Videogames and logical mathematical ability: the Game-Over project
Focus of this paper is the possibility to broaden the learning experience by using videogames to promote a “learning by doing” methodology.Purpose of the “Game-Over” project was in fact giving, through designing and implementation of a videogame, valuable educational experiences simulating interacti...
Main Author: | Liliana D'Angelo |
---|---|
Format: | Article |
Language: | English |
Published: |
Firenze University Press
2017-04-01
|
Series: | Formare |
Subjects: | |
Online Access: | https://oaj.fupress.net/index.php/formare/article/view/3659 |
Similar Items
-
Discipline STEAM e studenti Altamente Sensibili
by: Carlotta Pizzi
Published: (2020-12-01) -
Apprendere le STEM con la metodologia TEAL. Quando la tecnologia supporta l’apprendimento per problemi
by: Silvia Panzavolta, et al.
Published: (2020-12-01) -
Young videogamers and their approach to science inquiry
by: Francesco Avvisati, et al.
Published: (2023-07-01) -
Mathematics learning opportunities when playing a Tower Defense Game
by: Aura Hernàndez-Sabaté, et al.
Published: (2015-12-01) -
L’approccio Flipped Classroom nel Movimento “Avanguardie Educative”
by: Michelle Pieri, et al.
Published: (2017-12-01)