Video games as a form of aesthetic memory

This paper examines the historical video game as a form of aesthetic memory. Through the study of recent and well-known different titles set in the past, such as Call of Duty: WWII (Sledgehammer Games, 2017) and Battlefield V (DICE, 2018) the concept of “aesthetic memory” is defined and illustrated....

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Main Author: Alberto Venegas Ramos
Format: Article
Language:Catalan
Published: Universidad de Alicante 2020-01-01
Series:Pasado y Memoria
Subjects:
Online Access:https://pasadoymemoria.ua.es/article/view/2020-n20-el-videojuego-como-forma-de-memoria-estetica
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author Alberto Venegas Ramos
author_facet Alberto Venegas Ramos
author_sort Alberto Venegas Ramos
collection DOAJ
description This paper examines the historical video game as a form of aesthetic memory. Through the study of recent and well-known different titles set in the past, such as Call of Duty: WWII (Sledgehammer Games, 2017) and Battlefield V (DICE, 2018) the concept of “aesthetic memory” is defined and illustrated. Said concept is understood as the reproduction of defining, popular images of a historical moment. They are images selected by different social groups, unrelated to the historian’s job, whose function is to consolidate the historical credibility of the product and which are considered as canonical and representative of a particular moment.
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spelling doaj.art-623c3d4d4a4f49378fcef7104f8659062022-12-21T22:33:07ZcatUniversidad de AlicantePasado y Memoria1579-33112386-47452020-01-0102027730110.14198/PASADO2020.20.1212084Video games as a form of aesthetic memoryAlberto Venegas Ramos0Universidad de MurciaThis paper examines the historical video game as a form of aesthetic memory. Through the study of recent and well-known different titles set in the past, such as Call of Duty: WWII (Sledgehammer Games, 2017) and Battlefield V (DICE, 2018) the concept of “aesthetic memory” is defined and illustrated. Said concept is understood as the reproduction of defining, popular images of a historical moment. They are images selected by different social groups, unrelated to the historian’s job, whose function is to consolidate the historical credibility of the product and which are considered as canonical and representative of a particular moment.https://pasadoymemoria.ua.es/article/view/2020-n20-el-videojuego-como-forma-de-memoria-esteticahistoriausos públicos de la historiamemoriaestéticavideojuegosarte de consumo de masas
spellingShingle Alberto Venegas Ramos
Video games as a form of aesthetic memory
Pasado y Memoria
historia
usos públicos de la historia
memoria
estética
videojuegos
arte de consumo de masas
title Video games as a form of aesthetic memory
title_full Video games as a form of aesthetic memory
title_fullStr Video games as a form of aesthetic memory
title_full_unstemmed Video games as a form of aesthetic memory
title_short Video games as a form of aesthetic memory
title_sort video games as a form of aesthetic memory
topic historia
usos públicos de la historia
memoria
estética
videojuegos
arte de consumo de masas
url https://pasadoymemoria.ua.es/article/view/2020-n20-el-videojuego-como-forma-de-memoria-estetica
work_keys_str_mv AT albertovenegasramos videogamesasaformofaestheticmemory