Evaluation of the Reaction Time and Accuracy Rate in Normal Subjects, MCI, and Dementia Using Serious Games

The main purpose of this research is to evaluate the differences in the reaction time and accuracy rate of three categories of subjects using our serious games. Thirty-seven subjects were divided into three groups: normal (<i>n</i><sub>1</sub> = 16), MCI (Mild Cognitive Impai...

Full description

Bibliographic Details
Main Authors: Yen-Ting Chen, Chun-Ju Hou, Natan Derek, Shuo-Bin Huang, Min-Wei Huang, You-Yu Wang
Format: Article
Language:English
Published: MDPI AG 2021-01-01
Series:Applied Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-3417/11/2/628
_version_ 1797413386166730752
author Yen-Ting Chen
Chun-Ju Hou
Natan Derek
Shuo-Bin Huang
Min-Wei Huang
You-Yu Wang
author_facet Yen-Ting Chen
Chun-Ju Hou
Natan Derek
Shuo-Bin Huang
Min-Wei Huang
You-Yu Wang
author_sort Yen-Ting Chen
collection DOAJ
description The main purpose of this research is to evaluate the differences in the reaction time and accuracy rate of three categories of subjects using our serious games. Thirty-seven subjects were divided into three groups: normal (<i>n</i><sub>1</sub> = 16), MCI (Mild Cognitive Impairment) (<i>n</i><sub>2</sub> = 10), and dementia—moderate-to-severe (<i>n</i><sub>3</sub> = 11) groups based on the MMSE (Mini Mental State Examination). Two serious games were designed: (1) whack-a-mole and (2) hit-the-ball. Two dependent variables, reaction time and accuracy rate, were statistically analyzed to compare elders’ performances in the games among the three groups for three levels of speed: slow, medium, and fast. There were significance differences between the normal group, the MCI group, and the moderate-to-severe dementia group in both the reaction-time and accuracy-rate analyses. We determined that the reaction times of the MCI and dementia groups were shorter compared to those of the normal group, with poorer results also observed in accuracy rate. Therefore, we conclude that our serious games have the feasibility to evaluate reaction performance and could be used in the daily lives of elders followed by clinical treatment in the future.
first_indexed 2024-03-09T05:18:04Z
format Article
id doaj.art-57e7db511694443083bc31b15669d9a1
institution Directory Open Access Journal
issn 2076-3417
language English
last_indexed 2024-03-09T05:18:04Z
publishDate 2021-01-01
publisher MDPI AG
record_format Article
series Applied Sciences
spelling doaj.art-57e7db511694443083bc31b15669d9a12023-12-03T12:43:44ZengMDPI AGApplied Sciences2076-34172021-01-0111262810.3390/app11020628Evaluation of the Reaction Time and Accuracy Rate in Normal Subjects, MCI, and Dementia Using Serious GamesYen-Ting Chen0Chun-Ju Hou1Natan Derek2Shuo-Bin Huang3Min-Wei Huang4You-Yu Wang5Department of Electrical Engineering, Southern Taiwan University of Science and Technology, Tainan 701, TaiwanDepartment of Electrical Engineering, Southern Taiwan University of Science and Technology, Tainan 701, TaiwanDepartment of Electrical Engineering, Southern Taiwan University of Science and Technology, Tainan 701, TaiwanDepartment of Electrical Engineering, Southern Taiwan University of Science and Technology, Tainan 701, TaiwanDepartment of Psychiatry, Chiayi Bran Taichung Veterans General Hospital, Chiayi City 600, TaiwanDepartment of Social Welfare, National Chung Cheng University, Chiayi City 620, TaiwanThe main purpose of this research is to evaluate the differences in the reaction time and accuracy rate of three categories of subjects using our serious games. Thirty-seven subjects were divided into three groups: normal (<i>n</i><sub>1</sub> = 16), MCI (Mild Cognitive Impairment) (<i>n</i><sub>2</sub> = 10), and dementia—moderate-to-severe (<i>n</i><sub>3</sub> = 11) groups based on the MMSE (Mini Mental State Examination). Two serious games were designed: (1) whack-a-mole and (2) hit-the-ball. Two dependent variables, reaction time and accuracy rate, were statistically analyzed to compare elders’ performances in the games among the three groups for three levels of speed: slow, medium, and fast. There were significance differences between the normal group, the MCI group, and the moderate-to-severe dementia group in both the reaction-time and accuracy-rate analyses. We determined that the reaction times of the MCI and dementia groups were shorter compared to those of the normal group, with poorer results also observed in accuracy rate. Therefore, we conclude that our serious games have the feasibility to evaluate reaction performance and could be used in the daily lives of elders followed by clinical treatment in the future.https://www.mdpi.com/2076-3417/11/2/628reaction timeaccuracy rateserious gamePC-based gameMCIdementia
spellingShingle Yen-Ting Chen
Chun-Ju Hou
Natan Derek
Shuo-Bin Huang
Min-Wei Huang
You-Yu Wang
Evaluation of the Reaction Time and Accuracy Rate in Normal Subjects, MCI, and Dementia Using Serious Games
Applied Sciences
reaction time
accuracy rate
serious game
PC-based game
MCI
dementia
title Evaluation of the Reaction Time and Accuracy Rate in Normal Subjects, MCI, and Dementia Using Serious Games
title_full Evaluation of the Reaction Time and Accuracy Rate in Normal Subjects, MCI, and Dementia Using Serious Games
title_fullStr Evaluation of the Reaction Time and Accuracy Rate in Normal Subjects, MCI, and Dementia Using Serious Games
title_full_unstemmed Evaluation of the Reaction Time and Accuracy Rate in Normal Subjects, MCI, and Dementia Using Serious Games
title_short Evaluation of the Reaction Time and Accuracy Rate in Normal Subjects, MCI, and Dementia Using Serious Games
title_sort evaluation of the reaction time and accuracy rate in normal subjects mci and dementia using serious games
topic reaction time
accuracy rate
serious game
PC-based game
MCI
dementia
url https://www.mdpi.com/2076-3417/11/2/628
work_keys_str_mv AT yentingchen evaluationofthereactiontimeandaccuracyrateinnormalsubjectsmcianddementiausingseriousgames
AT chunjuhou evaluationofthereactiontimeandaccuracyrateinnormalsubjectsmcianddementiausingseriousgames
AT natanderek evaluationofthereactiontimeandaccuracyrateinnormalsubjectsmcianddementiausingseriousgames
AT shuobinhuang evaluationofthereactiontimeandaccuracyrateinnormalsubjectsmcianddementiausingseriousgames
AT minweihuang evaluationofthereactiontimeandaccuracyrateinnormalsubjectsmcianddementiausingseriousgames
AT youyuwang evaluationofthereactiontimeandaccuracyrateinnormalsubjectsmcianddementiausingseriousgames