Enactments in Interaction Design: How Designers Make Sketches Behave

Abstract This paper reveals the surprising and counterintuitive truth that design is not always at the forefront of innovation; it is a necessary but not a sufficient condition for the success of products and services. The authors argue that design must harness emergence, for it is only through this...

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Main Author: Henrik Artman
Format: Article
Language:English
Published: Intellect 2007-06-01
Series:Artifact
Subjects:
Online Access:https://intellectdiscover.com/content/journals/10.1080/17493460601117272/art.1.2.106_1
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author Henrik Artman
author_facet Henrik Artman
author_sort Henrik Artman
collection DOAJ
description Abstract This paper reveals the surprising and counterintuitive truth that design is not always at the forefront of innovation; it is a necessary but not a sufficient condition for the success of products and services. The authors argue that design must harness emergence, for it is only through this bottom-up and massively iterative, unfolding process that new and improved products and services are successfully refined, introduced and diffused into the marketplace. They articulate the similarities and differences of design and emergence, developing the hypotheses that an innovative design is an emergent design, and that a homeostatic relationship between design and emergence is a required condition for innovation. Examples of how design and emergence have interacted and led to innovation include the tool making of early man; the evolutionary chain of the six languages: speech, writing, mathematics, science, computing and the Internet; Gutenberg’s printing press, and the contemporary techniques of collaborative filtering that underlie the meteoric growth of today’s largest Web-based services, including Google and Amazon.com. In closing they describe the relationship between artificial and natural systems, noting that a critical trait of every successful design and living organism is its telos or purpose.
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spelling doaj.art-5e305006cb5f47f999adb3887f568cec2023-06-26T10:01:23ZengIntellectArtifact1749-34631749-34712007-06-011210611910.1080/17493460601117272/art.1.2.106_1http://instance.metastore.ingenta.com/content/journals/ajdp/1/2Enactments in Interaction Design: How Designers Make Sketches BehaveHenrik Artman0The Royal Institute of Technology (KTH), Computer Sience and Communication, Stockholm, SwedenAbstract This paper reveals the surprising and counterintuitive truth that design is not always at the forefront of innovation; it is a necessary but not a sufficient condition for the success of products and services. The authors argue that design must harness emergence, for it is only through this bottom-up and massively iterative, unfolding process that new and improved products and services are successfully refined, introduced and diffused into the marketplace. They articulate the similarities and differences of design and emergence, developing the hypotheses that an innovative design is an emergent design, and that a homeostatic relationship between design and emergence is a required condition for innovation. Examples of how design and emergence have interacted and led to innovation include the tool making of early man; the evolutionary chain of the six languages: speech, writing, mathematics, science, computing and the Internet; Gutenberg’s printing press, and the contemporary techniques of collaborative filtering that underlie the meteoric growth of today’s largest Web-based services, including Google and Amazon.com. In closing they describe the relationship between artificial and natural systems, noting that a critical trait of every successful design and living organism is its telos or purpose.https://intellectdiscover.com/content/journals/10.1080/17493460601117272/art.1.2.106_1Designtechnologyorganizationemergenceinnovationevolution
spellingShingle Henrik Artman
Enactments in Interaction Design: How Designers Make Sketches Behave
Artifact
Design
technology
organization
emergence
innovation
evolution
title Enactments in Interaction Design: How Designers Make Sketches Behave
title_full Enactments in Interaction Design: How Designers Make Sketches Behave
title_fullStr Enactments in Interaction Design: How Designers Make Sketches Behave
title_full_unstemmed Enactments in Interaction Design: How Designers Make Sketches Behave
title_short Enactments in Interaction Design: How Designers Make Sketches Behave
title_sort enactments in interaction design how designers make sketches behave
topic Design
technology
organization
emergence
innovation
evolution
url https://intellectdiscover.com/content/journals/10.1080/17493460601117272/art.1.2.106_1
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