GAME DESIGN AT THE ART MUSEUM: THE NUBLA CASE OF EDUCATHYSSEN

The article discusses one of the main projects of the Education Department of the Thyssen-Bornemisza National Museum (Madrid/ES). Nubla: Laboratorio de Arte, Educación y Videojuegos is a project designed in 2013, which took shape between 2015-2017, and is still active to this day. In this paper, I s...

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Main Author: Ana Beatriz Bahia
Format: Article
Language:English
Published: Ponteditora 2023-01-01
Series:Herança
Subjects:
Online Access:http://revistaheranca.com/index.php/heranca/article/view/681
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author Ana Beatriz Bahia
author_facet Ana Beatriz Bahia
author_sort Ana Beatriz Bahia
collection DOAJ
description The article discusses one of the main projects of the Education Department of the Thyssen-Bornemisza National Museum (Madrid/ES). Nubla: Laboratorio de Arte, Educación y Videojuegos is a project designed in 2013, which took shape between 2015-2017, and is still active to this day. In this paper, I sought to understand what defines Nubla and how the project differs from the video games previously created by EducaThyssen (2001-). The methods used were: exploratory research (in the institution's online platforms),, and bibliographic review.  First, the article contextualizes and briefly describes the Nubla. Then, it discusses how this laboratory explores the language of video games, the game design process, and the development of media products. EducaThyssen works in collaborative dynamics, carried out with young audiences and in partnership with universities and companies in the video game industry. Finally, the article analyzes Nubla based on the concepts "active visitor" (1998) and "post-museum" (2000) by Eilean Hooper-Greenhill; and "communicative ecosystem" (2004) and "plural museum" (2000) by Jesús Martín-Barbero. It concludes that Nubla actively contributes to the transformation of practices and values, not only in the world of museums but also in the fields of art, education, and the video game industry.
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spelling doaj.art-58cf34753d5d44eca83f8d5e63d478472023-06-23T09:38:35ZengPonteditoraHerança2184-30902023-01-016110.29073/heranca.v6i1.681GAME DESIGN AT THE ART MUSEUM: THE NUBLA CASE OF EDUCATHYSSENAna Beatriz BahiaThe article discusses one of the main projects of the Education Department of the Thyssen-Bornemisza National Museum (Madrid/ES). Nubla: Laboratorio de Arte, Educación y Videojuegos is a project designed in 2013, which took shape between 2015-2017, and is still active to this day. In this paper, I sought to understand what defines Nubla and how the project differs from the video games previously created by EducaThyssen (2001-). The methods used were: exploratory research (in the institution's online platforms),, and bibliographic review.  First, the article contextualizes and briefly describes the Nubla. Then, it discusses how this laboratory explores the language of video games, the game design process, and the development of media products. EducaThyssen works in collaborative dynamics, carried out with young audiences and in partnership with universities and companies in the video game industry. Finally, the article analyzes Nubla based on the concepts "active visitor" (1998) and "post-museum" (2000) by Eilean Hooper-Greenhill; and "communicative ecosystem" (2004) and "plural museum" (2000) by Jesús Martín-Barbero. It concludes that Nubla actively contributes to the transformation of practices and values, not only in the world of museums but also in the fields of art, education, and the video game industry. http://revistaheranca.com/index.php/heranca/article/view/681video gamesmuseum educationvisual artmuseum studiesgame studies
spellingShingle Ana Beatriz Bahia
GAME DESIGN AT THE ART MUSEUM: THE NUBLA CASE OF EDUCATHYSSEN
Herança
video games
museum education
visual art
museum studies
game studies
title GAME DESIGN AT THE ART MUSEUM: THE NUBLA CASE OF EDUCATHYSSEN
title_full GAME DESIGN AT THE ART MUSEUM: THE NUBLA CASE OF EDUCATHYSSEN
title_fullStr GAME DESIGN AT THE ART MUSEUM: THE NUBLA CASE OF EDUCATHYSSEN
title_full_unstemmed GAME DESIGN AT THE ART MUSEUM: THE NUBLA CASE OF EDUCATHYSSEN
title_short GAME DESIGN AT THE ART MUSEUM: THE NUBLA CASE OF EDUCATHYSSEN
title_sort game design at the art museum the nubla case of educathyssen
topic video games
museum education
visual art
museum studies
game studies
url http://revistaheranca.com/index.php/heranca/article/view/681
work_keys_str_mv AT anabeatrizbahia gamedesignattheartmuseumthenublacaseofeducathyssen