Training Vegetable Parenting Practices Through a Mobile Game: Iterative Qualitative Alpha Test

BackgroundVegetable consumption protects against chronic diseases, but many young children do not eat vegetables. One quest within the mobile application Mommio was developed to train mothers of preschoolers in effective vegetable parenting practices, or ways to approach getting their child to eat a...

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Main Authors: Brand, Leah, Beltran, Alicia, Buday, Richard, Hughes, Sheryl, O'Connor, Teresia, Baranowski, Janice, Dadabhoy, Hafza R, Diep, Cassandra S, Baranowski, Tom
Format: Article
Language:English
Published: JMIR Publications 2015-07-01
Series:JMIR Serious Games
Online Access:http://games.jmir.org/2015/2/e6/
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author Brand, Leah
Beltran, Alicia
Buday, Richard
Hughes, Sheryl
O'Connor, Teresia
Baranowski, Janice
Dadabhoy, Hafza R
Diep, Cassandra S
Baranowski, Tom
author_facet Brand, Leah
Beltran, Alicia
Buday, Richard
Hughes, Sheryl
O'Connor, Teresia
Baranowski, Janice
Dadabhoy, Hafza R
Diep, Cassandra S
Baranowski, Tom
author_sort Brand, Leah
collection DOAJ
description BackgroundVegetable consumption protects against chronic diseases, but many young children do not eat vegetables. One quest within the mobile application Mommio was developed to train mothers of preschoolers in effective vegetable parenting practices, or ways to approach getting their child to eat and enjoy vegetables. A much earlier version of the game, then called Kiddio, was alpha tested previously, but the game has since evolved in key ways. ObjectiveThe purpose of this research was to alpha test the first quest, substantiate earlier findings and obtain feedback on new game features to develop an effective, compelling parenting game. MethodsMothers of preschool children (n=20) played a single quest of Mommio 2 to 4 times, immediately after which a semi-structured interview about their experience was completed. Interviews were transcribed and double coded using thematic analysis methods. ResultsMothers generally liked the game, finding it realistic and engaging. Some participants had difficulties with mechanics for moving around the 3-D environment. Tips and hints were well received, and further expansion and customization were desired. ConclusionsEarlier findings were supported, though Mommio players reported more enjoyment than Kiddio players. Continued development will include more user-friendly mechanics, customization, opportunities for environment interaction, and food parenting scenarios.
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spelling doaj.art-63814e28c43d4341abe45fbc2232e9d72022-12-21T20:07:02ZengJMIR PublicationsJMIR Serious Games2291-92792015-07-0132e610.2196/games.4081Training Vegetable Parenting Practices Through a Mobile Game: Iterative Qualitative Alpha TestBrand, LeahBeltran, AliciaBuday, RichardHughes, SherylO'Connor, TeresiaBaranowski, JaniceDadabhoy, Hafza RDiep, Cassandra SBaranowski, TomBackgroundVegetable consumption protects against chronic diseases, but many young children do not eat vegetables. One quest within the mobile application Mommio was developed to train mothers of preschoolers in effective vegetable parenting practices, or ways to approach getting their child to eat and enjoy vegetables. A much earlier version of the game, then called Kiddio, was alpha tested previously, but the game has since evolved in key ways. ObjectiveThe purpose of this research was to alpha test the first quest, substantiate earlier findings and obtain feedback on new game features to develop an effective, compelling parenting game. MethodsMothers of preschool children (n=20) played a single quest of Mommio 2 to 4 times, immediately after which a semi-structured interview about their experience was completed. Interviews were transcribed and double coded using thematic analysis methods. ResultsMothers generally liked the game, finding it realistic and engaging. Some participants had difficulties with mechanics for moving around the 3-D environment. Tips and hints were well received, and further expansion and customization were desired. ConclusionsEarlier findings were supported, though Mommio players reported more enjoyment than Kiddio players. Continued development will include more user-friendly mechanics, customization, opportunities for environment interaction, and food parenting scenarios.http://games.jmir.org/2015/2/e6/
spellingShingle Brand, Leah
Beltran, Alicia
Buday, Richard
Hughes, Sheryl
O'Connor, Teresia
Baranowski, Janice
Dadabhoy, Hafza R
Diep, Cassandra S
Baranowski, Tom
Training Vegetable Parenting Practices Through a Mobile Game: Iterative Qualitative Alpha Test
JMIR Serious Games
title Training Vegetable Parenting Practices Through a Mobile Game: Iterative Qualitative Alpha Test
title_full Training Vegetable Parenting Practices Through a Mobile Game: Iterative Qualitative Alpha Test
title_fullStr Training Vegetable Parenting Practices Through a Mobile Game: Iterative Qualitative Alpha Test
title_full_unstemmed Training Vegetable Parenting Practices Through a Mobile Game: Iterative Qualitative Alpha Test
title_short Training Vegetable Parenting Practices Through a Mobile Game: Iterative Qualitative Alpha Test
title_sort training vegetable parenting practices through a mobile game iterative qualitative alpha test
url http://games.jmir.org/2015/2/e6/
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