Democratising Digital Educational Game Design for Social Change
Digital games can be used as educational tools for tackling structural inequalities and promoting social justice. Designing games with these purposes is often a complex task that requires a myriad of combined expertise, including games’ mechanics, software development, educational game design, peda...
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Format: | Article |
Language: | English |
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Commonwealth of Learning
2023-03-01
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Series: | Journal of Learning for Development |
Online Access: | https://jl4d.org/index.php/ejl4d/article/view/714 |
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author | Christina Myers Lara Piccolo Trevor Collins |
author_facet | Christina Myers Lara Piccolo Trevor Collins |
author_sort | Christina Myers |
collection | DOAJ |
description |
Digital games can be used as educational tools for tackling structural inequalities and promoting social justice. Designing games with these purposes is often a complex task that requires a myriad of combined expertise, including games’ mechanics, software development, educational game design, pedagogy, and knowledge of the educational topic (which can target very specific social issues). Democratising the design of educational games is used to increase the agency and participation of diverse and novice groups throughout design processes - and can be used to improve the efficiency of such games as it directly leads to the inclusion of broad voices, knowledge, experiences and perspectives. This research adopted a Design-Based Research methodology to create, evaluate and validate 13 design principles to democratise the design of educational games for social change. Three research phases were implemented in turn: a preliminary research, prototyping and evaluation phase. The preliminary research phase was based on creating these principles by grounding them on fundamentals of Critical Pedagogy, a theory of education which presents pedagogical techniques to accelerate learning, engagement and social change. The prototyping phase was based on conducting semi-structured interviews to assess and improve these principles with educational and game design experts. During the evaluation phase, these principles were applied and evaluated during two weekend-long game design events, which were mostly attended by diverse groups who had never designed a digital game before. This research presents theoretical and practical contributions related to how to democratise educational game design for social change. It evidenced the relevance of facilitating design principles that addresses what could be done to trigger learning in games by presenting design principles; why this learning could be facilitated, from both educational and gaming perspectives; and how to implement these principles into an educational game.
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first_indexed | 2024-04-09T19:00:12Z |
format | Article |
id | doaj.art-5e71a0b6a7914a448d474eee2c3021a2 |
institution | Directory Open Access Journal |
issn | 2311-1550 |
language | English |
last_indexed | 2024-04-09T19:00:12Z |
publishDate | 2023-03-01 |
publisher | Commonwealth of Learning |
record_format | Article |
series | Journal of Learning for Development |
spelling | doaj.art-5e71a0b6a7914a448d474eee2c3021a22023-04-08T12:54:28ZengCommonwealth of LearningJournal of Learning for Development2311-15502023-03-0110110.56059/jl4d.v10i1.714Democratising Digital Educational Game Design for Social ChangeChristina Myers0Lara Piccolo1Trevor Collins2ODIOpen University UK and CODE University of Applied SciencesOpen University UK Digital games can be used as educational tools for tackling structural inequalities and promoting social justice. Designing games with these purposes is often a complex task that requires a myriad of combined expertise, including games’ mechanics, software development, educational game design, pedagogy, and knowledge of the educational topic (which can target very specific social issues). Democratising the design of educational games is used to increase the agency and participation of diverse and novice groups throughout design processes - and can be used to improve the efficiency of such games as it directly leads to the inclusion of broad voices, knowledge, experiences and perspectives. This research adopted a Design-Based Research methodology to create, evaluate and validate 13 design principles to democratise the design of educational games for social change. Three research phases were implemented in turn: a preliminary research, prototyping and evaluation phase. The preliminary research phase was based on creating these principles by grounding them on fundamentals of Critical Pedagogy, a theory of education which presents pedagogical techniques to accelerate learning, engagement and social change. The prototyping phase was based on conducting semi-structured interviews to assess and improve these principles with educational and game design experts. During the evaluation phase, these principles were applied and evaluated during two weekend-long game design events, which were mostly attended by diverse groups who had never designed a digital game before. This research presents theoretical and practical contributions related to how to democratise educational game design for social change. It evidenced the relevance of facilitating design principles that addresses what could be done to trigger learning in games by presenting design principles; why this learning could be facilitated, from both educational and gaming perspectives; and how to implement these principles into an educational game. https://jl4d.org/index.php/ejl4d/article/view/714 |
spellingShingle | Christina Myers Lara Piccolo Trevor Collins Democratising Digital Educational Game Design for Social Change Journal of Learning for Development |
title | Democratising Digital Educational Game Design for Social Change |
title_full | Democratising Digital Educational Game Design for Social Change |
title_fullStr | Democratising Digital Educational Game Design for Social Change |
title_full_unstemmed | Democratising Digital Educational Game Design for Social Change |
title_short | Democratising Digital Educational Game Design for Social Change |
title_sort | democratising digital educational game design for social change |
url | https://jl4d.org/index.php/ejl4d/article/view/714 |
work_keys_str_mv | AT christinamyers democratisingdigitaleducationalgamedesignforsocialchange AT larapiccolo democratisingdigitaleducationalgamedesignforsocialchange AT trevorcollins democratisingdigitaleducationalgamedesignforsocialchange |