Simple MoCap System for Home Usage
Nowadays many MoCap systems exist. Generating 3D facial animation of characters is currently realized by using the motion capture data (MoCap data), which is obtained by tracking the facial markers from an actor/actress. In general it is a professional solution that is sophisticated and costly. This...
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Format: | Article |
Language: | English |
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Universidad Internacional de La Rioja (UNIR)
2017-08-01
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Series: | International Journal of Interactive Multimedia and Artificial Intelligence |
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Online Access: | http://www.ijimai.org/journal/node/1521 |
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author | Martin Magdin |
author_facet | Martin Magdin |
author_sort | Martin Magdin |
collection | DOAJ |
description | Nowadays many MoCap systems exist. Generating 3D facial animation of characters is currently realized by using the motion capture data (MoCap data), which is obtained by tracking the facial markers from an actor/actress. In general it is a professional solution that is sophisticated and costly. This paper presents a solution with a system that is inexpensive. We propose a new easy-to-use system for home usage, through which we are making character animation. In its implementation we paid attention to the elimination of errors from the previous solutions. In this paper the authors describe the method how motion capture characters on a treadmill and as well as an own Java application that processes the video for its further use in Cinema 4D. This paper describes the implementation of this technology of sensing in a way so that the animated character authentically imitated human movement on a treadmill. |
first_indexed | 2024-04-11T23:36:43Z |
format | Article |
id | doaj.art-59bce00aea1a4746812d910d15b35cd5 |
institution | Directory Open Access Journal |
issn | 1989-1660 1989-1660 |
language | English |
last_indexed | 2024-04-11T23:36:43Z |
publishDate | 2017-08-01 |
publisher | Universidad Internacional de La Rioja (UNIR) |
record_format | Article |
series | International Journal of Interactive Multimedia and Artificial Intelligence |
spelling | doaj.art-59bce00aea1a4746812d910d15b35cd52022-12-22T03:56:55ZengUniversidad Internacional de La Rioja (UNIR)International Journal of Interactive Multimedia and Artificial Intelligence1989-16601989-16602017-08-0144808710.9781/ijimai.2017.4411ijimai.2017.4411Simple MoCap System for Home UsageMartin MagdinNowadays many MoCap systems exist. Generating 3D facial animation of characters is currently realized by using the motion capture data (MoCap data), which is obtained by tracking the facial markers from an actor/actress. In general it is a professional solution that is sophisticated and costly. This paper presents a solution with a system that is inexpensive. We propose a new easy-to-use system for home usage, through which we are making character animation. In its implementation we paid attention to the elimination of errors from the previous solutions. In this paper the authors describe the method how motion capture characters on a treadmill and as well as an own Java application that processes the video for its further use in Cinema 4D. This paper describes the implementation of this technology of sensing in a way so that the animated character authentically imitated human movement on a treadmill.http://www.ijimai.org/journal/node/1521AnimationMoCapMultimedia ServiceSensor |
spellingShingle | Martin Magdin Simple MoCap System for Home Usage International Journal of Interactive Multimedia and Artificial Intelligence Animation MoCap Multimedia Service Sensor |
title | Simple MoCap System for Home Usage |
title_full | Simple MoCap System for Home Usage |
title_fullStr | Simple MoCap System for Home Usage |
title_full_unstemmed | Simple MoCap System for Home Usage |
title_short | Simple MoCap System for Home Usage |
title_sort | simple mocap system for home usage |
topic | Animation MoCap Multimedia Service Sensor |
url | http://www.ijimai.org/journal/node/1521 |
work_keys_str_mv | AT martinmagdin simplemocapsystemforhomeusage |