Teachers’ perceptions of implementing Digital Game-Based Learning in the classroom: A convergent mixed method study
Research on Digital Game-Based learning (DGBL) indicated it is effective in inducing student motivation and learning outcomes. Teachers as gatekeepers of technology should maneuver DGBL as pedagogical approach to engage students. In this convergent mixed method study, the researcher surveyed 116 pr...
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Format: | Article |
Language: | English |
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Firenze University Press
2023-12-01
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Series: | Italian Journal of Educational Technology |
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Online Access: | https://ijet.itd.cnr.it/index.php/td/article/view/1302 |
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author | Min Lun Wu |
author_facet | Min Lun Wu |
author_sort | Min Lun Wu |
collection | DOAJ |
description |
Research on Digital Game-Based learning (DGBL) indicated it is effective in inducing student motivation and learning outcomes. Teachers as gatekeepers of technology should maneuver DGBL as pedagogical approach to engage students. In this convergent mixed method study, the researcher surveyed 116 pre-service, internship, and in-service teachers about their attitudes, self-efficacy, teaching philosophy, and perceived barriers toward the implementation of DGBL. Qualitative and quantitative data were collected and corroborated. Results showed majority of teachers gravitated toward Edutainment Games and Educational Applications based on pre-existing familiarity, comfortableness, and ease of use. Findings revealed misalignment between teachers’ endorsed teaching philosophy and their preferred game genre for use in instruction. The implication is that teachers during internship and post-induction should become educated in digital games and corresponding learning theory inherent in its design, so they can leverage teaching philosophy, knowledge and strategies to instruct in tandem with a pedagogically sound and thoughtfully chosen game.
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first_indexed | 2024-03-08T16:34:11Z |
format | Article |
id | doaj.art-60175b54ed6d4430810268b674d39000 |
institution | Directory Open Access Journal |
issn | 2532-4632 2532-7720 |
language | English |
last_indexed | 2024-03-08T16:34:11Z |
publishDate | 2023-12-01 |
publisher | Firenze University Press |
record_format | Article |
series | Italian Journal of Educational Technology |
spelling | doaj.art-60175b54ed6d4430810268b674d390002024-01-05T22:23:16ZengFirenze University PressItalian Journal of Educational Technology2532-46322532-77202023-12-0110.17471/2499-4324/1302Teachers’ perceptions of implementing Digital Game-Based Learning in the classroom: A convergent mixed method studyMin Lun Wu0Ohio University, Athens, OH, USA Research on Digital Game-Based learning (DGBL) indicated it is effective in inducing student motivation and learning outcomes. Teachers as gatekeepers of technology should maneuver DGBL as pedagogical approach to engage students. In this convergent mixed method study, the researcher surveyed 116 pre-service, internship, and in-service teachers about their attitudes, self-efficacy, teaching philosophy, and perceived barriers toward the implementation of DGBL. Qualitative and quantitative data were collected and corroborated. Results showed majority of teachers gravitated toward Edutainment Games and Educational Applications based on pre-existing familiarity, comfortableness, and ease of use. Findings revealed misalignment between teachers’ endorsed teaching philosophy and their preferred game genre for use in instruction. The implication is that teachers during internship and post-induction should become educated in digital games and corresponding learning theory inherent in its design, so they can leverage teaching philosophy, knowledge and strategies to instruct in tandem with a pedagogically sound and thoughtfully chosen game. https://ijet.itd.cnr.it/index.php/td/article/view/1302Digital Game-Based Learning (DGBL)PerceptionsTeacher PreparationTeaching PhilosophyMixed MethodsEducational Technology |
spellingShingle | Min Lun Wu Teachers’ perceptions of implementing Digital Game-Based Learning in the classroom: A convergent mixed method study Italian Journal of Educational Technology Digital Game-Based Learning (DGBL) Perceptions Teacher Preparation Teaching Philosophy Mixed Methods Educational Technology |
title | Teachers’ perceptions of implementing Digital Game-Based Learning in the classroom: A convergent mixed method study |
title_full | Teachers’ perceptions of implementing Digital Game-Based Learning in the classroom: A convergent mixed method study |
title_fullStr | Teachers’ perceptions of implementing Digital Game-Based Learning in the classroom: A convergent mixed method study |
title_full_unstemmed | Teachers’ perceptions of implementing Digital Game-Based Learning in the classroom: A convergent mixed method study |
title_short | Teachers’ perceptions of implementing Digital Game-Based Learning in the classroom: A convergent mixed method study |
title_sort | teachers perceptions of implementing digital game based learning in the classroom a convergent mixed method study |
topic | Digital Game-Based Learning (DGBL) Perceptions Teacher Preparation Teaching Philosophy Mixed Methods Educational Technology |
url | https://ijet.itd.cnr.it/index.php/td/article/view/1302 |
work_keys_str_mv | AT minlunwu teachersperceptionsofimplementingdigitalgamebasedlearningintheclassroomaconvergentmixedmethodstudy |