Brechtian Alienation in Videogames

<p>Immersion is constantly being broken in video games via the intrusion of mechanics and features that cause no end of distraction, breaking the player’s engagement in both the game’s narrative and in the gameplay. Yet these breaks are an integral part of games, whether through loading, savin...

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Main Author: Daniel Joseph Dunne
Format: Article
Language:English
Published: University of Glasgow 2014-11-01
Series:Press Start
Subjects:
Online Access:http://press-start.gla.ac.uk/index.php/press-start/article/view/8
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author Daniel Joseph Dunne
author_facet Daniel Joseph Dunne
author_sort Daniel Joseph Dunne
collection DOAJ
description <p>Immersion is constantly being broken in video games via the intrusion of mechanics and features that cause no end of distraction, breaking the player’s engagement in both the game’s narrative and in the gameplay. Yet these breaks are an integral part of games, whether through loading, saving or any other mechanical system that detracts from the playing the core game. These aren’t analysed as thoroughly as they could be in current game academia. However Bertolt Brecht’s “Verfremdungseffekt”, or distancing effect, provides a much needed foundation in the analysis of these sections within games that provoke a feeling of alienation.</p>
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spelling doaj.art-590bc3c905514bb2a6b90814fba52a0a2022-12-22T01:44:58ZengUniversity of GlasgowPress Start2055-81982014-11-011179996Brechtian Alienation in VideogamesDaniel Joseph Dunne0Swinburne University of Technology<p>Immersion is constantly being broken in video games via the intrusion of mechanics and features that cause no end of distraction, breaking the player’s engagement in both the game’s narrative and in the gameplay. Yet these breaks are an integral part of games, whether through loading, saving or any other mechanical system that detracts from the playing the core game. These aren’t analysed as thoroughly as they could be in current game academia. However Bertolt Brecht’s “Verfremdungseffekt”, or distancing effect, provides a much needed foundation in the analysis of these sections within games that provoke a feeling of alienation.</p>http://press-start.gla.ac.uk/index.php/press-start/article/view/8BrechtAlienationImmersionJenette
spellingShingle Daniel Joseph Dunne
Brechtian Alienation in Videogames
Press Start
Brecht
Alienation
Immersion
Jenette
title Brechtian Alienation in Videogames
title_full Brechtian Alienation in Videogames
title_fullStr Brechtian Alienation in Videogames
title_full_unstemmed Brechtian Alienation in Videogames
title_short Brechtian Alienation in Videogames
title_sort brechtian alienation in videogames
topic Brecht
Alienation
Immersion
Jenette
url http://press-start.gla.ac.uk/index.php/press-start/article/view/8
work_keys_str_mv AT danieljosephdunne brechtianalienationinvideogames