Inducing Flow In Board Games Through Augmented Audio

Games provide high levels of enjoyment and fun through closed systems with concrete objectives. These characteristics enhance a state of concentration known as flow. Many modern board games provide good gaming experiences. However, it is possible to use various resources to further enhance...

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Main Authors: André Sousa, Eduardo Magalhães, João Jacob
Format: Article
Language:English
Published: ASLERD 2023-03-01
Series:Interaction Design and Architecture(s)
Online Access:https://ixdea.org/56_5/
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author André Sousa
Eduardo Magalhães
João Jacob
author_facet André Sousa
Eduardo Magalhães
João Jacob
author_sort André Sousa
collection DOAJ
description Games provide high levels of enjoyment and fun through closed systems with concrete objectives. These characteristics enhance a state of concentration known as flow. Many modern board games provide good gaming experiences. However, it is possible to use various resources to further enhance the experience. This study proposes that augmented audio technology can be used to induce flow during a board game playthrough. For this purpose, a prototype was developed to be tested with the board game Rising Sun. The main concept behind this approach was to deliver to the players real time sonic feedback through an augmented sound environment mapped to in game actions, by triggering spatialized contextual sound events related to the user’s in-game actions and game phases. A study was conducted using the aforementioned prototype to validate the proposal, and the results have shown that augmented audio may induce the state of flow.
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spelling doaj.art-5e4b3bf265674ddfa5261d362a6682e82023-08-02T14:59:26ZengASLERDInteraction Design and Architecture(s)2283-29982023-03-01568911410.55612/s-5002-056-005Inducing Flow In Board Games Through Augmented AudioAndré Sousahttps://orcid.org/0009-0009-6739-9320Eduardo Magalhãeshttps://orcid.org/0000-0002-0618-5136João Jacobhttps://orcid.org/0000-0003-2078-3375 Games provide high levels of enjoyment and fun through closed systems with concrete objectives. These characteristics enhance a state of concentration known as flow. Many modern board games provide good gaming experiences. However, it is possible to use various resources to further enhance the experience. This study proposes that augmented audio technology can be used to induce flow during a board game playthrough. For this purpose, a prototype was developed to be tested with the board game Rising Sun. The main concept behind this approach was to deliver to the players real time sonic feedback through an augmented sound environment mapped to in game actions, by triggering spatialized contextual sound events related to the user’s in-game actions and game phases. A study was conducted using the aforementioned prototype to validate the proposal, and the results have shown that augmented audio may induce the state of flow.https://ixdea.org/56_5/
spellingShingle André Sousa
Eduardo Magalhães
João Jacob
Inducing Flow In Board Games Through Augmented Audio
Interaction Design and Architecture(s)
title Inducing Flow In Board Games Through Augmented Audio
title_full Inducing Flow In Board Games Through Augmented Audio
title_fullStr Inducing Flow In Board Games Through Augmented Audio
title_full_unstemmed Inducing Flow In Board Games Through Augmented Audio
title_short Inducing Flow In Board Games Through Augmented Audio
title_sort inducing flow in board games through augmented audio
url https://ixdea.org/56_5/
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