A Hierarchical Triangulation for Multiresolution Terrain Models
Interactive visualisation of triangulated terrain surfaces is still a problem for virtual reality systems. A polygonal model of very large terrain data requires a large number of triangles. The main problems are the representation rendering efficiency and the transmission over networks. The major ch...
Main Authors: | María José Abásolo Guerrero, Armando Eduardo De Giusti, Josep Blat Gimeno |
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Format: | Article |
Language: | English |
Published: |
Postgraduate Office, School of Computer Science, Universidad Nacional de La Plata
2000-10-01
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Series: | Journal of Computer Science and Technology |
Subjects: | |
Online Access: | https://journal.info.unlp.edu.ar/JCST/article/view/1005 |
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