The Legends of Elendor: Educational Gamification as an Influential Factor in Academic Flow and Academic Performance in Socially Depressed Communities

Secondary education needs to find learning strategies that favor student engagement, particularly in socially deprived communities. The objective of this study is to analyze the influence of gamification on educational flow and academic performance. A quasi-experimental pre-test/post-test study has...

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Main Authors: Ana Manzano-León, José M. Rodríguez-Ferrer, José M. Aguilar-Parra, Carlos Salavera
Format: Article
Language:English
Published: MDPI AG 2022-12-01
Series:Education Sciences
Subjects:
Online Access:https://www.mdpi.com/2227-7102/13/1/8
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author Ana Manzano-León
José M. Rodríguez-Ferrer
José M. Aguilar-Parra
Carlos Salavera
author_facet Ana Manzano-León
José M. Rodríguez-Ferrer
José M. Aguilar-Parra
Carlos Salavera
author_sort Ana Manzano-León
collection DOAJ
description Secondary education needs to find learning strategies that favor student engagement, particularly in socially deprived communities. The objective of this study is to analyze the influence of gamification on educational flow and academic performance. A quasi-experimental pre-test/post-test study has been carried out with 207 secondary school students that compares the gamified cooperative learning method with the directive teaching methodology. The results show statistically significant differences in perceived class flow and academic performance in favor of the gamified group. In addition, it has been analyzed whether these improvements vary according to sex, proving that the gamified methodology is just as effective for girls as for boys. It is concluded that the game systems achieved with gamification favor student engagement because they perceive the tasks as enjoyable and immersive.
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spelling doaj.art-6103177923f54241a48c20ab6e66b3672023-11-30T21:56:16ZengMDPI AGEducation Sciences2227-71022022-12-01131810.3390/educsci13010008The Legends of Elendor: Educational Gamification as an Influential Factor in Academic Flow and Academic Performance in Socially Depressed CommunitiesAna Manzano-León0José M. Rodríguez-Ferrer1José M. Aguilar-Parra2Carlos Salavera3Hum-878 Research Team, Health Research Centre, Department of Psychology, University of Almería, 04120 Almería, SpainDepartment of Psychology, University of Jaén, 23071 Jaén, SpainHum-878 Research Team, Health Research Centre, Department of Psychology, University of Almería, 04120 Almería, SpainDepartment of Psychology and Sociology, Faculty of Education, University of Zaragoza, 50009 Zaragoza, SpainSecondary education needs to find learning strategies that favor student engagement, particularly in socially deprived communities. The objective of this study is to analyze the influence of gamification on educational flow and academic performance. A quasi-experimental pre-test/post-test study has been carried out with 207 secondary school students that compares the gamified cooperative learning method with the directive teaching methodology. The results show statistically significant differences in perceived class flow and academic performance in favor of the gamified group. In addition, it has been analyzed whether these improvements vary according to sex, proving that the gamified methodology is just as effective for girls as for boys. It is concluded that the game systems achieved with gamification favor student engagement because they perceive the tasks as enjoyable and immersive.https://www.mdpi.com/2227-7102/13/1/8gamification learninghigh schoolsocial deprivationflowlearning strategiescooperative learning
spellingShingle Ana Manzano-León
José M. Rodríguez-Ferrer
José M. Aguilar-Parra
Carlos Salavera
The Legends of Elendor: Educational Gamification as an Influential Factor in Academic Flow and Academic Performance in Socially Depressed Communities
Education Sciences
gamification learning
high school
social deprivation
flow
learning strategies
cooperative learning
title The Legends of Elendor: Educational Gamification as an Influential Factor in Academic Flow and Academic Performance in Socially Depressed Communities
title_full The Legends of Elendor: Educational Gamification as an Influential Factor in Academic Flow and Academic Performance in Socially Depressed Communities
title_fullStr The Legends of Elendor: Educational Gamification as an Influential Factor in Academic Flow and Academic Performance in Socially Depressed Communities
title_full_unstemmed The Legends of Elendor: Educational Gamification as an Influential Factor in Academic Flow and Academic Performance in Socially Depressed Communities
title_short The Legends of Elendor: Educational Gamification as an Influential Factor in Academic Flow and Academic Performance in Socially Depressed Communities
title_sort legends of elendor educational gamification as an influential factor in academic flow and academic performance in socially depressed communities
topic gamification learning
high school
social deprivation
flow
learning strategies
cooperative learning
url https://www.mdpi.com/2227-7102/13/1/8
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