Research on Copyright Protection of Computer Games
With the development of the Internet economy, computer games have developed rapidly in recent years. At the same time, with the increasing prosperity of computer games, many infringement problems have also arisen. The concept and classification of computer games and computer game live broadcasts, as...
| Main Authors: | , |
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| Format: | Article |
| Language: | English |
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EDP Sciences
2020-01-01
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| Series: | E3S Web of Conferences |
| Online Access: | https://www.e3s-conferences.org/articles/e3sconf/pdf/2020/78/e3sconf_iseese2020_04020.pdf |
| _version_ | 1831734753674395648 |
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| author | Deng Xiang Hua Liu Dan |
| author_facet | Deng Xiang Hua Liu Dan |
| author_sort | Deng Xiang Hua |
| collection | DOAJ |
| description | With the development of the Internet economy, computer games have developed rapidly in recent years. At the same time, with the increasing prosperity of computer games, many infringement problems have also arisen. The concept and classification of computer games and computer game live broadcasts, as well as computer game screens and computer game live broadcasts need to be distinguished. The article lists common problems in the computer game live broadcast industry, which are mainly manifested in the unclear copyright identification and attribution of computer game live broadcasts, and the unclear legal status of the relevant subjects in the computer game live broadcast. It is concluded that whether the computer game live broadcast is a work needs to be specifically defined in conjunction with the live broadcast content. And further put forward suggestions to improve my country’s related protection system of computer game copyright, and promote the development of computer game live broadcast industry. |
| first_indexed | 2024-12-21T12:15:16Z |
| format | Article |
| id | doaj.art-5eda5d1966d84d8782cbbe49a8da5979 |
| institution | Directory Open Access Journal |
| issn | 2267-1242 |
| language | English |
| last_indexed | 2024-12-21T12:15:16Z |
| publishDate | 2020-01-01 |
| publisher | EDP Sciences |
| record_format | Article |
| series | E3S Web of Conferences |
| spelling | doaj.art-5eda5d1966d84d8782cbbe49a8da59792022-12-21T19:04:28ZengEDP SciencesE3S Web of Conferences2267-12422020-01-012180402010.1051/e3sconf/202021804020e3sconf_iseese2020_04020Research on Copyright Protection of Computer GamesDeng Xiang Hua0Liu Dan1Department of Law, Wuhan Dong hu UniversityDepartment of Law, Wuhan Dong hu UniversityWith the development of the Internet economy, computer games have developed rapidly in recent years. At the same time, with the increasing prosperity of computer games, many infringement problems have also arisen. The concept and classification of computer games and computer game live broadcasts, as well as computer game screens and computer game live broadcasts need to be distinguished. The article lists common problems in the computer game live broadcast industry, which are mainly manifested in the unclear copyright identification and attribution of computer game live broadcasts, and the unclear legal status of the relevant subjects in the computer game live broadcast. It is concluded that whether the computer game live broadcast is a work needs to be specifically defined in conjunction with the live broadcast content. And further put forward suggestions to improve my country’s related protection system of computer game copyright, and promote the development of computer game live broadcast industry.https://www.e3s-conferences.org/articles/e3sconf/pdf/2020/78/e3sconf_iseese2020_04020.pdf |
| spellingShingle | Deng Xiang Hua Liu Dan Research on Copyright Protection of Computer Games E3S Web of Conferences |
| title | Research on Copyright Protection of Computer Games |
| title_full | Research on Copyright Protection of Computer Games |
| title_fullStr | Research on Copyright Protection of Computer Games |
| title_full_unstemmed | Research on Copyright Protection of Computer Games |
| title_short | Research on Copyright Protection of Computer Games |
| title_sort | research on copyright protection of computer games |
| url | https://www.e3s-conferences.org/articles/e3sconf/pdf/2020/78/e3sconf_iseese2020_04020.pdf |
| work_keys_str_mv | AT dengxianghua researchoncopyrightprotectionofcomputergames AT liudan researchoncopyrightprotectionofcomputergames |