Model for Semi-Automatic Serious Games Generation

Serious games (SG), (video games with an educational purpose), provide teachers with tools to strengthen their students’ knowledge. Developing a SG requires knowledge, time, and effort. As a result, specialized tools to aid in the development process are needed. This work presents a model for the de...

Full description

Bibliographic Details
Main Authors: Pedro Omar Silva-Vásquez, Viviana Yarel Rosales-Morales, Edgard Benítez-Guerrero, Giner Alor-Hernández, Carmen Mezura-Godoy, Luis Gerardo Montané-Jiménez
Format: Article
Language:English
Published: MDPI AG 2023-04-01
Series:Applied Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-3417/13/8/5158
_version_ 1797606490019725312
author Pedro Omar Silva-Vásquez
Viviana Yarel Rosales-Morales
Edgard Benítez-Guerrero
Giner Alor-Hernández
Carmen Mezura-Godoy
Luis Gerardo Montané-Jiménez
author_facet Pedro Omar Silva-Vásquez
Viviana Yarel Rosales-Morales
Edgard Benítez-Guerrero
Giner Alor-Hernández
Carmen Mezura-Godoy
Luis Gerardo Montané-Jiménez
author_sort Pedro Omar Silva-Vásquez
collection DOAJ
description Serious games (SG), (video games with an educational purpose), provide teachers with tools to strengthen their students’ knowledge. Developing a SG requires knowledge, time, and effort. As a result, specialized tools to aid in the development process are needed. This work presents a model for the development of SG in the platformer genre. A tool implementing the model is introduced as a proof of concept. A SG was generated using this tool, which in turn was evaluated in terms of gameplay, mechanics, story, and usability. The evaluation results show that the SG has the minimum elements requested by an audience of students, who were expecting a game with both entertaining and educational value. Furthermore, the results are satisfactory in three out of four areas, showing that there are opportunities for improvement regarding the game’s story. Our work intends to improve the development times of new SG, as well as to make them easier to develop by both software engineers and teachers who wish to implement them in their classrooms.
first_indexed 2024-03-11T05:15:56Z
format Article
id doaj.art-56ca4f481b844965b417c37bbfce3185
institution Directory Open Access Journal
issn 2076-3417
language English
last_indexed 2024-03-11T05:15:56Z
publishDate 2023-04-01
publisher MDPI AG
record_format Article
series Applied Sciences
spelling doaj.art-56ca4f481b844965b417c37bbfce31852023-11-17T18:14:26ZengMDPI AGApplied Sciences2076-34172023-04-01138515810.3390/app13085158Model for Semi-Automatic Serious Games GenerationPedro Omar Silva-Vásquez0Viviana Yarel Rosales-Morales1Edgard Benítez-Guerrero2Giner Alor-Hernández3Carmen Mezura-Godoy4Luis Gerardo Montané-Jiménez5Facultad de Estadística e Informática, Universidad Veracruzana, Av. Xalapa, Col. Obrero Campesina, Xalapa-Enríquez 91020, Veracruz, MexicoFacultad de Estadística e Informática, CONACYT-Universidad Veracruzana, Av. Xalapa, Col. Obrero Campesina, Xalapa-Enríquez 91020, Veracruz, MexicoFacultad de Estadística e Informática, Universidad Veracruzana, Av. Xalapa, Col. Obrero Campesina, Xalapa-Enríquez 91020, Veracruz, MexicoTechnological Institute of Orizaba, Tecnológico Nacional de México, Av. Oriente 9, 852, Col. Emiliano Zapata, Orizaba 94320, Veracruz, MexicoFacultad de Estadística e Informática, Universidad Veracruzana, Av. Xalapa, Col. Obrero Campesina, Xalapa-Enríquez 91020, Veracruz, MexicoFacultad de Estadística e Informática, Universidad Veracruzana, Av. Xalapa, Col. Obrero Campesina, Xalapa-Enríquez 91020, Veracruz, MexicoSerious games (SG), (video games with an educational purpose), provide teachers with tools to strengthen their students’ knowledge. Developing a SG requires knowledge, time, and effort. As a result, specialized tools to aid in the development process are needed. This work presents a model for the development of SG in the platformer genre. A tool implementing the model is introduced as a proof of concept. A SG was generated using this tool, which in turn was evaluated in terms of gameplay, mechanics, story, and usability. The evaluation results show that the SG has the minimum elements requested by an audience of students, who were expecting a game with both entertaining and educational value. Furthermore, the results are satisfactory in three out of four areas, showing that there are opportunities for improvement regarding the game’s story. Our work intends to improve the development times of new SG, as well as to make them easier to develop by both software engineers and teachers who wish to implement them in their classrooms.https://www.mdpi.com/2076-3417/13/8/5158semi-automatic code generationserious gamesmodel-driven game developmentplatform game
spellingShingle Pedro Omar Silva-Vásquez
Viviana Yarel Rosales-Morales
Edgard Benítez-Guerrero
Giner Alor-Hernández
Carmen Mezura-Godoy
Luis Gerardo Montané-Jiménez
Model for Semi-Automatic Serious Games Generation
Applied Sciences
semi-automatic code generation
serious games
model-driven game development
platform game
title Model for Semi-Automatic Serious Games Generation
title_full Model for Semi-Automatic Serious Games Generation
title_fullStr Model for Semi-Automatic Serious Games Generation
title_full_unstemmed Model for Semi-Automatic Serious Games Generation
title_short Model for Semi-Automatic Serious Games Generation
title_sort model for semi automatic serious games generation
topic semi-automatic code generation
serious games
model-driven game development
platform game
url https://www.mdpi.com/2076-3417/13/8/5158
work_keys_str_mv AT pedroomarsilvavasquez modelforsemiautomaticseriousgamesgeneration
AT vivianayarelrosalesmorales modelforsemiautomaticseriousgamesgeneration
AT edgardbenitezguerrero modelforsemiautomaticseriousgamesgeneration
AT gineralorhernandez modelforsemiautomaticseriousgamesgeneration
AT carmenmezuragodoy modelforsemiautomaticseriousgamesgeneration
AT luisgerardomontanejimenez modelforsemiautomaticseriousgamesgeneration