Enactments in Interaction Design: How Designers Make Sketches Behave
Abstract This paper reveals the surprising and counterintuitive truth that design is not always at the forefront of innovation; it is a necessary but not a sufficient condition for the success of products and services. The authors argue that design must harness emergence, for it is only through this...
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Format: | Article |
Language: | English |
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Intellect
2007-06-01
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Series: | Artifact |
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Online Access: | https://intellectdiscover.com/content/journals/10.1080/17493460601117272/art.1.2.106_1 |
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author | Henrik Artman |
author_facet | Henrik Artman |
author_sort | Henrik Artman |
collection | DOAJ |
description | Abstract This paper reveals the surprising and counterintuitive truth that design is not always at the forefront of innovation; it is a necessary but not a sufficient condition for the success of products and services. The authors argue that design must harness emergence, for it is only through this bottom-up and massively iterative, unfolding process that new and improved products and services are successfully refined, introduced and diffused into the marketplace. They articulate the similarities and differences of design and emergence, developing the hypotheses that an innovative design is an emergent design, and that a homeostatic relationship between design and emergence is a required condition for innovation. Examples of how design and emergence have interacted and led to innovation include the tool making of early man; the evolutionary chain of the six languages: speech, writing, mathematics, science, computing and the Internet; Gutenberg’s printing press, and the contemporary techniques of collaborative filtering that underlie the meteoric growth of today’s largest Web-based services, including Google and Amazon.com. In closing they describe the relationship between artificial and natural systems, noting that a critical trait of every successful design and living organism is its telos or purpose. |
first_indexed | 2024-03-13T03:12:55Z |
format | Article |
id | doaj.art-5e305006cb5f47f999adb3887f568cec |
institution | Directory Open Access Journal |
issn | 1749-3463 1749-3471 |
language | English |
last_indexed | 2024-03-13T03:12:55Z |
publishDate | 2007-06-01 |
publisher | Intellect |
record_format | Article |
series | Artifact |
spelling | doaj.art-5e305006cb5f47f999adb3887f568cec2023-06-26T10:01:23ZengIntellectArtifact1749-34631749-34712007-06-011210611910.1080/17493460601117272/art.1.2.106_1http://instance.metastore.ingenta.com/content/journals/ajdp/1/2Enactments in Interaction Design: How Designers Make Sketches BehaveHenrik Artman0The Royal Institute of Technology (KTH), Computer Sience and Communication, Stockholm, SwedenAbstract This paper reveals the surprising and counterintuitive truth that design is not always at the forefront of innovation; it is a necessary but not a sufficient condition for the success of products and services. The authors argue that design must harness emergence, for it is only through this bottom-up and massively iterative, unfolding process that new and improved products and services are successfully refined, introduced and diffused into the marketplace. They articulate the similarities and differences of design and emergence, developing the hypotheses that an innovative design is an emergent design, and that a homeostatic relationship between design and emergence is a required condition for innovation. Examples of how design and emergence have interacted and led to innovation include the tool making of early man; the evolutionary chain of the six languages: speech, writing, mathematics, science, computing and the Internet; Gutenberg’s printing press, and the contemporary techniques of collaborative filtering that underlie the meteoric growth of today’s largest Web-based services, including Google and Amazon.com. In closing they describe the relationship between artificial and natural systems, noting that a critical trait of every successful design and living organism is its telos or purpose.https://intellectdiscover.com/content/journals/10.1080/17493460601117272/art.1.2.106_1Designtechnologyorganizationemergenceinnovationevolution |
spellingShingle | Henrik Artman Enactments in Interaction Design: How Designers Make Sketches Behave Artifact Design technology organization emergence innovation evolution |
title | Enactments in Interaction Design: How Designers Make Sketches Behave |
title_full | Enactments in Interaction Design: How Designers Make Sketches Behave |
title_fullStr | Enactments in Interaction Design: How Designers Make Sketches Behave |
title_full_unstemmed | Enactments in Interaction Design: How Designers Make Sketches Behave |
title_short | Enactments in Interaction Design: How Designers Make Sketches Behave |
title_sort | enactments in interaction design how designers make sketches behave |
topic | Design technology organization emergence innovation evolution |
url | https://intellectdiscover.com/content/journals/10.1080/17493460601117272/art.1.2.106_1 |
work_keys_str_mv | AT henrikartman enactmentsininteractiondesignhowdesignersmakesketchesbehave |