ENHANCING ENGLISH LANGUAGE LEARNERS’ MOTIVATION THROUGH ONLINE GAMES

In this article, we examine the potentials of online games which teachers can employ in order to motivate their students and summarize the positive effects of playing learning games. The study addresses the question of how gamified learning is applicable to learning English as a second language. The...

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Main Author: Nataliia V. Iaremenko
Format: Article
Language:English
Published: Institute for Digitalisation of Education of the NAES of Ukraine 2017-06-01
Series:Інформаційні технології і засоби навчання
Subjects:
Online Access:http://journal.iitta.gov.ua/index.php/itlt/article/view/1606
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author Nataliia V. Iaremenko
author_facet Nataliia V. Iaremenko
author_sort Nataliia V. Iaremenko
collection DOAJ
description In this article, we examine the potentials of online games which teachers can employ in order to motivate their students and summarize the positive effects of playing learning games. The study addresses the question of how gamified learning is applicable to learning English as a second language. The other research questions refer to the reasons that make language learners want to play a learning game and the influence of particular game elements onto players. All of these questions are investigated on the example of Kahoot web resource. The study suggests that online learning games can foster intrinsic motivation and help engage students in learning activities. The use of online games in English as a second language learning shows the direct relationship between a high energy level of fun competition and increased motivation.
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spelling doaj.art-616239d271e94d13a4bb1ed362e07b412023-09-03T03:17:19ZengInstitute for Digitalisation of Education of the NAES of UkraineІнформаційні технології і засоби навчання2076-81842017-06-01593126133968ENHANCING ENGLISH LANGUAGE LEARNERS’ MOTIVATION THROUGH ONLINE GAMESNataliia V. Iaremenko0National University of Life and Environmental Sciences of Ukraine, Kyiv, UkraineIn this article, we examine the potentials of online games which teachers can employ in order to motivate their students and summarize the positive effects of playing learning games. The study addresses the question of how gamified learning is applicable to learning English as a second language. The other research questions refer to the reasons that make language learners want to play a learning game and the influence of particular game elements onto players. All of these questions are investigated on the example of Kahoot web resource. The study suggests that online learning games can foster intrinsic motivation and help engage students in learning activities. The use of online games in English as a second language learning shows the direct relationship between a high energy level of fun competition and increased motivation.http://journal.iitta.gov.ua/index.php/itlt/article/view/1606gamificationmotivationEnglish as a second language learningKahoot
spellingShingle Nataliia V. Iaremenko
ENHANCING ENGLISH LANGUAGE LEARNERS’ MOTIVATION THROUGH ONLINE GAMES
Інформаційні технології і засоби навчання
gamification
motivation
English as a second language learning
Kahoot
title ENHANCING ENGLISH LANGUAGE LEARNERS’ MOTIVATION THROUGH ONLINE GAMES
title_full ENHANCING ENGLISH LANGUAGE LEARNERS’ MOTIVATION THROUGH ONLINE GAMES
title_fullStr ENHANCING ENGLISH LANGUAGE LEARNERS’ MOTIVATION THROUGH ONLINE GAMES
title_full_unstemmed ENHANCING ENGLISH LANGUAGE LEARNERS’ MOTIVATION THROUGH ONLINE GAMES
title_short ENHANCING ENGLISH LANGUAGE LEARNERS’ MOTIVATION THROUGH ONLINE GAMES
title_sort enhancing english language learners motivation through online games
topic gamification
motivation
English as a second language learning
Kahoot
url http://journal.iitta.gov.ua/index.php/itlt/article/view/1606
work_keys_str_mv AT nataliiaviaremenko enhancingenglishlanguagelearnersmotivationthroughonlinegames