The Effects of Acute Virtual Reality Exergaming on Mood and Executive Function: Exploratory Crossover Trial
BackgroundVirtual reality (VR) exergaming is a new intervention strategy to help humans engage in physical activity to enhance mood. VR exergaming may improve both mood and executive function by acting on the prefrontal cortex, expanding the potential benefits. However, the i...
Main Authors: | Genta Ochi, Ryuta Kuwamizu, Tomomi Fujimoto, Koyuki Ikarashi, Koya Yamashiro, Daisuke Sato |
---|---|
Format: | Article |
Language: | English |
Published: |
JMIR Publications
2022-09-01
|
Series: | JMIR Serious Games |
Online Access: | https://games.jmir.org/2022/3/e38200 |
Similar Items
-
Action Postponing and Restraint Varies among Sensory Modalities
by: Koyuki Ikarashi, et al.
Published: (2022-11-01) -
Effect of whole-hand water flow stimulation on the neural balance between excitation and inhibition in the primary somatosensory cortex
by: Dat Le Cong, et al.
Published: (2022-10-01) -
No effect of whole-hand water flow stimulation on skill acquisition and retention during sensorimotor adaptation
by: Dat Le Cong, et al.
Published: (2024-06-01) -
Fluctuation of fine motor skills throughout the menstrual cycle in women
by: Koyuki Ikarashi, et al.
Published: (2024-07-01) -
Assessing the Effects of the Topical Application of L-Menthol on Pain-Related Somatosensory-Evoked Potentials Using Intra-Epidermal Stimulation
by: Taiki Makibuchi, et al.
Published: (2023-06-01)