Enablers and Difficulties in the Implementation of Gamification: A Case Study with Teachers

Although there is ample evidence that gamification can engage students in learning, it is less used than one would expect. This raises the question of the difficulties teachers face in planning and implementing gamification in their classes. What enables teachers’ implementation of gamification? The...

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Main Authors: Inês Araújo, Ana Amélia Carvalho
Format: Article
Language:English
Published: MDPI AG 2022-03-01
Series:Education Sciences
Subjects:
Online Access:https://www.mdpi.com/2227-7102/12/3/191
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author Inês Araújo
Ana Amélia Carvalho
author_facet Inês Araújo
Ana Amélia Carvalho
author_sort Inês Araújo
collection DOAJ
description Although there is ample evidence that gamification can engage students in learning, it is less used than one would expect. This raises the question of the difficulties teachers face in planning and implementing gamification in their classes. What enables teachers’ implementation of gamification? These questions were addressed through a case study, and data were collected along the four phases of a teachers’ training course. The first phase approached the gamification concept, the Octalysis Framework, the types of gamification, and digital tools. The second phase focused on planning the gamification activity, the third one on implementing it with their students in school, and the fourth phase on sharing and reflecting on their experience. It was possible to identify enablers and difficulties that influenced the planning, such as personal background, time available, and technical conditions in the classroom. Most teachers opted for a platform with digital tools that allowed them to apply all the desired features to their gamified activities. The most complex gamified activities were related to the teacher’s gaming experience, use of digital tools, and risk-taking.
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spelling doaj.art-6278625a8a1f488fb6fdb2ea1dc4b9af2023-11-30T21:00:30ZengMDPI AGEducation Sciences2227-71022022-03-0112319110.3390/educsci12030191Enablers and Difficulties in the Implementation of Gamification: A Case Study with TeachersInês Araújo0Ana Amélia Carvalho1LabTE, Faculty of Psychology and Educational Sciences, University of Coimbra, 3000-115 Coimbra, PortugalCentro de Estudos Interdisciplinares, LabTE, Faculty of Psychology and Educational Sciences, University of Coimbra, 3000-115 Coimbra, PortugalAlthough there is ample evidence that gamification can engage students in learning, it is less used than one would expect. This raises the question of the difficulties teachers face in planning and implementing gamification in their classes. What enables teachers’ implementation of gamification? These questions were addressed through a case study, and data were collected along the four phases of a teachers’ training course. The first phase approached the gamification concept, the Octalysis Framework, the types of gamification, and digital tools. The second phase focused on planning the gamification activity, the third one on implementing it with their students in school, and the fourth phase on sharing and reflecting on their experience. It was possible to identify enablers and difficulties that influenced the planning, such as personal background, time available, and technical conditions in the classroom. Most teachers opted for a platform with digital tools that allowed them to apply all the desired features to their gamified activities. The most complex gamified activities were related to the teacher’s gaming experience, use of digital tools, and risk-taking.https://www.mdpi.com/2227-7102/12/3/191gamificationOctalysis Frameworkeducationteacher training
spellingShingle Inês Araújo
Ana Amélia Carvalho
Enablers and Difficulties in the Implementation of Gamification: A Case Study with Teachers
Education Sciences
gamification
Octalysis Framework
education
teacher training
title Enablers and Difficulties in the Implementation of Gamification: A Case Study with Teachers
title_full Enablers and Difficulties in the Implementation of Gamification: A Case Study with Teachers
title_fullStr Enablers and Difficulties in the Implementation of Gamification: A Case Study with Teachers
title_full_unstemmed Enablers and Difficulties in the Implementation of Gamification: A Case Study with Teachers
title_short Enablers and Difficulties in the Implementation of Gamification: A Case Study with Teachers
title_sort enablers and difficulties in the implementation of gamification a case study with teachers
topic gamification
Octalysis Framework
education
teacher training
url https://www.mdpi.com/2227-7102/12/3/191
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