A Hierarchical Triangulation for Multiresolution Terrain Models

Interactive visualisation of triangulated terrain surfaces is still a problem for virtual reality systems. A polygonal model of very large terrain data requires a large number of triangles. The main problems are the representation rendering efficiency and the transmission over networks. The major ch...

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Main Authors: María José Abásolo Guerrero, Armando Eduardo De Giusti, Josep Blat Gimeno
Format: Article
Language:English
Published: Postgraduate Office, School of Computer Science, Universidad Nacional de La Plata 2000-10-01
Series:Journal of Computer Science and Technology
Subjects:
Online Access:https://journal.info.unlp.edu.ar/JCST/article/view/1005
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author María José Abásolo Guerrero
Armando Eduardo De Giusti
Josep Blat Gimeno
author_facet María José Abásolo Guerrero
Armando Eduardo De Giusti
Josep Blat Gimeno
author_sort María José Abásolo Guerrero
collection DOAJ
description Interactive visualisation of triangulated terrain surfaces is still a problem for virtual reality systems. A polygonal model of very large terrain data requires a large number of triangles. The main problems are the representation rendering efficiency and the transmission over networks. The major challenge is to simplify a model while preserving its appearance. A multiresolution model represents different levels of detail of an object. We can choose the preferable level of detail according to the position of the observer to improve rendering and we can make a progressive transmission of the different levels. We propose a multiresolution triangulation scheme that eliminates the restrictions of the restricted quadtree triangulation and obtains better results.
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spelling doaj.art-62960d6836f0444c9b045a677524da092022-12-21T21:24:40ZengPostgraduate Office, School of Computer Science, Universidad Nacional de La PlataJournal of Computer Science and Technology1666-60461666-60382000-10-0110313 p.13 p.698A Hierarchical Triangulation for Multiresolution Terrain ModelsMaría José Abásolo Guerrero0Armando Eduardo De Giusti1Josep Blat Gimeno2Conicet fellowship, UNICEN, ArgentinaIII-LIDI (Institute of Research in Computer Sciences LIDI), Facultad de Informática. Universidad Nacional de La Plata. La Plata, 1900, Argentina.Universidad de las Islas Baleares, Palma, SpainInteractive visualisation of triangulated terrain surfaces is still a problem for virtual reality systems. A polygonal model of very large terrain data requires a large number of triangles. The main problems are the representation rendering efficiency and the transmission over networks. The major challenge is to simplify a model while preserving its appearance. A multiresolution model represents different levels of detail of an object. We can choose the preferable level of detail according to the position of the observer to improve rendering and we can make a progressive transmission of the different levels. We propose a multiresolution triangulation scheme that eliminates the restrictions of the restricted quadtree triangulation and obtains better results.https://journal.info.unlp.edu.ar/JCST/article/view/1005multiresolution modelterrain modellevel of detailquadtree subdivisionhierarchical triangulation
spellingShingle María José Abásolo Guerrero
Armando Eduardo De Giusti
Josep Blat Gimeno
A Hierarchical Triangulation for Multiresolution Terrain Models
Journal of Computer Science and Technology
multiresolution model
terrain model
level of detail
quadtree subdivision
hierarchical triangulation
title A Hierarchical Triangulation for Multiresolution Terrain Models
title_full A Hierarchical Triangulation for Multiresolution Terrain Models
title_fullStr A Hierarchical Triangulation for Multiresolution Terrain Models
title_full_unstemmed A Hierarchical Triangulation for Multiresolution Terrain Models
title_short A Hierarchical Triangulation for Multiresolution Terrain Models
title_sort hierarchical triangulation for multiresolution terrain models
topic multiresolution model
terrain model
level of detail
quadtree subdivision
hierarchical triangulation
url https://journal.info.unlp.edu.ar/JCST/article/view/1005
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