A mathematical model of population dynamics for the internet gaming addiction

As the number of internet users appears to steadily increase each year, Internet Gaming Disorder (IGD) is bound to increase as well. The question how this increase will take place, and what factors have the largest impact on this increase, naturally arises. We consider a system of ordinary different...

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Main Author: Hiromi Seno
Format: Article
Language:English
Published: Vilnius University Press 2021-09-01
Series:Nonlinear Analysis
Subjects:
Online Access:https://www.journals.vu.lt/nonlinear-analysis/article/view/24177
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author Hiromi Seno
author_facet Hiromi Seno
author_sort Hiromi Seno
collection DOAJ
description As the number of internet users appears to steadily increase each year, Internet Gaming Disorder (IGD) is bound to increase as well. The question how this increase will take place, and what factors have the largest impact on this increase, naturally arises. We consider a system of ordinary differential equations as a simple mathematical model of the population dynamics about the internet gaming. We assume three stages about the internet gamer’s state: moderate, addictive, and under treatment. The transition of the gamer’s state between the moderate and the addictive stages is significantly affected by the social nature of internet gaming. As the activity of social interaction gets higher, the gamer would be more likely to become addictive. With the inherent social reinforcement of internet game, the addictive gamer would hardly recontrol his/herself to recover to the moderate gamer. Our result on the model demonstrates the importance of earlier initiation of a system to check the IGD and lead to some medical/therapeutic treatment. Otherwise, the number of addictive gamers would become larger beyond the socially controllable level.
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spelling doaj.art-5b7128692d1a48d9a39aceceb15e56932022-12-21T19:06:47ZengVilnius University PressNonlinear Analysis1392-51132335-89632021-09-0126510.15388/namc.2021.26.24177A mathematical model of population dynamics for the internet gaming addictionHiromi Seno0Tohoku UniversityAs the number of internet users appears to steadily increase each year, Internet Gaming Disorder (IGD) is bound to increase as well. The question how this increase will take place, and what factors have the largest impact on this increase, naturally arises. We consider a system of ordinary differential equations as a simple mathematical model of the population dynamics about the internet gaming. We assume three stages about the internet gamer’s state: moderate, addictive, and under treatment. The transition of the gamer’s state between the moderate and the addictive stages is significantly affected by the social nature of internet gaming. As the activity of social interaction gets higher, the gamer would be more likely to become addictive. With the inherent social reinforcement of internet game, the addictive gamer would hardly recontrol his/herself to recover to the moderate gamer. Our result on the model demonstrates the importance of earlier initiation of a system to check the IGD and lead to some medical/therapeutic treatment. Otherwise, the number of addictive gamers would become larger beyond the socially controllable level.https://www.journals.vu.lt/nonlinear-analysis/article/view/24177population dynamicsmathematical modeladdictiongaming disorder
spellingShingle Hiromi Seno
A mathematical model of population dynamics for the internet gaming addiction
Nonlinear Analysis
population dynamics
mathematical model
addiction
gaming disorder
title A mathematical model of population dynamics for the internet gaming addiction
title_full A mathematical model of population dynamics for the internet gaming addiction
title_fullStr A mathematical model of population dynamics for the internet gaming addiction
title_full_unstemmed A mathematical model of population dynamics for the internet gaming addiction
title_short A mathematical model of population dynamics for the internet gaming addiction
title_sort mathematical model of population dynamics for the internet gaming addiction
topic population dynamics
mathematical model
addiction
gaming disorder
url https://www.journals.vu.lt/nonlinear-analysis/article/view/24177
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