Fanny Lignon, dir., Genre et jeux vidéo (2015)

In the edited volume Genre et jeux vidéo (2015), Fanny Lignon gathers twelve essays by scholars from France and elsewhere that she convinced to analyze the intersection of gender and video gaming. Since the topic was relatively unexplored in France, most of the French-speaking contributors were eith...

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Main Author: Jean-Louis Trudel
Format: Article
Language:fra
Published: Université de Limoges 2018-12-01
Series:ReS Futurae
Subjects:
Online Access:http://journals.openedition.org/resf/1592
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author Jean-Louis Trudel
author_facet Jean-Louis Trudel
author_sort Jean-Louis Trudel
collection DOAJ
description In the edited volume Genre et jeux vidéo (2015), Fanny Lignon gathers twelve essays by scholars from France and elsewhere that she convinced to analyze the intersection of gender and video gaming. Since the topic was relatively unexplored in France, most of the French-speaking contributors were either gender theorists or video game specialists, tasked with approaching the more unfamiliar topic. Lignon also includes several translations of papers originally written or published in English. Most commonly, the contributors were less concerned with the process of making video games than with the games themselves and what they may bring about. While science fiction was not part of their analytic framework, the ways in which the intersection of gender and video games were explored hold lessons for the intersection of video games and science fiction. The frequent references to science fiction and fantasy video games may serve as a reminder of the central position of science fiction in the video game imagination.
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spelling doaj.art-5ac2852ac4814865bf4deaeb6c95fd542022-12-22T01:43:50ZfraUniversité de LimogesReS Futurae2264-69492018-12-011210.4000/resf.1592Fanny Lignon, dir., Genre et jeux vidéo (2015)Jean-Louis TrudelIn the edited volume Genre et jeux vidéo (2015), Fanny Lignon gathers twelve essays by scholars from France and elsewhere that she convinced to analyze the intersection of gender and video gaming. Since the topic was relatively unexplored in France, most of the French-speaking contributors were either gender theorists or video game specialists, tasked with approaching the more unfamiliar topic. Lignon also includes several translations of papers originally written or published in English. Most commonly, the contributors were less concerned with the process of making video games than with the games themselves and what they may bring about. While science fiction was not part of their analytic framework, the ways in which the intersection of gender and video games were explored hold lessons for the intersection of video games and science fiction. The frequent references to science fiction and fantasy video games may serve as a reminder of the central position of science fiction in the video game imagination.http://journals.openedition.org/resf/1592gendervideo gamesTriclot (Mathieu)
spellingShingle Jean-Louis Trudel
Fanny Lignon, dir., Genre et jeux vidéo (2015)
ReS Futurae
gender
video games
Triclot (Mathieu)
title Fanny Lignon, dir., Genre et jeux vidéo (2015)
title_full Fanny Lignon, dir., Genre et jeux vidéo (2015)
title_fullStr Fanny Lignon, dir., Genre et jeux vidéo (2015)
title_full_unstemmed Fanny Lignon, dir., Genre et jeux vidéo (2015)
title_short Fanny Lignon, dir., Genre et jeux vidéo (2015)
title_sort fanny lignon dir genre et jeux video 2015
topic gender
video games
Triclot (Mathieu)
url http://journals.openedition.org/resf/1592
work_keys_str_mv AT jeanlouistrudel fannylignondirgenreetjeuxvideo2015