Active Game-Based Solutions for the Treatment of Childhood Obesity
Obesity is one of the biggest health problems globally that, together with sedentarism, requires solutions that increase the enthusiasm towards physical activity. Therefore, this paper describes two solutions based on active games using the Kinect sensor and biometric sensors, designed for the outpa...
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Format: | Article |
Language: | English |
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MDPI AG
2021-02-01
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Series: | Sensors |
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Online Access: | https://www.mdpi.com/1424-8220/21/4/1266 |
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author | Carina S. González-González Nazaret Gómez del Río Pedro A. Toledo-Delgado Francisco José García-Peñalvo |
author_facet | Carina S. González-González Nazaret Gómez del Río Pedro A. Toledo-Delgado Francisco José García-Peñalvo |
author_sort | Carina S. González-González |
collection | DOAJ |
description | Obesity is one of the biggest health problems globally that, together with sedentarism, requires solutions that increase the enthusiasm towards physical activity. Therefore, this paper describes two solutions based on active games using the Kinect sensor and biometric sensors, designed for the outpatient treatment of childhood obesity. The solutions were applied in an intervention program based on active video games and motor games, developed with children in treatment for childhood obesity. An ad hoc questionnaire was used to assess the level of satisfaction, fun, learning, and behavior changes in the children of the experimental group that developed the intervention. The results showed a high index of satisfaction with the intervention program, as well as with the games developed. It is concluded that active video games and group games are highly motivating and can promote behavior change towards healthier life habits in children. |
first_indexed | 2024-03-09T04:48:49Z |
format | Article |
id | doaj.art-58567cc690af4bf7b0046258b406729c |
institution | Directory Open Access Journal |
issn | 1424-8220 |
language | English |
last_indexed | 2024-03-09T04:48:49Z |
publishDate | 2021-02-01 |
publisher | MDPI AG |
record_format | Article |
series | Sensors |
spelling | doaj.art-58567cc690af4bf7b0046258b406729c2023-12-03T13:12:23ZengMDPI AGSensors1424-82202021-02-01214126610.3390/s21041266Active Game-Based Solutions for the Treatment of Childhood ObesityCarina S. González-González0Nazaret Gómez del Río1Pedro A. Toledo-Delgado2Francisco José García-Peñalvo3Grupo ITED, Universidad de La Laguna, 38200 San Cristóbal de La Laguna, SpainGrupo GRIAL, Universidad de Salamanca, 37008 Salamanca, SpainGrupo ITED, Universidad de La Laguna, 38200 San Cristóbal de La Laguna, SpainGrupo GRIAL, Universidad de Salamanca, 37008 Salamanca, SpainObesity is one of the biggest health problems globally that, together with sedentarism, requires solutions that increase the enthusiasm towards physical activity. Therefore, this paper describes two solutions based on active games using the Kinect sensor and biometric sensors, designed for the outpatient treatment of childhood obesity. The solutions were applied in an intervention program based on active video games and motor games, developed with children in treatment for childhood obesity. An ad hoc questionnaire was used to assess the level of satisfaction, fun, learning, and behavior changes in the children of the experimental group that developed the intervention. The results showed a high index of satisfaction with the intervention program, as well as with the games developed. It is concluded that active video games and group games are highly motivating and can promote behavior change towards healthier life habits in children.https://www.mdpi.com/1424-8220/21/4/1266active video gamesexergameschildhood obesitygamification |
spellingShingle | Carina S. González-González Nazaret Gómez del Río Pedro A. Toledo-Delgado Francisco José García-Peñalvo Active Game-Based Solutions for the Treatment of Childhood Obesity Sensors active video games exergames childhood obesity gamification |
title | Active Game-Based Solutions for the Treatment of Childhood Obesity |
title_full | Active Game-Based Solutions for the Treatment of Childhood Obesity |
title_fullStr | Active Game-Based Solutions for the Treatment of Childhood Obesity |
title_full_unstemmed | Active Game-Based Solutions for the Treatment of Childhood Obesity |
title_short | Active Game-Based Solutions for the Treatment of Childhood Obesity |
title_sort | active game based solutions for the treatment of childhood obesity |
topic | active video games exergames childhood obesity gamification |
url | https://www.mdpi.com/1424-8220/21/4/1266 |
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