Design Science: Approach to Build Design Thinking for Student

The existence of products (artifacts) was not a major element in the design paradigm. Product is like tools to help for designing scenarios, realizing the future, and building design knowledge. Planning and making of a product should have an interconnection between the user, product and environment...

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Main Author: Winta Adhitia Guspara
Format: Article
Language:English
Published: Graduate School of Indonesia Institute of the Arts Yogyakarta 2020-06-01
Series:International Journal of Creative and Arts Studies
Subjects:
Online Access:http://journal.isi.ac.id/index.php/IJCAS/article/view/4166/1812
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author Winta Adhitia Guspara
author_facet Winta Adhitia Guspara
author_sort Winta Adhitia Guspara
collection DOAJ
description The existence of products (artifacts) was not a major element in the design paradigm. Product is like tools to help for designing scenarios, realizing the future, and building design knowledge. Planning and making of a product should have an interconnection between the user, product and environment (e.g. space, social, ecological). Accordingly, three main aspects work on the interconnection of product existence. First is the "action" aspect that the product created when changing user behavior. The second is the aspect of "matter" which talks about functions and purpose to meet user needs. The third is the aspect of "limitation" that arises when every limitation, need, and behavior meets each other. There is one important thing in that discourse, which is how the three aspects (i.e. action, matter, limitation) work and they are interconnected to build of the three design goals (i.e. scenario, future, design knowledge). The fundamental problem for product development was the gap between design theory and design practice. This situation occurs because the development of a product has been moving from the past and present until the future. The issue of conditions and time could not be done through sketches, visual images or also involving tinkering processes involving components and materials. Relied on that, this article invites us to discuss design in a frame of mind called design science. The background of this discussion is an activity, process and design thinking that takes place and address product design students when developing a product. The goals to be achieved through this article is to get compatible design knowledge between the theory (head) and practical aspects (hands).
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spelling doaj.art-5c3c94e7f47746fa82cf72cbe5b73a5a2022-12-21T21:33:53ZengGraduate School of Indonesia Institute of the Arts YogyakartaInternational Journal of Creative and Arts Studies2339-191X2406-97602020-06-01711931https://doi.org/10.24821/ijcas.v7i1.4166Design Science: Approach to Build Design Thinking for StudentWinta Adhitia Guspara 0Design Product Department, Faculty of Architecture and Design, UKDW Yogyakarta Jl. dr. Wahidin Sudirohusodo, No. 5-25, Yogyakarta 55224The existence of products (artifacts) was not a major element in the design paradigm. Product is like tools to help for designing scenarios, realizing the future, and building design knowledge. Planning and making of a product should have an interconnection between the user, product and environment (e.g. space, social, ecological). Accordingly, three main aspects work on the interconnection of product existence. First is the "action" aspect that the product created when changing user behavior. The second is the aspect of "matter" which talks about functions and purpose to meet user needs. The third is the aspect of "limitation" that arises when every limitation, need, and behavior meets each other. There is one important thing in that discourse, which is how the three aspects (i.e. action, matter, limitation) work and they are interconnected to build of the three design goals (i.e. scenario, future, design knowledge). The fundamental problem for product development was the gap between design theory and design practice. This situation occurs because the development of a product has been moving from the past and present until the future. The issue of conditions and time could not be done through sketches, visual images or also involving tinkering processes involving components and materials. Relied on that, this article invites us to discuss design in a frame of mind called design science. The background of this discussion is an activity, process and design thinking that takes place and address product design students when developing a product. The goals to be achieved through this article is to get compatible design knowledge between the theory (head) and practical aspects (hands).http://journal.isi.ac.id/index.php/IJCAS/article/view/4166/1812design sciencedesign knowledgedesign thinkingproduct development
spellingShingle Winta Adhitia Guspara
Design Science: Approach to Build Design Thinking for Student
International Journal of Creative and Arts Studies
design science
design knowledge
design thinking
product development
title Design Science: Approach to Build Design Thinking for Student
title_full Design Science: Approach to Build Design Thinking for Student
title_fullStr Design Science: Approach to Build Design Thinking for Student
title_full_unstemmed Design Science: Approach to Build Design Thinking for Student
title_short Design Science: Approach to Build Design Thinking for Student
title_sort design science approach to build design thinking for student
topic design science
design knowledge
design thinking
product development
url http://journal.isi.ac.id/index.php/IJCAS/article/view/4166/1812
work_keys_str_mv AT wintaadhitiaguspara designscienceapproachtobuilddesignthinkingforstudent