Effects of Technology-Enhanced Board Game in Primary Mathematics Education on Students’ Learning Performance

In primary schools, mathematics is a fundamental and an important subject since mathematical concepts and skills are useful to address life and professional problems. Nevertheless, many mathematical concepts are abstract to primary students that may possibly cause them to learn mathematics with poor...

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Main Authors: Yen-Ting Lin, Ching-Te Cheng
Format: Article
Language:English
Published: MDPI AG 2022-11-01
Series:Applied Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-3417/12/22/11356
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author Yen-Ting Lin
Ching-Te Cheng
author_facet Yen-Ting Lin
Ching-Te Cheng
author_sort Yen-Ting Lin
collection DOAJ
description In primary schools, mathematics is a fundamental and an important subject since mathematical concepts and skills are useful to address life and professional problems. Nevertheless, many mathematical concepts are abstract to primary students that may possibly cause them to learn mathematics with poor learning motivation and performance. To address this problem, it is important to promote students to review and apply mathematical concepts after they learn. In traditional mathematics classrooms, teachers usually assign exercises to students for conducting review and application activities after formal mathematics instructions. However, such learning activities may tend to make students less motivated to conduct them and further negatively affect their learning performance. Therefore, this study adopted a technology-enhanced board game to support teachers and students to conduct prime factorization education in traditional mathematics classrooms. The aim of this study is to apply the proposed board game to facilitate students to review and apply prime factorization concepts after traditional classroom learning, and further enhance their learning performance. To evaluate the proposed approach, 22 primary students were allocated to an experimental group and a control group to participate in an experiment. The experimental group was supported by the board game approach to conduct review and application activities after traditional mathematics learning, while the control group utilized a traditional exercise approach to conduct review and application activities after traditional mathematics learning. The research results revealed that the proposed approach not only promoted the students’ learning achievements in prime factorization education, but also improved their learning motivation and attitude.
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spelling doaj.art-61b8af33ee974616b69de7630f9f21e42023-11-24T07:33:58ZengMDPI AGApplied Sciences2076-34172022-11-0112221135610.3390/app122211356Effects of Technology-Enhanced Board Game in Primary Mathematics Education on Students’ Learning PerformanceYen-Ting Lin0Ching-Te Cheng1Department of Computer Science and Artificial Intelligence, National Pingtung University, Pingtung City 900391, TaiwanMaster Program of Multimedia and Animation, National Pingtung University, Pingtung City 900391, TaiwanIn primary schools, mathematics is a fundamental and an important subject since mathematical concepts and skills are useful to address life and professional problems. Nevertheless, many mathematical concepts are abstract to primary students that may possibly cause them to learn mathematics with poor learning motivation and performance. To address this problem, it is important to promote students to review and apply mathematical concepts after they learn. In traditional mathematics classrooms, teachers usually assign exercises to students for conducting review and application activities after formal mathematics instructions. However, such learning activities may tend to make students less motivated to conduct them and further negatively affect their learning performance. Therefore, this study adopted a technology-enhanced board game to support teachers and students to conduct prime factorization education in traditional mathematics classrooms. The aim of this study is to apply the proposed board game to facilitate students to review and apply prime factorization concepts after traditional classroom learning, and further enhance their learning performance. To evaluate the proposed approach, 22 primary students were allocated to an experimental group and a control group to participate in an experiment. The experimental group was supported by the board game approach to conduct review and application activities after traditional mathematics learning, while the control group utilized a traditional exercise approach to conduct review and application activities after traditional mathematics learning. The research results revealed that the proposed approach not only promoted the students’ learning achievements in prime factorization education, but also improved their learning motivation and attitude.https://www.mdpi.com/2076-3417/12/22/11356mathematics educationboard gameprime factorizationprimary educationquality education
spellingShingle Yen-Ting Lin
Ching-Te Cheng
Effects of Technology-Enhanced Board Game in Primary Mathematics Education on Students’ Learning Performance
Applied Sciences
mathematics education
board game
prime factorization
primary education
quality education
title Effects of Technology-Enhanced Board Game in Primary Mathematics Education on Students’ Learning Performance
title_full Effects of Technology-Enhanced Board Game in Primary Mathematics Education on Students’ Learning Performance
title_fullStr Effects of Technology-Enhanced Board Game in Primary Mathematics Education on Students’ Learning Performance
title_full_unstemmed Effects of Technology-Enhanced Board Game in Primary Mathematics Education on Students’ Learning Performance
title_short Effects of Technology-Enhanced Board Game in Primary Mathematics Education on Students’ Learning Performance
title_sort effects of technology enhanced board game in primary mathematics education on students learning performance
topic mathematics education
board game
prime factorization
primary education
quality education
url https://www.mdpi.com/2076-3417/12/22/11356
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