Evaluation of the Reaction Time and Accuracy Rate in Normal Subjects, MCI, and Dementia Using Serious Games
The main purpose of this research is to evaluate the differences in the reaction time and accuracy rate of three categories of subjects using our serious games. Thirty-seven subjects were divided into three groups: normal (<i>n</i><sub>1</sub> = 16), MCI (Mild Cognitive Impai...
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MDPI AG
2021-01-01
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author | Yen-Ting Chen Chun-Ju Hou Natan Derek Shuo-Bin Huang Min-Wei Huang You-Yu Wang |
author_facet | Yen-Ting Chen Chun-Ju Hou Natan Derek Shuo-Bin Huang Min-Wei Huang You-Yu Wang |
author_sort | Yen-Ting Chen |
collection | DOAJ |
description | The main purpose of this research is to evaluate the differences in the reaction time and accuracy rate of three categories of subjects using our serious games. Thirty-seven subjects were divided into three groups: normal (<i>n</i><sub>1</sub> = 16), MCI (Mild Cognitive Impairment) (<i>n</i><sub>2</sub> = 10), and dementia—moderate-to-severe (<i>n</i><sub>3</sub> = 11) groups based on the MMSE (Mini Mental State Examination). Two serious games were designed: (1) whack-a-mole and (2) hit-the-ball. Two dependent variables, reaction time and accuracy rate, were statistically analyzed to compare elders’ performances in the games among the three groups for three levels of speed: slow, medium, and fast. There were significance differences between the normal group, the MCI group, and the moderate-to-severe dementia group in both the reaction-time and accuracy-rate analyses. We determined that the reaction times of the MCI and dementia groups were shorter compared to those of the normal group, with poorer results also observed in accuracy rate. Therefore, we conclude that our serious games have the feasibility to evaluate reaction performance and could be used in the daily lives of elders followed by clinical treatment in the future. |
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language | English |
last_indexed | 2024-03-09T05:18:04Z |
publishDate | 2021-01-01 |
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spelling | doaj.art-57e7db511694443083bc31b15669d9a12023-12-03T12:43:44ZengMDPI AGApplied Sciences2076-34172021-01-0111262810.3390/app11020628Evaluation of the Reaction Time and Accuracy Rate in Normal Subjects, MCI, and Dementia Using Serious GamesYen-Ting Chen0Chun-Ju Hou1Natan Derek2Shuo-Bin Huang3Min-Wei Huang4You-Yu Wang5Department of Electrical Engineering, Southern Taiwan University of Science and Technology, Tainan 701, TaiwanDepartment of Electrical Engineering, Southern Taiwan University of Science and Technology, Tainan 701, TaiwanDepartment of Electrical Engineering, Southern Taiwan University of Science and Technology, Tainan 701, TaiwanDepartment of Electrical Engineering, Southern Taiwan University of Science and Technology, Tainan 701, TaiwanDepartment of Psychiatry, Chiayi Bran Taichung Veterans General Hospital, Chiayi City 600, TaiwanDepartment of Social Welfare, National Chung Cheng University, Chiayi City 620, TaiwanThe main purpose of this research is to evaluate the differences in the reaction time and accuracy rate of three categories of subjects using our serious games. Thirty-seven subjects were divided into three groups: normal (<i>n</i><sub>1</sub> = 16), MCI (Mild Cognitive Impairment) (<i>n</i><sub>2</sub> = 10), and dementia—moderate-to-severe (<i>n</i><sub>3</sub> = 11) groups based on the MMSE (Mini Mental State Examination). Two serious games were designed: (1) whack-a-mole and (2) hit-the-ball. Two dependent variables, reaction time and accuracy rate, were statistically analyzed to compare elders’ performances in the games among the three groups for three levels of speed: slow, medium, and fast. There were significance differences between the normal group, the MCI group, and the moderate-to-severe dementia group in both the reaction-time and accuracy-rate analyses. We determined that the reaction times of the MCI and dementia groups were shorter compared to those of the normal group, with poorer results also observed in accuracy rate. Therefore, we conclude that our serious games have the feasibility to evaluate reaction performance and could be used in the daily lives of elders followed by clinical treatment in the future.https://www.mdpi.com/2076-3417/11/2/628reaction timeaccuracy rateserious gamePC-based gameMCIdementia |
spellingShingle | Yen-Ting Chen Chun-Ju Hou Natan Derek Shuo-Bin Huang Min-Wei Huang You-Yu Wang Evaluation of the Reaction Time and Accuracy Rate in Normal Subjects, MCI, and Dementia Using Serious Games Applied Sciences reaction time accuracy rate serious game PC-based game MCI dementia |
title | Evaluation of the Reaction Time and Accuracy Rate in Normal Subjects, MCI, and Dementia Using Serious Games |
title_full | Evaluation of the Reaction Time and Accuracy Rate in Normal Subjects, MCI, and Dementia Using Serious Games |
title_fullStr | Evaluation of the Reaction Time and Accuracy Rate in Normal Subjects, MCI, and Dementia Using Serious Games |
title_full_unstemmed | Evaluation of the Reaction Time and Accuracy Rate in Normal Subjects, MCI, and Dementia Using Serious Games |
title_short | Evaluation of the Reaction Time and Accuracy Rate in Normal Subjects, MCI, and Dementia Using Serious Games |
title_sort | evaluation of the reaction time and accuracy rate in normal subjects mci and dementia using serious games |
topic | reaction time accuracy rate serious game PC-based game MCI dementia |
url | https://www.mdpi.com/2076-3417/11/2/628 |
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