Comparing and Contrasting Near-Field, Object Space, and a Novel Hybrid Interaction Technique for Distant Object Manipulation in VR
In this contribution, we propose a hybrid interaction technique that integrates near-field and object-space interaction techniques for manipulating objects at a distance in virtual reality (VR). The objective of the hybrid interaction technique was to seamlessly leverage the strengths of both the ne...
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MDPI AG
2024-02-01
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Series: | Virtual Worlds |
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Online Access: | https://www.mdpi.com/2813-2084/3/1/5 |
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author | Wei-An Hsieh Hsin-Yi Chien David Brickler Sabarish V. Babu Jung-Hong Chuang |
author_facet | Wei-An Hsieh Hsin-Yi Chien David Brickler Sabarish V. Babu Jung-Hong Chuang |
author_sort | Wei-An Hsieh |
collection | DOAJ |
description | In this contribution, we propose a hybrid interaction technique that integrates near-field and object-space interaction techniques for manipulating objects at a distance in virtual reality (VR). The objective of the hybrid interaction technique was to seamlessly leverage the strengths of both the near-field and object-space manipulation techniques. We employed bimanual near-field metaphor with scaled replica (BMSR) as our near-field interaction technique, which enabled us to perform multilevel degrees-of-freedom (DoF) separation transformations, such as 1~3DoF translation, 1~3DoF uniform and anchored scaling, 1DoF and 3DoF rotation, and 6DoF simultaneous translation and rotation, with enhanced depth perception and fine motor control provided by near-field manipulation techniques. The object-space interaction technique we utilized was the classic Scaled HOMER, which is known to be effective and appropriate for coarse transformations in distant object manipulation. In a repeated measures within-subjects evaluation, we empirically evaluated the three interaction techniques for their accuracy, efficiency, and economy of movement in pick-and-place, docking, and tunneling tasks in VR. Our findings revealed that the near-field BMSR technique outperformed the object space Scaled HOMER technique in terms of accuracy and economy of movement, but the participants performed more slowly overall with BMSR. Additionally, our results revealed that the participants preferred to use the hybrid interaction technique, as it allowed them to switch and transition seamlessly between the constituent BMSR and Scaled HOMER interaction techniques, depending on the level of accuracy, precision and efficiency required. |
first_indexed | 2024-04-24T17:46:02Z |
format | Article |
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institution | Directory Open Access Journal |
issn | 2813-2084 |
language | English |
last_indexed | 2024-04-24T17:46:02Z |
publishDate | 2024-02-01 |
publisher | MDPI AG |
record_format | Article |
series | Virtual Worlds |
spelling | doaj.art-577bfd8787664f30a5e943deb5c98af42024-03-27T14:07:30ZengMDPI AGVirtual Worlds2813-20842024-02-01319411410.3390/virtualworlds3010005Comparing and Contrasting Near-Field, Object Space, and a Novel Hybrid Interaction Technique for Distant Object Manipulation in VRWei-An Hsieh0Hsin-Yi Chien1David Brickler2Sabarish V. Babu3Jung-Hong Chuang4Department of Computer Science, National Yang Ming Chiao Tung University, Hsinchu 30010, TaiwanDepartment of Computer Science, National Yang Ming Chiao Tung University, Hsinchu 30010, TaiwanSchool of Computing, Clemson University, Clemson, SC 29634, USASchool of Computing, Clemson University, Clemson, SC 29634, USADepartment of Computer Science, National Yang Ming Chiao Tung University, Hsinchu 30010, TaiwanIn this contribution, we propose a hybrid interaction technique that integrates near-field and object-space interaction techniques for manipulating objects at a distance in virtual reality (VR). The objective of the hybrid interaction technique was to seamlessly leverage the strengths of both the near-field and object-space manipulation techniques. We employed bimanual near-field metaphor with scaled replica (BMSR) as our near-field interaction technique, which enabled us to perform multilevel degrees-of-freedom (DoF) separation transformations, such as 1~3DoF translation, 1~3DoF uniform and anchored scaling, 1DoF and 3DoF rotation, and 6DoF simultaneous translation and rotation, with enhanced depth perception and fine motor control provided by near-field manipulation techniques. The object-space interaction technique we utilized was the classic Scaled HOMER, which is known to be effective and appropriate for coarse transformations in distant object manipulation. In a repeated measures within-subjects evaluation, we empirically evaluated the three interaction techniques for their accuracy, efficiency, and economy of movement in pick-and-place, docking, and tunneling tasks in VR. Our findings revealed that the near-field BMSR technique outperformed the object space Scaled HOMER technique in terms of accuracy and economy of movement, but the participants performed more slowly overall with BMSR. Additionally, our results revealed that the participants preferred to use the hybrid interaction technique, as it allowed them to switch and transition seamlessly between the constituent BMSR and Scaled HOMER interaction techniques, depending on the level of accuracy, precision and efficiency required.https://www.mdpi.com/2813-2084/3/1/5near-field interaction techniquefar-field interaction techniquehybrid interaction techniquedistant object manipulationempirical evaluation |
spellingShingle | Wei-An Hsieh Hsin-Yi Chien David Brickler Sabarish V. Babu Jung-Hong Chuang Comparing and Contrasting Near-Field, Object Space, and a Novel Hybrid Interaction Technique for Distant Object Manipulation in VR Virtual Worlds near-field interaction technique far-field interaction technique hybrid interaction technique distant object manipulation empirical evaluation |
title | Comparing and Contrasting Near-Field, Object Space, and a Novel Hybrid Interaction Technique for Distant Object Manipulation in VR |
title_full | Comparing and Contrasting Near-Field, Object Space, and a Novel Hybrid Interaction Technique for Distant Object Manipulation in VR |
title_fullStr | Comparing and Contrasting Near-Field, Object Space, and a Novel Hybrid Interaction Technique for Distant Object Manipulation in VR |
title_full_unstemmed | Comparing and Contrasting Near-Field, Object Space, and a Novel Hybrid Interaction Technique for Distant Object Manipulation in VR |
title_short | Comparing and Contrasting Near-Field, Object Space, and a Novel Hybrid Interaction Technique for Distant Object Manipulation in VR |
title_sort | comparing and contrasting near field object space and a novel hybrid interaction technique for distant object manipulation in vr |
topic | near-field interaction technique far-field interaction technique hybrid interaction technique distant object manipulation empirical evaluation |
url | https://www.mdpi.com/2813-2084/3/1/5 |
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