A High-performance Cross-platform Map Rendering Engine for Mobile Geographic Information System (GIS)
<b> </b>With the diversification of terminal equipment and operating systems, higher requirements are placed on the rendering performance of maps. The traditional map rendering engine relies on the corresponding operating system graphics library, and there are problems such as the inabil...
Main Authors: | , , , , , , |
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Format: | Article |
Language: | English |
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MDPI AG
2019-09-01
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Series: | ISPRS International Journal of Geo-Information |
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Online Access: | https://www.mdpi.com/2220-9964/8/10/427 |
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author | Shaojie Li Shaohua Wang Yong Guan Zhiyan Xie Kejia Huang Ming Wen Lixin Zhou |
author_facet | Shaojie Li Shaohua Wang Yong Guan Zhiyan Xie Kejia Huang Ming Wen Lixin Zhou |
author_sort | Shaojie Li |
collection | DOAJ |
description | <b> </b>With the diversification of terminal equipment and operating systems, higher requirements are placed on the rendering performance of maps. The traditional map rendering engine relies on the corresponding operating system graphics library, and there are problems such as the inability to cross the operating system, low rendering performance, and inconsistent rendering style. With the development of hardware, graphics processing unit (GPU) appears in various platforms. How to use GPU hardware to improve map rendering performance has become a critical challenge. In order to address the above problems, this study proposes a cross-platform and high-performance map rendering (Graphics Library engine, GL engine), which uses mask drawing technology and texture dictionary text rendering technology. It can be used on different hardware platforms and different operating systems based on the OpenGL graphics library. The high-performance map rendering engine maintains a consistent map rendering style on different platforms. The results of the benchmark experiments show that the performance of GL engine is 1.75 times and 1.54 times better than the general map rendering engine in the iOS system and in the Android system, respectively, and the rendering performance for vector tiles is 11.89 times and 9.52 times better than rendering in the Mapbox in the iOS system and in the Android system, respectively. |
first_indexed | 2024-12-10T05:17:45Z |
format | Article |
id | doaj.art-5989f70a8ba446b3a6f9eaf02541a6b4 |
institution | Directory Open Access Journal |
issn | 2220-9964 |
language | English |
last_indexed | 2024-12-10T05:17:45Z |
publishDate | 2019-09-01 |
publisher | MDPI AG |
record_format | Article |
series | ISPRS International Journal of Geo-Information |
spelling | doaj.art-5989f70a8ba446b3a6f9eaf02541a6b42022-12-22T02:00:54ZengMDPI AGISPRS International Journal of Geo-Information2220-99642019-09-0181042710.3390/ijgi8100427ijgi8100427A High-performance Cross-platform Map Rendering Engine for Mobile Geographic Information System (GIS)Shaojie Li0Shaohua Wang1Yong Guan2Zhiyan Xie3Kejia Huang4Ming Wen5Lixin Zhou6School of Software and Microelectronics, Peking University, Beijing 102600, ChinaDepartment of Geography, University of California, Santa Barbara, CA 93117, USAClaremont Graduate University, Claremont, CA 91711, USASuperMap Software Co. Ltd., Beijing 100015, ChinaSuperMap Software Co. Ltd., Beijing 100015, ChinaSuperMap Software Co. Ltd., Beijing 100015, ChinaSchool of Software and Microelectronics, Peking University, Beijing 102600, China<b> </b>With the diversification of terminal equipment and operating systems, higher requirements are placed on the rendering performance of maps. The traditional map rendering engine relies on the corresponding operating system graphics library, and there are problems such as the inability to cross the operating system, low rendering performance, and inconsistent rendering style. With the development of hardware, graphics processing unit (GPU) appears in various platforms. How to use GPU hardware to improve map rendering performance has become a critical challenge. In order to address the above problems, this study proposes a cross-platform and high-performance map rendering (Graphics Library engine, GL engine), which uses mask drawing technology and texture dictionary text rendering technology. It can be used on different hardware platforms and different operating systems based on the OpenGL graphics library. The high-performance map rendering engine maintains a consistent map rendering style on different platforms. The results of the benchmark experiments show that the performance of GL engine is 1.75 times and 1.54 times better than the general map rendering engine in the iOS system and in the Android system, respectively, and the rendering performance for vector tiles is 11.89 times and 9.52 times better than rendering in the Mapbox in the iOS system and in the Android system, respectively.https://www.mdpi.com/2220-9964/8/10/427Graphics Processing Unit (GPU)Map Rendering EngineMapboxMobile GIS |
spellingShingle | Shaojie Li Shaohua Wang Yong Guan Zhiyan Xie Kejia Huang Ming Wen Lixin Zhou A High-performance Cross-platform Map Rendering Engine for Mobile Geographic Information System (GIS) ISPRS International Journal of Geo-Information Graphics Processing Unit (GPU) Map Rendering Engine Mapbox Mobile GIS |
title | A High-performance Cross-platform Map Rendering Engine for Mobile Geographic Information System (GIS) |
title_full | A High-performance Cross-platform Map Rendering Engine for Mobile Geographic Information System (GIS) |
title_fullStr | A High-performance Cross-platform Map Rendering Engine for Mobile Geographic Information System (GIS) |
title_full_unstemmed | A High-performance Cross-platform Map Rendering Engine for Mobile Geographic Information System (GIS) |
title_short | A High-performance Cross-platform Map Rendering Engine for Mobile Geographic Information System (GIS) |
title_sort | high performance cross platform map rendering engine for mobile geographic information system gis |
topic | Graphics Processing Unit (GPU) Map Rendering Engine Mapbox Mobile GIS |
url | https://www.mdpi.com/2220-9964/8/10/427 |
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