The Legends of Elendor: Educational Gamification as an Influential Factor in Academic Flow and Academic Performance in Socially Depressed Communities
Secondary education needs to find learning strategies that favor student engagement, particularly in socially deprived communities. The objective of this study is to analyze the influence of gamification on educational flow and academic performance. A quasi-experimental pre-test/post-test study has...
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MDPI AG
2022-12-01
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Series: | Education Sciences |
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Online Access: | https://www.mdpi.com/2227-7102/13/1/8 |
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author | Ana Manzano-León José M. Rodríguez-Ferrer José M. Aguilar-Parra Carlos Salavera |
author_facet | Ana Manzano-León José M. Rodríguez-Ferrer José M. Aguilar-Parra Carlos Salavera |
author_sort | Ana Manzano-León |
collection | DOAJ |
description | Secondary education needs to find learning strategies that favor student engagement, particularly in socially deprived communities. The objective of this study is to analyze the influence of gamification on educational flow and academic performance. A quasi-experimental pre-test/post-test study has been carried out with 207 secondary school students that compares the gamified cooperative learning method with the directive teaching methodology. The results show statistically significant differences in perceived class flow and academic performance in favor of the gamified group. In addition, it has been analyzed whether these improvements vary according to sex, proving that the gamified methodology is just as effective for girls as for boys. It is concluded that the game systems achieved with gamification favor student engagement because they perceive the tasks as enjoyable and immersive. |
first_indexed | 2024-03-09T12:59:48Z |
format | Article |
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institution | Directory Open Access Journal |
issn | 2227-7102 |
language | English |
last_indexed | 2024-03-09T12:59:48Z |
publishDate | 2022-12-01 |
publisher | MDPI AG |
record_format | Article |
series | Education Sciences |
spelling | doaj.art-6103177923f54241a48c20ab6e66b3672023-11-30T21:56:16ZengMDPI AGEducation Sciences2227-71022022-12-01131810.3390/educsci13010008The Legends of Elendor: Educational Gamification as an Influential Factor in Academic Flow and Academic Performance in Socially Depressed CommunitiesAna Manzano-León0José M. Rodríguez-Ferrer1José M. Aguilar-Parra2Carlos Salavera3Hum-878 Research Team, Health Research Centre, Department of Psychology, University of Almería, 04120 Almería, SpainDepartment of Psychology, University of Jaén, 23071 Jaén, SpainHum-878 Research Team, Health Research Centre, Department of Psychology, University of Almería, 04120 Almería, SpainDepartment of Psychology and Sociology, Faculty of Education, University of Zaragoza, 50009 Zaragoza, SpainSecondary education needs to find learning strategies that favor student engagement, particularly in socially deprived communities. The objective of this study is to analyze the influence of gamification on educational flow and academic performance. A quasi-experimental pre-test/post-test study has been carried out with 207 secondary school students that compares the gamified cooperative learning method with the directive teaching methodology. The results show statistically significant differences in perceived class flow and academic performance in favor of the gamified group. In addition, it has been analyzed whether these improvements vary according to sex, proving that the gamified methodology is just as effective for girls as for boys. It is concluded that the game systems achieved with gamification favor student engagement because they perceive the tasks as enjoyable and immersive.https://www.mdpi.com/2227-7102/13/1/8gamification learninghigh schoolsocial deprivationflowlearning strategiescooperative learning |
spellingShingle | Ana Manzano-León José M. Rodríguez-Ferrer José M. Aguilar-Parra Carlos Salavera The Legends of Elendor: Educational Gamification as an Influential Factor in Academic Flow and Academic Performance in Socially Depressed Communities Education Sciences gamification learning high school social deprivation flow learning strategies cooperative learning |
title | The Legends of Elendor: Educational Gamification as an Influential Factor in Academic Flow and Academic Performance in Socially Depressed Communities |
title_full | The Legends of Elendor: Educational Gamification as an Influential Factor in Academic Flow and Academic Performance in Socially Depressed Communities |
title_fullStr | The Legends of Elendor: Educational Gamification as an Influential Factor in Academic Flow and Academic Performance in Socially Depressed Communities |
title_full_unstemmed | The Legends of Elendor: Educational Gamification as an Influential Factor in Academic Flow and Academic Performance in Socially Depressed Communities |
title_short | The Legends of Elendor: Educational Gamification as an Influential Factor in Academic Flow and Academic Performance in Socially Depressed Communities |
title_sort | legends of elendor educational gamification as an influential factor in academic flow and academic performance in socially depressed communities |
topic | gamification learning high school social deprivation flow learning strategies cooperative learning |
url | https://www.mdpi.com/2227-7102/13/1/8 |
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