Active Game-Based Solutions for the Treatment of Childhood Obesity

Obesity is one of the biggest health problems globally that, together with sedentarism, requires solutions that increase the enthusiasm towards physical activity. Therefore, this paper describes two solutions based on active games using the Kinect sensor and biometric sensors, designed for the outpa...

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Main Authors: Carina S. González-González, Nazaret Gómez del Río, Pedro A. Toledo-Delgado, Francisco José García-Peñalvo
Format: Article
Language:English
Published: MDPI AG 2021-02-01
Series:Sensors
Subjects:
Online Access:https://www.mdpi.com/1424-8220/21/4/1266
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author Carina S. González-González
Nazaret Gómez del Río
Pedro A. Toledo-Delgado
Francisco José García-Peñalvo
author_facet Carina S. González-González
Nazaret Gómez del Río
Pedro A. Toledo-Delgado
Francisco José García-Peñalvo
author_sort Carina S. González-González
collection DOAJ
description Obesity is one of the biggest health problems globally that, together with sedentarism, requires solutions that increase the enthusiasm towards physical activity. Therefore, this paper describes two solutions based on active games using the Kinect sensor and biometric sensors, designed for the outpatient treatment of childhood obesity. The solutions were applied in an intervention program based on active video games and motor games, developed with children in treatment for childhood obesity. An ad hoc questionnaire was used to assess the level of satisfaction, fun, learning, and behavior changes in the children of the experimental group that developed the intervention. The results showed a high index of satisfaction with the intervention program, as well as with the games developed. It is concluded that active video games and group games are highly motivating and can promote behavior change towards healthier life habits in children.
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spelling doaj.art-58567cc690af4bf7b0046258b406729c2023-12-03T13:12:23ZengMDPI AGSensors1424-82202021-02-01214126610.3390/s21041266Active Game-Based Solutions for the Treatment of Childhood ObesityCarina S. González-González0Nazaret Gómez del Río1Pedro A. Toledo-Delgado2Francisco José García-Peñalvo3Grupo ITED, Universidad de La Laguna, 38200 San Cristóbal de La Laguna, SpainGrupo GRIAL, Universidad de Salamanca, 37008 Salamanca, SpainGrupo ITED, Universidad de La Laguna, 38200 San Cristóbal de La Laguna, SpainGrupo GRIAL, Universidad de Salamanca, 37008 Salamanca, SpainObesity is one of the biggest health problems globally that, together with sedentarism, requires solutions that increase the enthusiasm towards physical activity. Therefore, this paper describes two solutions based on active games using the Kinect sensor and biometric sensors, designed for the outpatient treatment of childhood obesity. The solutions were applied in an intervention program based on active video games and motor games, developed with children in treatment for childhood obesity. An ad hoc questionnaire was used to assess the level of satisfaction, fun, learning, and behavior changes in the children of the experimental group that developed the intervention. The results showed a high index of satisfaction with the intervention program, as well as with the games developed. It is concluded that active video games and group games are highly motivating and can promote behavior change towards healthier life habits in children.https://www.mdpi.com/1424-8220/21/4/1266active video gamesexergameschildhood obesitygamification
spellingShingle Carina S. González-González
Nazaret Gómez del Río
Pedro A. Toledo-Delgado
Francisco José García-Peñalvo
Active Game-Based Solutions for the Treatment of Childhood Obesity
Sensors
active video games
exergames
childhood obesity
gamification
title Active Game-Based Solutions for the Treatment of Childhood Obesity
title_full Active Game-Based Solutions for the Treatment of Childhood Obesity
title_fullStr Active Game-Based Solutions for the Treatment of Childhood Obesity
title_full_unstemmed Active Game-Based Solutions for the Treatment of Childhood Obesity
title_short Active Game-Based Solutions for the Treatment of Childhood Obesity
title_sort active game based solutions for the treatment of childhood obesity
topic active video games
exergames
childhood obesity
gamification
url https://www.mdpi.com/1424-8220/21/4/1266
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AT pedroatoledodelgado activegamebasedsolutionsforthetreatmentofchildhoodobesity
AT franciscojosegarciapenalvo activegamebasedsolutionsforthetreatmentofchildhoodobesity