Model for Semi-Automatic Serious Games Generation
Serious games (SG), (video games with an educational purpose), provide teachers with tools to strengthen their students’ knowledge. Developing a SG requires knowledge, time, and effort. As a result, specialized tools to aid in the development process are needed. This work presents a model for the de...
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Format: | Article |
Language: | English |
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MDPI AG
2023-04-01
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Series: | Applied Sciences |
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Online Access: | https://www.mdpi.com/2076-3417/13/8/5158 |
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author | Pedro Omar Silva-Vásquez Viviana Yarel Rosales-Morales Edgard Benítez-Guerrero Giner Alor-Hernández Carmen Mezura-Godoy Luis Gerardo Montané-Jiménez |
author_facet | Pedro Omar Silva-Vásquez Viviana Yarel Rosales-Morales Edgard Benítez-Guerrero Giner Alor-Hernández Carmen Mezura-Godoy Luis Gerardo Montané-Jiménez |
author_sort | Pedro Omar Silva-Vásquez |
collection | DOAJ |
description | Serious games (SG), (video games with an educational purpose), provide teachers with tools to strengthen their students’ knowledge. Developing a SG requires knowledge, time, and effort. As a result, specialized tools to aid in the development process are needed. This work presents a model for the development of SG in the platformer genre. A tool implementing the model is introduced as a proof of concept. A SG was generated using this tool, which in turn was evaluated in terms of gameplay, mechanics, story, and usability. The evaluation results show that the SG has the minimum elements requested by an audience of students, who were expecting a game with both entertaining and educational value. Furthermore, the results are satisfactory in three out of four areas, showing that there are opportunities for improvement regarding the game’s story. Our work intends to improve the development times of new SG, as well as to make them easier to develop by both software engineers and teachers who wish to implement them in their classrooms. |
first_indexed | 2024-03-11T05:15:56Z |
format | Article |
id | doaj.art-56ca4f481b844965b417c37bbfce3185 |
institution | Directory Open Access Journal |
issn | 2076-3417 |
language | English |
last_indexed | 2024-03-11T05:15:56Z |
publishDate | 2023-04-01 |
publisher | MDPI AG |
record_format | Article |
series | Applied Sciences |
spelling | doaj.art-56ca4f481b844965b417c37bbfce31852023-11-17T18:14:26ZengMDPI AGApplied Sciences2076-34172023-04-01138515810.3390/app13085158Model for Semi-Automatic Serious Games GenerationPedro Omar Silva-Vásquez0Viviana Yarel Rosales-Morales1Edgard Benítez-Guerrero2Giner Alor-Hernández3Carmen Mezura-Godoy4Luis Gerardo Montané-Jiménez5Facultad de Estadística e Informática, Universidad Veracruzana, Av. Xalapa, Col. Obrero Campesina, Xalapa-Enríquez 91020, Veracruz, MexicoFacultad de Estadística e Informática, CONACYT-Universidad Veracruzana, Av. Xalapa, Col. Obrero Campesina, Xalapa-Enríquez 91020, Veracruz, MexicoFacultad de Estadística e Informática, Universidad Veracruzana, Av. Xalapa, Col. Obrero Campesina, Xalapa-Enríquez 91020, Veracruz, MexicoTechnological Institute of Orizaba, Tecnológico Nacional de México, Av. Oriente 9, 852, Col. Emiliano Zapata, Orizaba 94320, Veracruz, MexicoFacultad de Estadística e Informática, Universidad Veracruzana, Av. Xalapa, Col. Obrero Campesina, Xalapa-Enríquez 91020, Veracruz, MexicoFacultad de Estadística e Informática, Universidad Veracruzana, Av. Xalapa, Col. Obrero Campesina, Xalapa-Enríquez 91020, Veracruz, MexicoSerious games (SG), (video games with an educational purpose), provide teachers with tools to strengthen their students’ knowledge. Developing a SG requires knowledge, time, and effort. As a result, specialized tools to aid in the development process are needed. This work presents a model for the development of SG in the platformer genre. A tool implementing the model is introduced as a proof of concept. A SG was generated using this tool, which in turn was evaluated in terms of gameplay, mechanics, story, and usability. The evaluation results show that the SG has the minimum elements requested by an audience of students, who were expecting a game with both entertaining and educational value. Furthermore, the results are satisfactory in three out of four areas, showing that there are opportunities for improvement regarding the game’s story. Our work intends to improve the development times of new SG, as well as to make them easier to develop by both software engineers and teachers who wish to implement them in their classrooms.https://www.mdpi.com/2076-3417/13/8/5158semi-automatic code generationserious gamesmodel-driven game developmentplatform game |
spellingShingle | Pedro Omar Silva-Vásquez Viviana Yarel Rosales-Morales Edgard Benítez-Guerrero Giner Alor-Hernández Carmen Mezura-Godoy Luis Gerardo Montané-Jiménez Model for Semi-Automatic Serious Games Generation Applied Sciences semi-automatic code generation serious games model-driven game development platform game |
title | Model for Semi-Automatic Serious Games Generation |
title_full | Model for Semi-Automatic Serious Games Generation |
title_fullStr | Model for Semi-Automatic Serious Games Generation |
title_full_unstemmed | Model for Semi-Automatic Serious Games Generation |
title_short | Model for Semi-Automatic Serious Games Generation |
title_sort | model for semi automatic serious games generation |
topic | semi-automatic code generation serious games model-driven game development platform game |
url | https://www.mdpi.com/2076-3417/13/8/5158 |
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