Enablers and Difficulties in the Implementation of Gamification: A Case Study with Teachers
Although there is ample evidence that gamification can engage students in learning, it is less used than one would expect. This raises the question of the difficulties teachers face in planning and implementing gamification in their classes. What enables teachers’ implementation of gamification? The...
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Format: | Article |
Language: | English |
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MDPI AG
2022-03-01
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Series: | Education Sciences |
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Online Access: | https://www.mdpi.com/2227-7102/12/3/191 |
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author | Inês Araújo Ana Amélia Carvalho |
author_facet | Inês Araújo Ana Amélia Carvalho |
author_sort | Inês Araújo |
collection | DOAJ |
description | Although there is ample evidence that gamification can engage students in learning, it is less used than one would expect. This raises the question of the difficulties teachers face in planning and implementing gamification in their classes. What enables teachers’ implementation of gamification? These questions were addressed through a case study, and data were collected along the four phases of a teachers’ training course. The first phase approached the gamification concept, the Octalysis Framework, the types of gamification, and digital tools. The second phase focused on planning the gamification activity, the third one on implementing it with their students in school, and the fourth phase on sharing and reflecting on their experience. It was possible to identify enablers and difficulties that influenced the planning, such as personal background, time available, and technical conditions in the classroom. Most teachers opted for a platform with digital tools that allowed them to apply all the desired features to their gamified activities. The most complex gamified activities were related to the teacher’s gaming experience, use of digital tools, and risk-taking. |
first_indexed | 2024-03-09T13:46:07Z |
format | Article |
id | doaj.art-6278625a8a1f488fb6fdb2ea1dc4b9af |
institution | Directory Open Access Journal |
issn | 2227-7102 |
language | English |
last_indexed | 2024-03-09T13:46:07Z |
publishDate | 2022-03-01 |
publisher | MDPI AG |
record_format | Article |
series | Education Sciences |
spelling | doaj.art-6278625a8a1f488fb6fdb2ea1dc4b9af2023-11-30T21:00:30ZengMDPI AGEducation Sciences2227-71022022-03-0112319110.3390/educsci12030191Enablers and Difficulties in the Implementation of Gamification: A Case Study with TeachersInês Araújo0Ana Amélia Carvalho1LabTE, Faculty of Psychology and Educational Sciences, University of Coimbra, 3000-115 Coimbra, PortugalCentro de Estudos Interdisciplinares, LabTE, Faculty of Psychology and Educational Sciences, University of Coimbra, 3000-115 Coimbra, PortugalAlthough there is ample evidence that gamification can engage students in learning, it is less used than one would expect. This raises the question of the difficulties teachers face in planning and implementing gamification in their classes. What enables teachers’ implementation of gamification? These questions were addressed through a case study, and data were collected along the four phases of a teachers’ training course. The first phase approached the gamification concept, the Octalysis Framework, the types of gamification, and digital tools. The second phase focused on planning the gamification activity, the third one on implementing it with their students in school, and the fourth phase on sharing and reflecting on their experience. It was possible to identify enablers and difficulties that influenced the planning, such as personal background, time available, and technical conditions in the classroom. Most teachers opted for a platform with digital tools that allowed them to apply all the desired features to their gamified activities. The most complex gamified activities were related to the teacher’s gaming experience, use of digital tools, and risk-taking.https://www.mdpi.com/2227-7102/12/3/191gamificationOctalysis Frameworkeducationteacher training |
spellingShingle | Inês Araújo Ana Amélia Carvalho Enablers and Difficulties in the Implementation of Gamification: A Case Study with Teachers Education Sciences gamification Octalysis Framework education teacher training |
title | Enablers and Difficulties in the Implementation of Gamification: A Case Study with Teachers |
title_full | Enablers and Difficulties in the Implementation of Gamification: A Case Study with Teachers |
title_fullStr | Enablers and Difficulties in the Implementation of Gamification: A Case Study with Teachers |
title_full_unstemmed | Enablers and Difficulties in the Implementation of Gamification: A Case Study with Teachers |
title_short | Enablers and Difficulties in the Implementation of Gamification: A Case Study with Teachers |
title_sort | enablers and difficulties in the implementation of gamification a case study with teachers |
topic | gamification Octalysis Framework education teacher training |
url | https://www.mdpi.com/2227-7102/12/3/191 |
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