Brechtian Alienation in Videogames
<p>Immersion is constantly being broken in video games via the intrusion of mechanics and features that cause no end of distraction, breaking the player’s engagement in both the game’s narrative and in the gameplay. Yet these breaks are an integral part of games, whether through loading, savin...
Main Author: | |
---|---|
Format: | Article |
Language: | English |
Published: |
University of Glasgow
2014-11-01
|
Series: | Press Start |
Subjects: | |
Online Access: | http://press-start.gla.ac.uk/index.php/press-start/article/view/8 |
_version_ | 1818064009931259904 |
---|---|
author | Daniel Joseph Dunne |
author_facet | Daniel Joseph Dunne |
author_sort | Daniel Joseph Dunne |
collection | DOAJ |
description | <p>Immersion is constantly being broken in video games via the intrusion of mechanics and features that cause no end of distraction, breaking the player’s engagement in both the game’s narrative and in the gameplay. Yet these breaks are an integral part of games, whether through loading, saving or any other mechanical system that detracts from the playing the core game. These aren’t analysed as thoroughly as they could be in current game academia. However Bertolt Brecht’s “Verfremdungseffekt”, or distancing effect, provides a much needed foundation in the analysis of these sections within games that provoke a feeling of alienation.</p> |
first_indexed | 2024-12-10T14:29:11Z |
format | Article |
id | doaj.art-590bc3c905514bb2a6b90814fba52a0a |
institution | Directory Open Access Journal |
issn | 2055-8198 |
language | English |
last_indexed | 2024-12-10T14:29:11Z |
publishDate | 2014-11-01 |
publisher | University of Glasgow |
record_format | Article |
series | Press Start |
spelling | doaj.art-590bc3c905514bb2a6b90814fba52a0a2022-12-22T01:44:58ZengUniversity of GlasgowPress Start2055-81982014-11-011179996Brechtian Alienation in VideogamesDaniel Joseph Dunne0Swinburne University of Technology<p>Immersion is constantly being broken in video games via the intrusion of mechanics and features that cause no end of distraction, breaking the player’s engagement in both the game’s narrative and in the gameplay. Yet these breaks are an integral part of games, whether through loading, saving or any other mechanical system that detracts from the playing the core game. These aren’t analysed as thoroughly as they could be in current game academia. However Bertolt Brecht’s “Verfremdungseffekt”, or distancing effect, provides a much needed foundation in the analysis of these sections within games that provoke a feeling of alienation.</p>http://press-start.gla.ac.uk/index.php/press-start/article/view/8BrechtAlienationImmersionJenette |
spellingShingle | Daniel Joseph Dunne Brechtian Alienation in Videogames Press Start Brecht Alienation Immersion Jenette |
title | Brechtian Alienation in Videogames |
title_full | Brechtian Alienation in Videogames |
title_fullStr | Brechtian Alienation in Videogames |
title_full_unstemmed | Brechtian Alienation in Videogames |
title_short | Brechtian Alienation in Videogames |
title_sort | brechtian alienation in videogames |
topic | Brecht Alienation Immersion Jenette |
url | http://press-start.gla.ac.uk/index.php/press-start/article/view/8 |
work_keys_str_mv | AT danieljosephdunne brechtianalienationinvideogames |