Determining Views on the Effectivity of Augmented Reality Applications in Museums
<p><em>In recent years, visitor-centred approaches have been adopted in museums, which are seen as some of the most important cultural establishments in forming modern culture. Therefore, it is aimed to increase visitor interest towards the collections and to portray the information abou...
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Format: | Article |
Language: | English |
Published: |
EduSoft publishing
2023-10-01
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Series: | Brain: Broad Research in Artificial Intelligence and Neuroscience |
Subjects: | |
Online Access: | https://www.edusoft.ro/brain/index.php/brain/article/view/1432 |
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author | Didem Islek Huseyin Bicen |
author_facet | Didem Islek Huseyin Bicen |
author_sort | Didem Islek |
collection | DOAJ |
description | <p><em>In recent years, visitor-centred approaches have been adopted in museums, which are seen as some of the most important cultural establishments in forming modern culture. Therefore, it is aimed to increase visitor interest towards the collections and to portray the information about the collections more clearly. Digital technology is used to make collections exhibited in museums more interactive and augmented reality applications are used for this. The aim of this study is to determine the views of students on using augmented reality in museums. The research was conducted with the mixed method. The data in the quantitative dimension were collected with a student view questionnaire and the qualitative data were collected using a semi-structured interview form. The findings indicate that students believe they can learn information more permanently if augmented reality is used in museums and that the simpler the technology is, the easier it will be to learn how to use it. According to the results of this research, students stated that they can have more realistic experiences in museums that use augmented reality technology and that they can feel as if they are viewing the exhibitions in a more realistic setting. Students also believed that the historical animation of the exhibitions will result in more motivating and rich content. Additionally, they believe that the augmented reality applications and set up used in museums would positively affect learning.</em></p> |
first_indexed | 2024-03-08T08:41:16Z |
format | Article |
id | doaj.art-5dbabfa6addb438a851e8ed9bdd41338 |
institution | Directory Open Access Journal |
issn | 2067-3957 |
language | English |
last_indexed | 2024-03-08T08:41:16Z |
publishDate | 2023-10-01 |
publisher | EduSoft publishing |
record_format | Article |
series | Brain: Broad Research in Artificial Intelligence and Neuroscience |
spelling | doaj.art-5dbabfa6addb438a851e8ed9bdd413382024-02-01T18:00:44ZengEduSoft publishingBrain: Broad Research in Artificial Intelligence and Neuroscience2067-39572023-10-011433793931235Determining Views on the Effectivity of Augmented Reality Applications in MuseumsDidem Islek0Huseyin Bicen1Near East University, Cyprus, ORCID ID: https://orcid.org/0000-0002-4056-8894Near East University, Cyprus, ORCID ID: https://orcid.org/0000-0002-9172-9790<p><em>In recent years, visitor-centred approaches have been adopted in museums, which are seen as some of the most important cultural establishments in forming modern culture. Therefore, it is aimed to increase visitor interest towards the collections and to portray the information about the collections more clearly. Digital technology is used to make collections exhibited in museums more interactive and augmented reality applications are used for this. The aim of this study is to determine the views of students on using augmented reality in museums. The research was conducted with the mixed method. The data in the quantitative dimension were collected with a student view questionnaire and the qualitative data were collected using a semi-structured interview form. The findings indicate that students believe they can learn information more permanently if augmented reality is used in museums and that the simpler the technology is, the easier it will be to learn how to use it. According to the results of this research, students stated that they can have more realistic experiences in museums that use augmented reality technology and that they can feel as if they are viewing the exhibitions in a more realistic setting. Students also believed that the historical animation of the exhibitions will result in more motivating and rich content. Additionally, they believe that the augmented reality applications and set up used in museums would positively affect learning.</em></p>https://www.edusoft.ro/brain/index.php/brain/article/view/1432museum, visitor focussed approach, augmented reality, modern museum. |
spellingShingle | Didem Islek Huseyin Bicen Determining Views on the Effectivity of Augmented Reality Applications in Museums Brain: Broad Research in Artificial Intelligence and Neuroscience museum, visitor focussed approach, augmented reality, modern museum. |
title | Determining Views on the Effectivity of Augmented Reality Applications in Museums |
title_full | Determining Views on the Effectivity of Augmented Reality Applications in Museums |
title_fullStr | Determining Views on the Effectivity of Augmented Reality Applications in Museums |
title_full_unstemmed | Determining Views on the Effectivity of Augmented Reality Applications in Museums |
title_short | Determining Views on the Effectivity of Augmented Reality Applications in Museums |
title_sort | determining views on the effectivity of augmented reality applications in museums |
topic | museum, visitor focussed approach, augmented reality, modern museum. |
url | https://www.edusoft.ro/brain/index.php/brain/article/view/1432 |
work_keys_str_mv | AT didemislek determiningviewsontheeffectivityofaugmentedrealityapplicationsinmuseums AT huseyinbicen determiningviewsontheeffectivityofaugmentedrealityapplicationsinmuseums |