Improvement of visual acuity in residual meridional amblyopia by astigmatic axis video games

Purpose: This study was carried out to evaluate the efficacy of developed “astigmatic axis video games” in children and adolescents having meridional amblyopia, with the aim to improve the visual acuity (VA). Till date, no studies are available on the treatment of amblyopic meridian. Meridional ambl...

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Main Authors: Pradeep G Deshpande, Poonam C Bhalchandra, Aniruddha R Nalgirkar, Sandeep R Tathe
Format: Article
Language:English
Published: Wolters Kluwer Medknow Publications 2018-01-01
Series:Indian Journal of Ophthalmology
Subjects:
Online Access:http://www.ijo.in/article.asp?issn=0301-4738;year=2018;volume=66;issue=8;spage=1156;epage=1160;aulast=Deshpande
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author Pradeep G Deshpande
Poonam C Bhalchandra
Aniruddha R Nalgirkar
Sandeep R Tathe
author_facet Pradeep G Deshpande
Poonam C Bhalchandra
Aniruddha R Nalgirkar
Sandeep R Tathe
author_sort Pradeep G Deshpande
collection DOAJ
description Purpose: This study was carried out to evaluate the efficacy of developed “astigmatic axis video games” in children and adolescents having meridional amblyopia, with the aim to improve the visual acuity (VA). Till date, no studies are available on the treatment of amblyopic meridian. Meridional amblyopia (MA) results when astigmatism remains untreated for a long period. The aim of the study was to assess the effectiveness of a set of novel video games, the astigmatism axis video games (AAVGs), in improving the visual acuity (VA) in MA. Methods: We included 50 eyes with residual myopic MA (cylinder ≥2.0 and ≤4.0 D) whose VA did not improve beyond 0.3 LogMAR equivalent, despite patching for 2 h/day for the preceding 3 months. Patients were subjected to AAVG in conjunction with best-corrected glasses and patching of the better eye for 2 h/day for 3 months. Results: Out of 50 eyes, 32 eyes were from children between 8 and 12 years and 18 were >12 years. Full improvement of LogMAR VA up to 0.0 was seen in 36/50 (72.0%) oblique astigmatism eyes. Partial improvement of LogMAR VA at least 0.3 LogMAR or more was observed in another 7 eyes (14%) eyes. The mean VA improved from 0.43 ± 0.1 LogMAR at baseline to 0.077 ± 0.08 at 3 months (P < 0.001). Good number of eyes (n = 16, 32%) showed speedy visual improvement between 2 and 4 weeks after initiation of AAVG. No adverse effects were observed. Conclusion: Satisfactory improvement in VA in eyes with residual MA provides preliminary data into the effectiveness of stimulation of the precise amblyopic axis by AAVG in conjunction with spectacles and “minimal patching” regimen of 2 h/day. Further comparative study is warranted.
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spelling doaj.art-609406435f564741adf0a59a7cb0a1db2022-12-22T00:32:10ZengWolters Kluwer Medknow PublicationsIndian Journal of Ophthalmology0301-47381998-36892018-01-016681156116010.4103/ijo.IJO_1096_17Improvement of visual acuity in residual meridional amblyopia by astigmatic axis video gamesPradeep G DeshpandePoonam C BhalchandraAniruddha R NalgirkarSandeep R TathePurpose: This study was carried out to evaluate the efficacy of developed “astigmatic axis video games” in children and adolescents having meridional amblyopia, with the aim to improve the visual acuity (VA). Till date, no studies are available on the treatment of amblyopic meridian. Meridional amblyopia (MA) results when astigmatism remains untreated for a long period. The aim of the study was to assess the effectiveness of a set of novel video games, the astigmatism axis video games (AAVGs), in improving the visual acuity (VA) in MA. Methods: We included 50 eyes with residual myopic MA (cylinder ≥2.0 and ≤4.0 D) whose VA did not improve beyond 0.3 LogMAR equivalent, despite patching for 2 h/day for the preceding 3 months. Patients were subjected to AAVG in conjunction with best-corrected glasses and patching of the better eye for 2 h/day for 3 months. Results: Out of 50 eyes, 32 eyes were from children between 8 and 12 years and 18 were >12 years. Full improvement of LogMAR VA up to 0.0 was seen in 36/50 (72.0%) oblique astigmatism eyes. Partial improvement of LogMAR VA at least 0.3 LogMAR or more was observed in another 7 eyes (14%) eyes. The mean VA improved from 0.43 ± 0.1 LogMAR at baseline to 0.077 ± 0.08 at 3 months (P < 0.001). Good number of eyes (n = 16, 32%) showed speedy visual improvement between 2 and 4 weeks after initiation of AAVG. No adverse effects were observed. Conclusion: Satisfactory improvement in VA in eyes with residual MA provides preliminary data into the effectiveness of stimulation of the precise amblyopic axis by AAVG in conjunction with spectacles and “minimal patching” regimen of 2 h/day. Further comparative study is warranted.http://www.ijo.in/article.asp?issn=0301-4738;year=2018;volume=66;issue=8;spage=1156;epage=1160;aulast=DeshpandeAstigmatic axis video gamesastigmatismmeridional amblyopiavisual acuity
spellingShingle Pradeep G Deshpande
Poonam C Bhalchandra
Aniruddha R Nalgirkar
Sandeep R Tathe
Improvement of visual acuity in residual meridional amblyopia by astigmatic axis video games
Indian Journal of Ophthalmology
Astigmatic axis video games
astigmatism
meridional amblyopia
visual acuity
title Improvement of visual acuity in residual meridional amblyopia by astigmatic axis video games
title_full Improvement of visual acuity in residual meridional amblyopia by astigmatic axis video games
title_fullStr Improvement of visual acuity in residual meridional amblyopia by astigmatic axis video games
title_full_unstemmed Improvement of visual acuity in residual meridional amblyopia by astigmatic axis video games
title_short Improvement of visual acuity in residual meridional amblyopia by astigmatic axis video games
title_sort improvement of visual acuity in residual meridional amblyopia by astigmatic axis video games
topic Astigmatic axis video games
astigmatism
meridional amblyopia
visual acuity
url http://www.ijo.in/article.asp?issn=0301-4738;year=2018;volume=66;issue=8;spage=1156;epage=1160;aulast=Deshpande
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AT aniruddharnalgirkar improvementofvisualacuityinresidualmeridionalamblyopiabyastigmaticaxisvideogames
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