LecceAR: An Augmented Reality App

This paper discusses a case study on the use of augmented reality (AR) within the context of cultural heritage. We implemented an iOS app for markerless AR that will be exhibited at the MUST museum in Lecce, Italy. The app shows a rich 3D reconstruction of the Roman amphitheater, which is nowadays o...

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Bibliographic Details
Main Authors: Francesco Banterle, Franco Alberto Cardillo, Luigi Malomo, Paolo Pingi, Francesco Gabellone, Giuseppe Amato, Roberto Scopigno
Format: Article
Language:English
Published: Bulgarian Academy of Sciences, Institute of Mathematics and Informatics 2015-09-01
Series:Digital Presentation and Preservation of Cultural and Scientific Heritage
Subjects:
Online Access:https://dipp.math.bas.bg/dipp/article/view/315
Description
Summary:This paper discusses a case study on the use of augmented reality (AR) within the context of cultural heritage. We implemented an iOS app for markerless AR that will be exhibited at the MUST museum in Lecce, Italy. The app shows a rich 3D reconstruction of the Roman amphitheater, which is nowadays only partially visible. The use of state-of-the-art algorithms in computer graphics and computer vision allows the viewing and the exploration of the ancient theater in real-time.
ISSN:1314-4006
2535-0366