Teachers’ perceptions of implementing Digital Game-Based Learning in the classroom: A convergent mixed method study

Research on Digital Game-Based learning (DGBL) indicated it is effective in inducing student motivation and learning outcomes. Teachers as gatekeepers of technology should maneuver DGBL as pedagogical approach to engage students. In this convergent mixed method study, the researcher surveyed 116 pr...

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Main Author: Min Lun Wu
Format: Article
Language:English
Published: Firenze University Press 2023-12-01
Series:Italian Journal of Educational Technology
Subjects:
Online Access:https://ijet.itd.cnr.it/index.php/td/article/view/1302
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author Min Lun Wu
author_facet Min Lun Wu
author_sort Min Lun Wu
collection DOAJ
description Research on Digital Game-Based learning (DGBL) indicated it is effective in inducing student motivation and learning outcomes. Teachers as gatekeepers of technology should maneuver DGBL as pedagogical approach to engage students. In this convergent mixed method study, the researcher surveyed 116 pre-service, internship, and in-service teachers about their attitudes, self-efficacy, teaching philosophy, and perceived barriers toward the implementation of DGBL. Qualitative and quantitative data were collected and corroborated. Results showed majority of teachers gravitated toward Edutainment Games and Educational Applications based on pre-existing familiarity, comfortableness, and ease of use. Findings revealed misalignment between teachers’ endorsed teaching philosophy and their preferred game genre for use in instruction. The implication is that teachers during internship and post-induction should become educated in digital games and corresponding learning theory inherent in its design, so they can leverage teaching philosophy, knowledge and strategies to instruct in tandem with a pedagogically sound and thoughtfully chosen game.
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spelling doaj.art-60175b54ed6d4430810268b674d390002024-01-05T22:23:16ZengFirenze University PressItalian Journal of Educational Technology2532-46322532-77202023-12-0110.17471/2499-4324/1302Teachers’ perceptions of implementing Digital Game-Based Learning in the classroom: A convergent mixed method studyMin Lun Wu0Ohio University, Athens, OH, USA Research on Digital Game-Based learning (DGBL) indicated it is effective in inducing student motivation and learning outcomes. Teachers as gatekeepers of technology should maneuver DGBL as pedagogical approach to engage students. In this convergent mixed method study, the researcher surveyed 116 pre-service, internship, and in-service teachers about their attitudes, self-efficacy, teaching philosophy, and perceived barriers toward the implementation of DGBL. Qualitative and quantitative data were collected and corroborated. Results showed majority of teachers gravitated toward Edutainment Games and Educational Applications based on pre-existing familiarity, comfortableness, and ease of use. Findings revealed misalignment between teachers’ endorsed teaching philosophy and their preferred game genre for use in instruction. The implication is that teachers during internship and post-induction should become educated in digital games and corresponding learning theory inherent in its design, so they can leverage teaching philosophy, knowledge and strategies to instruct in tandem with a pedagogically sound and thoughtfully chosen game. https://ijet.itd.cnr.it/index.php/td/article/view/1302Digital Game-Based Learning (DGBL)PerceptionsTeacher PreparationTeaching PhilosophyMixed MethodsEducational Technology
spellingShingle Min Lun Wu
Teachers’ perceptions of implementing Digital Game-Based Learning in the classroom: A convergent mixed method study
Italian Journal of Educational Technology
Digital Game-Based Learning (DGBL)
Perceptions
Teacher Preparation
Teaching Philosophy
Mixed Methods
Educational Technology
title Teachers’ perceptions of implementing Digital Game-Based Learning in the classroom: A convergent mixed method study
title_full Teachers’ perceptions of implementing Digital Game-Based Learning in the classroom: A convergent mixed method study
title_fullStr Teachers’ perceptions of implementing Digital Game-Based Learning in the classroom: A convergent mixed method study
title_full_unstemmed Teachers’ perceptions of implementing Digital Game-Based Learning in the classroom: A convergent mixed method study
title_short Teachers’ perceptions of implementing Digital Game-Based Learning in the classroom: A convergent mixed method study
title_sort teachers perceptions of implementing digital game based learning in the classroom a convergent mixed method study
topic Digital Game-Based Learning (DGBL)
Perceptions
Teacher Preparation
Teaching Philosophy
Mixed Methods
Educational Technology
url https://ijet.itd.cnr.it/index.php/td/article/view/1302
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