z |
publishDate | 2023-06-01 |
publisher | MDPI AG |
record_format | Article |
series | Engineering Proceedings |
spelling | doaj.art-56ab6083781f4a40aa032431c2e1484a2023-11-19T10:33:51ZengMDPI AGEngineering Proceedings2673-45912023-06-013811310.3390/engproc2023038013Augmented Learning: Case Study of Gamified and Extended Reality CoursesSaverio Iacono0Department of Computer Science and Technology, Bioengineering, Robotics, and Systems Engineering, University of Genova, 16145 Genova, ItalyThe maturation of gamification techniques and virtual reality technologies has progressed differently. Today, gamification has been consolidated, and virtual reality is becoming a widespread technology. These two are united in the university course of “virtual reality, augmented reality and gamification” as the Msc curriculum in Digital Humanities. This is a STEM course where an original gamification system was studied to teach complex topics with different bachelor backgrounds as engineering, design, communication, and literature studies. This research was conducted starting in the academic year 2016–2017 using TV series to create a sense of engagement during the course. The results of the 6 year teaching of the gamified course were presented in this article with constant feedback from involved students.https://www.mdpi.com/2673-4591/38/1/13gamificationenhanced learningextended realityflipped classroome-learningstem education |
spellingShingle | Saverio Iacono Augmented Learning: Case Study of Gamified and Extended Reality Courses Engineering Proceedings gamification enhanced learning extended reality flipped classroom e-learning stem education |
title | Augmented Learning: Case Study of Gamified and Extended Reality Courses |
title_full | Augmented Learning: Case Study of Gamified and Extended Reality Courses |
title_fullStr | Augmented Learning: Case Study of Gamified and Extended Reality Courses |
title_full_unstemmed | Augmented Learning: Case Study of Gamified and Extended Reality Courses |
title_short | Augmented Learning: Case Study of Gamified and Extended Reality Courses |
title_sort | augmented learning case study of gamified and extended reality courses |
topic | gamification enhanced learning extended reality flipped classroom e-learning stem education |
url | https://www.mdpi.com/2673-4591/38/1/13 |
work_keys_str_mv | AT saverioiacono augmentedlearningcasestudyofgamifiedandextendedrealitycourses |