PENGARUH MEDIA PERMAINAN TEKA-TEKI SILANG TERHADAP HASIL BELAJAR SISWA PADA PEMBELAJARAN GEOGRAFI DI SMA NEGERI 1 MARISA
The Effect of Crossword Puzzle Game Media on Students’ Learning Outcomes in Geography Learning (A Case Study at Grade X IPS at Senior High School of SMAN 1 Marisa). This experimental study is about learning outcomes which aimed to determine significant differences in students' learning outcome...
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Format: | Article |
Language: | English |
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Universitas Negeri Gorontalo, FMIPA, Program Studi Pendidikan Geografi
2020-03-01
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Series: | Jambura Geo Education Journal |
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Online Access: | https://ejurnal.ung.ac.id/index.php/JGEJ/article/view/4845 |
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author | Sarjon Lakoro Sunarty Eraku Daud Yusuf |
author_facet | Sarjon Lakoro Sunarty Eraku Daud Yusuf |
author_sort | Sarjon Lakoro |
collection | DOAJ |
description | The Effect of Crossword Puzzle Game Media on Students’ Learning Outcomes in Geography Learning (A Case Study at Grade X IPS at Senior High School of SMAN 1 Marisa). This experimental study is about learning outcomes which aimed to determine significant differences in students' learning outcomes using crossword media and Powerpoint media. This employed a quantitative approach where the design forms use a posttest-only control group design. In this method, we will see how the cause and effect relationships of using treatments use crosswords and PowerPoint media. In collecting data, learning test results are used in the study sample. The sample is two classes of X IPS as an experimental class with a control class, namely class X IPS 1 consisting of 32 students as an experimental class and class X IPS 3 consisting of 31 students as a control class. To take samples, the researcher used a Clauster random sampling technique or random sampling group. Based on the results of data analysis, it was found that there was a significant difference on the learning outcomes of students who were taught using media crosswords with learning outcomes of students who were taught using powerpoint media. This is indicated by the results of the t-test. Furthermore, the value of t is t count = 4,57 and t table = 1,99. The sample is stated to be significantly different if t count greater than t table. Hypothesis test results show that t count greater than t table is 4,57 greater than 1,99. Therefore, it can be concluded that from the t-test results H0 is rejected and HI is accepted. In other words, it has a significant difference. |
first_indexed | 2024-04-24T11:52:14Z |
format | Article |
id | doaj.art-6164235ccf6d4e05aac6be67346b16b9 |
institution | Directory Open Access Journal |
issn | 2721-7000 2721-7019 |
language | English |
last_indexed | 2024-04-24T11:52:14Z |
publishDate | 2020-03-01 |
publisher | Universitas Negeri Gorontalo, FMIPA, Program Studi Pendidikan Geografi |
record_format | Article |
series | Jambura Geo Education Journal |
spelling | doaj.art-6164235ccf6d4e05aac6be67346b16b92024-04-09T06:58:48ZengUniversitas Negeri Gorontalo, FMIPA, Program Studi Pendidikan GeografiJambura Geo Education Journal2721-70002721-70192020-03-0111323810.34312/jgej.v1i1.48452009PENGARUH MEDIA PERMAINAN TEKA-TEKI SILANG TERHADAP HASIL BELAJAR SISWA PADA PEMBELAJARAN GEOGRAFI DI SMA NEGERI 1 MARISASarjon Lakoro0Sunarty Eraku1Daud Yusuf2Department of Earth Science and Technology, Universitas Negeri GorontaloDepartment of Earth Science and Technology, Universitas Negeri Gorontalo, IndonesiaDepartment of Earth Science and Technology, Universitas Negeri Gorontalo, IndonesiaThe Effect of Crossword Puzzle Game Media on Students’ Learning Outcomes in Geography Learning (A Case Study at Grade X IPS at Senior High School of SMAN 1 Marisa). This experimental study is about learning outcomes which aimed to determine significant differences in students' learning outcomes using crossword media and Powerpoint media. This employed a quantitative approach where the design forms use a posttest-only control group design. In this method, we will see how the cause and effect relationships of using treatments use crosswords and PowerPoint media. In collecting data, learning test results are used in the study sample. The sample is two classes of X IPS as an experimental class with a control class, namely class X IPS 1 consisting of 32 students as an experimental class and class X IPS 3 consisting of 31 students as a control class. To take samples, the researcher used a Clauster random sampling technique or random sampling group. Based on the results of data analysis, it was found that there was a significant difference on the learning outcomes of students who were taught using media crosswords with learning outcomes of students who were taught using powerpoint media. This is indicated by the results of the t-test. Furthermore, the value of t is t count = 4,57 and t table = 1,99. The sample is stated to be significantly different if t count greater than t table. Hypothesis test results show that t count greater than t table is 4,57 greater than 1,99. Therefore, it can be concluded that from the t-test results H0 is rejected and HI is accepted. In other words, it has a significant difference.https://ejurnal.ung.ac.id/index.php/JGEJ/article/view/4845puzzle medialearning outcomesgeography learning |
spellingShingle | Sarjon Lakoro Sunarty Eraku Daud Yusuf PENGARUH MEDIA PERMAINAN TEKA-TEKI SILANG TERHADAP HASIL BELAJAR SISWA PADA PEMBELAJARAN GEOGRAFI DI SMA NEGERI 1 MARISA Jambura Geo Education Journal puzzle media learning outcomes geography learning |
title | PENGARUH MEDIA PERMAINAN TEKA-TEKI SILANG TERHADAP HASIL BELAJAR SISWA PADA PEMBELAJARAN GEOGRAFI DI SMA NEGERI 1 MARISA |
title_full | PENGARUH MEDIA PERMAINAN TEKA-TEKI SILANG TERHADAP HASIL BELAJAR SISWA PADA PEMBELAJARAN GEOGRAFI DI SMA NEGERI 1 MARISA |
title_fullStr | PENGARUH MEDIA PERMAINAN TEKA-TEKI SILANG TERHADAP HASIL BELAJAR SISWA PADA PEMBELAJARAN GEOGRAFI DI SMA NEGERI 1 MARISA |
title_full_unstemmed | PENGARUH MEDIA PERMAINAN TEKA-TEKI SILANG TERHADAP HASIL BELAJAR SISWA PADA PEMBELAJARAN GEOGRAFI DI SMA NEGERI 1 MARISA |
title_short | PENGARUH MEDIA PERMAINAN TEKA-TEKI SILANG TERHADAP HASIL BELAJAR SISWA PADA PEMBELAJARAN GEOGRAFI DI SMA NEGERI 1 MARISA |
title_sort | pengaruh media permainan teka teki silang terhadap hasil belajar siswa pada pembelajaran geografi di sma negeri 1 marisa |
topic | puzzle media learning outcomes geography learning |
url | https://ejurnal.ung.ac.id/index.php/JGEJ/article/view/4845 |
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