Determining Views on the Effectivity of Augmented Reality Applications in Museums

<p><em>In recent years, visitor-centred approaches have been adopted in museums, which are seen as some of the most important cultural establishments in forming modern culture. Therefore, it is aimed to increase visitor interest towards the collections and to portray the information abou...

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Main Authors: Didem Islek, Huseyin Bicen
Format: Article
Language:English
Published: EduSoft publishing 2023-10-01
Series:Brain: Broad Research in Artificial Intelligence and Neuroscience
Subjects:
Online Access:https://www.edusoft.ro/brain/index.php/brain/article/view/1432
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author Didem Islek
Huseyin Bicen
author_facet Didem Islek
Huseyin Bicen
author_sort Didem Islek
collection DOAJ
description <p><em>In recent years, visitor-centred approaches have been adopted in museums, which are seen as some of the most important cultural establishments in forming modern culture. Therefore, it is aimed to increase visitor interest towards the collections and to portray the information about the collections more clearly. Digital technology is used to make collections exhibited in museums more interactive and augmented reality applications are used for this. The aim of this study is to determine the views of students on using augmented reality in museums. The research was conducted with the mixed method. The data in the quantitative dimension were collected with a student view questionnaire and the qualitative data were collected using a semi-structured interview form. The findings indicate that students believe they can learn information more permanently if augmented reality is used in museums and that the simpler the technology is, the easier it will be to learn how to use it. According to the results of this research, students stated that they can have more realistic experiences in museums that use augmented reality technology and that they can feel as if they are viewing the exhibitions in a more realistic setting. Students also believed that the historical animation of the exhibitions will result in more motivating and rich content. Additionally, they believe that the augmented reality applications and set up used in museums would positively affect learning.</em></p>
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spelling doaj.art-5dbabfa6addb438a851e8ed9bdd413382024-02-01T18:00:44ZengEduSoft publishingBrain: Broad Research in Artificial Intelligence and Neuroscience2067-39572023-10-011433793931235Determining Views on the Effectivity of Augmented Reality Applications in MuseumsDidem Islek0Huseyin Bicen1Near East University, Cyprus, ORCID ID: https://orcid.org/0000-0002-4056-8894Near East University, Cyprus, ORCID ID: https://orcid.org/0000-0002-9172-9790<p><em>In recent years, visitor-centred approaches have been adopted in museums, which are seen as some of the most important cultural establishments in forming modern culture. Therefore, it is aimed to increase visitor interest towards the collections and to portray the information about the collections more clearly. Digital technology is used to make collections exhibited in museums more interactive and augmented reality applications are used for this. The aim of this study is to determine the views of students on using augmented reality in museums. The research was conducted with the mixed method. The data in the quantitative dimension were collected with a student view questionnaire and the qualitative data were collected using a semi-structured interview form. The findings indicate that students believe they can learn information more permanently if augmented reality is used in museums and that the simpler the technology is, the easier it will be to learn how to use it. According to the results of this research, students stated that they can have more realistic experiences in museums that use augmented reality technology and that they can feel as if they are viewing the exhibitions in a more realistic setting. Students also believed that the historical animation of the exhibitions will result in more motivating and rich content. Additionally, they believe that the augmented reality applications and set up used in museums would positively affect learning.</em></p>https://www.edusoft.ro/brain/index.php/brain/article/view/1432museum, visitor focussed approach, augmented reality, modern museum.
spellingShingle Didem Islek
Huseyin Bicen
Determining Views on the Effectivity of Augmented Reality Applications in Museums
Brain: Broad Research in Artificial Intelligence and Neuroscience
museum, visitor focussed approach, augmented reality, modern museum.
title Determining Views on the Effectivity of Augmented Reality Applications in Museums
title_full Determining Views on the Effectivity of Augmented Reality Applications in Museums
title_fullStr Determining Views on the Effectivity of Augmented Reality Applications in Museums
title_full_unstemmed Determining Views on the Effectivity of Augmented Reality Applications in Museums
title_short Determining Views on the Effectivity of Augmented Reality Applications in Museums
title_sort determining views on the effectivity of augmented reality applications in museums
topic museum, visitor focussed approach, augmented reality, modern museum.
url https://www.edusoft.ro/brain/index.php/brain/article/view/1432
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