A Hierarchical Triangulation for Multiresolution Terrain Models
Interactive visualisation of triangulated terrain surfaces is still a problem for virtual reality systems. A polygonal model of very large terrain data requires a large number of triangles. The main problems are the representation rendering efficiency and the transmission over networks. The major ch...
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Format: | Article |
Language: | English |
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Postgraduate Office, School of Computer Science, Universidad Nacional de La Plata
2000-10-01
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Series: | Journal of Computer Science and Technology |
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Online Access: | https://journal.info.unlp.edu.ar/JCST/article/view/1005 |
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author | María José Abásolo Guerrero Armando Eduardo De Giusti Josep Blat Gimeno |
author_facet | María José Abásolo Guerrero Armando Eduardo De Giusti Josep Blat Gimeno |
author_sort | María José Abásolo Guerrero |
collection | DOAJ |
description | Interactive visualisation of triangulated terrain surfaces is still a problem for virtual reality systems. A polygonal model of very large terrain data requires a large number of triangles. The main problems are the representation rendering efficiency and the transmission over networks. The major challenge is to simplify a model while preserving its appearance. A multiresolution model represents different levels of detail of an object. We can choose the preferable level of detail according to the position of the observer to improve rendering and we can make a progressive transmission of the different levels. We propose a multiresolution triangulation scheme that eliminates the restrictions of the restricted quadtree triangulation and obtains better results. |
first_indexed | 2024-12-18T02:03:46Z |
format | Article |
id | doaj.art-62960d6836f0444c9b045a677524da09 |
institution | Directory Open Access Journal |
issn | 1666-6046 1666-6038 |
language | English |
last_indexed | 2024-12-18T02:03:46Z |
publishDate | 2000-10-01 |
publisher | Postgraduate Office, School of Computer Science, Universidad Nacional de La Plata |
record_format | Article |
series | Journal of Computer Science and Technology |
spelling | doaj.art-62960d6836f0444c9b045a677524da092022-12-21T21:24:40ZengPostgraduate Office, School of Computer Science, Universidad Nacional de La PlataJournal of Computer Science and Technology1666-60461666-60382000-10-0110313 p.13 p.698A Hierarchical Triangulation for Multiresolution Terrain ModelsMaría José Abásolo Guerrero0Armando Eduardo De Giusti1Josep Blat Gimeno2Conicet fellowship, UNICEN, ArgentinaIII-LIDI (Institute of Research in Computer Sciences LIDI), Facultad de Informática. Universidad Nacional de La Plata. La Plata, 1900, Argentina.Universidad de las Islas Baleares, Palma, SpainInteractive visualisation of triangulated terrain surfaces is still a problem for virtual reality systems. A polygonal model of very large terrain data requires a large number of triangles. The main problems are the representation rendering efficiency and the transmission over networks. The major challenge is to simplify a model while preserving its appearance. A multiresolution model represents different levels of detail of an object. We can choose the preferable level of detail according to the position of the observer to improve rendering and we can make a progressive transmission of the different levels. We propose a multiresolution triangulation scheme that eliminates the restrictions of the restricted quadtree triangulation and obtains better results.https://journal.info.unlp.edu.ar/JCST/article/view/1005multiresolution modelterrain modellevel of detailquadtree subdivisionhierarchical triangulation |
spellingShingle | María José Abásolo Guerrero Armando Eduardo De Giusti Josep Blat Gimeno A Hierarchical Triangulation for Multiresolution Terrain Models Journal of Computer Science and Technology multiresolution model terrain model level of detail quadtree subdivision hierarchical triangulation |
title | A Hierarchical Triangulation for Multiresolution Terrain Models |
title_full | A Hierarchical Triangulation for Multiresolution Terrain Models |
title_fullStr | A Hierarchical Triangulation for Multiresolution Terrain Models |
title_full_unstemmed | A Hierarchical Triangulation for Multiresolution Terrain Models |
title_short | A Hierarchical Triangulation for Multiresolution Terrain Models |
title_sort | hierarchical triangulation for multiresolution terrain models |
topic | multiresolution model terrain model level of detail quadtree subdivision hierarchical triangulation |
url | https://journal.info.unlp.edu.ar/JCST/article/view/1005 |
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