Pengembangan Aplikasi Pembelajaran Gerbang dan Rangkaian Logika Memanfaatkan Augmented Reality Untuk Siswa SMK

As time goes by, technological developments are getting faster, one of which is mobile technology. In mobile technology in this era, what is often used is the use of augmented reality technology. The following study aims to provide an overview of several steps involved in making augmented reality-ba...

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Main Authors: Mochammad Machlul Alamin, Anggay Luri Pramana
Format: Article
Language:Indonesian
Published: Universitas PGRI Semarang 2023-06-01
Series:Jurnal informatika UPGRIS
Subjects:
Online Access:https://journal.upgris.ac.id/index.php/JIU/article/view/15599
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author Mochammad Machlul Alamin
Anggay Luri Pramana
author_facet Mochammad Machlul Alamin
Anggay Luri Pramana
author_sort Mochammad Machlul Alamin
collection DOAJ
description As time goes by, technological developments are getting faster, one of which is mobile technology. In mobile technology in this era, what is often used is the use of augmented reality technology. The following study aims to provide an overview of several steps involved in making augmented reality-based Android learning media applications, gate materials, and a series of computer system lesson logic for vocational level students. In addition, to produce android learning media applications utilizing augmented reality logic circuit material for vocational level students that are practical, effective and valid. In this research, the type is application development. The process of developing this application applies the ADDIE method which is composed of five stages, namely Analysis, Design, Development, Implementation and Evaluation. From this study, the average score of validity of android mobile learning applications using augmented reality gates and logic circuits for vocational students is 4.54 and is included in the very valid section. The response results showed that students responded positively to mobile learning media, augmented reality-based logic circuits. From student responses, 80% of students responded in agreement to each part of the response, and 85% of students obtained scores above the minimum completeness criteria so that the use of logic circuit learning applications using augmented reality is categorized as effective.
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spelling doaj.art-61831f592a8442639bdbff66b478e8cc2023-11-21T08:36:32ZindUniversitas PGRI SemarangJurnal informatika UPGRIS2460-48012477-66452023-06-019110.26877/jiu.v%vi%i.155996057Pengembangan Aplikasi Pembelajaran Gerbang dan Rangkaian Logika Memanfaatkan Augmented Reality Untuk Siswa SMKMochammad Machlul Alamin0Anggay Luri PramanaUniversitas Nahdlatul Ulama SidoarjoAs time goes by, technological developments are getting faster, one of which is mobile technology. In mobile technology in this era, what is often used is the use of augmented reality technology. The following study aims to provide an overview of several steps involved in making augmented reality-based Android learning media applications, gate materials, and a series of computer system lesson logic for vocational level students. In addition, to produce android learning media applications utilizing augmented reality logic circuit material for vocational level students that are practical, effective and valid. In this research, the type is application development. The process of developing this application applies the ADDIE method which is composed of five stages, namely Analysis, Design, Development, Implementation and Evaluation. From this study, the average score of validity of android mobile learning applications using augmented reality gates and logic circuits for vocational students is 4.54 and is included in the very valid section. The response results showed that students responded positively to mobile learning media, augmented reality-based logic circuits. From student responses, 80% of students responded in agreement to each part of the response, and 85% of students obtained scores above the minimum completeness criteria so that the use of logic circuit learning applications using augmented reality is categorized as effective.https://journal.upgris.ac.id/index.php/JIU/article/view/15599androidaugmented realitylogic gateslogic setslearning apps.
spellingShingle Mochammad Machlul Alamin
Anggay Luri Pramana
Pengembangan Aplikasi Pembelajaran Gerbang dan Rangkaian Logika Memanfaatkan Augmented Reality Untuk Siswa SMK
Jurnal informatika UPGRIS
android
augmented reality
logic gates
logic sets
learning apps.
title Pengembangan Aplikasi Pembelajaran Gerbang dan Rangkaian Logika Memanfaatkan Augmented Reality Untuk Siswa SMK
title_full Pengembangan Aplikasi Pembelajaran Gerbang dan Rangkaian Logika Memanfaatkan Augmented Reality Untuk Siswa SMK
title_fullStr Pengembangan Aplikasi Pembelajaran Gerbang dan Rangkaian Logika Memanfaatkan Augmented Reality Untuk Siswa SMK
title_full_unstemmed Pengembangan Aplikasi Pembelajaran Gerbang dan Rangkaian Logika Memanfaatkan Augmented Reality Untuk Siswa SMK
title_short Pengembangan Aplikasi Pembelajaran Gerbang dan Rangkaian Logika Memanfaatkan Augmented Reality Untuk Siswa SMK
title_sort pengembangan aplikasi pembelajaran gerbang dan rangkaian logika memanfaatkan augmented reality untuk siswa smk
topic android
augmented reality
logic gates
logic sets
learning apps.
url https://journal.upgris.ac.id/index.php/JIU/article/view/15599
work_keys_str_mv AT mochammadmachlulalamin pengembanganaplikasipembelajarangerbangdanrangkaianlogikamemanfaatkanaugmentedrealityuntuksiswasmk
AT anggayluripramana pengembanganaplikasipembelajarangerbangdanrangkaianlogikamemanfaatkanaugmentedrealityuntuksiswasmk