Videogames and logical mathematical ability: the Game-Over project

Focus of this paper is the possibility to broaden the learning experience by using videogames to promote a “learning by doing” methodology.Purpose of the “Game-Over” project was in fact giving, through designing and implementation of a videogame, valuable educational experiences simulating interacti...

Full description

Bibliographic Details
Main Author: Liliana D'Angelo
Format: Article
Language:English
Published: Firenze University Press 2017-04-01
Series:Formare
Subjects:
Online Access:https://oaj.fupress.net/index.php/formare/article/view/3659
_version_ 1829459485772480512
author Liliana D'Angelo
author_facet Liliana D'Angelo
author_sort Liliana D'Angelo
collection DOAJ
description Focus of this paper is the possibility to broaden the learning experience by using videogames to promote a “learning by doing” methodology.Purpose of the “Game-Over” project was in fact giving, through designing and implementation of a videogame, valuable educational experiences simulating interactive learning scenarios, aiming to improve students’ problem solving skills.   Videogiochi e abilità logico-matematiche: il progetto Game-Over Oggetto del presente articolo è l’ampliamento dell’esperienza didattica attraverso l’utilizzo dei videogiochi come mezzo per promuovere l’apprendimento attivo (learning by doing). Con il progetto “Game-Over” ci si è posti l’obiettivo di fornire, attraverso l’ideazione e la creazione di un videogioco, esperienze formative significative che simulano scenari di apprendimento interattivi, allo scopo di migliorare le competenze di problem-solving degli studenti
first_indexed 2024-12-12T11:19:38Z
format Article
id doaj.art-5f72543e9eae4f93b6f073ee5ddc27c6
institution Directory Open Access Journal
issn 1825-7321
language English
last_indexed 2024-12-12T11:19:38Z
publishDate 2017-04-01
publisher Firenze University Press
record_format Article
series Formare
spelling doaj.art-5f72543e9eae4f93b6f073ee5ddc27c62022-12-22T00:26:03ZengFirenze University PressFormare1825-73212017-04-0117110.13128/formare-2048217156Videogames and logical mathematical ability: the Game-Over projectLiliana D'Angelo0Istituto Omnicomprensivo Montenero di Bisaccia (CB)Focus of this paper is the possibility to broaden the learning experience by using videogames to promote a “learning by doing” methodology.Purpose of the “Game-Over” project was in fact giving, through designing and implementation of a videogame, valuable educational experiences simulating interactive learning scenarios, aiming to improve students’ problem solving skills.   Videogiochi e abilità logico-matematiche: il progetto Game-Over Oggetto del presente articolo è l’ampliamento dell’esperienza didattica attraverso l’utilizzo dei videogiochi come mezzo per promuovere l’apprendimento attivo (learning by doing). Con il progetto “Game-Over” ci si è posti l’obiettivo di fornire, attraverso l’ideazione e la creazione di un videogioco, esperienze formative significative che simulano scenari di apprendimento interattivi, allo scopo di migliorare le competenze di problem-solving degli studentihttps://oaj.fupress.net/index.php/formare/article/view/3659videogamelearning by doingproblem-solvingapprendimento attivo
spellingShingle Liliana D'Angelo
Videogames and logical mathematical ability: the Game-Over project
Formare
videogame
learning by doing
problem-solving
apprendimento attivo
title Videogames and logical mathematical ability: the Game-Over project
title_full Videogames and logical mathematical ability: the Game-Over project
title_fullStr Videogames and logical mathematical ability: the Game-Over project
title_full_unstemmed Videogames and logical mathematical ability: the Game-Over project
title_short Videogames and logical mathematical ability: the Game-Over project
title_sort videogames and logical mathematical ability the game over project
topic videogame
learning by doing
problem-solving
apprendimento attivo
url https://oaj.fupress.net/index.php/formare/article/view/3659
work_keys_str_mv AT lilianadangelo videogamesandlogicalmathematicalabilitythegameoverproject