Against interactivity. Phenomenological notes on Black Mirror: Bandersnatch

Interactive cinema is one of the most interesting areas of experimentation with storytelling form. Black Mirror: Bandersnatch (2018), a stand-alone episode of the acclaimed British television series available on Netflix, has restarted the debate around this genre. This article offers a discussion of...

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Main Author: Adriano D'Aloia
Format: Article
Language:English
Published: University of Bologna 2020-12-01
Series:Series. International journal of tv serial narratives
Subjects:
Online Access:https://series.unibo.it/article/view/11410
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author Adriano D'Aloia
author_facet Adriano D'Aloia
author_sort Adriano D'Aloia
collection DOAJ
description Interactive cinema is one of the most interesting areas of experimentation with storytelling form. Black Mirror: Bandersnatch (2018), a stand-alone episode of the acclaimed British television series available on Netflix, has restarted the debate around this genre. This article offers a discussion of several critical elements inherent to the experience of viewing Bandersnatch, specifically those related to its interactive, meta-reflexive, and ludic character. The tension between interactive and interpretative cooperation, between actuality and virtuality, between self-reflexivity and self-referentiality, between free choice and control, between co-authorship and authority, and between gaming and gambling, bring out the contradictions of a product characteristic of the current transmedial landscape.
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spelling doaj.art-63a3105e0af24de795522705dcbca6552022-12-21T22:05:35ZengUniversity of BolognaSeries. International journal of tv serial narratives2421-454X2020-12-016210.6092/issn.2421-454X/114109746Against interactivity. Phenomenological notes on Black Mirror: BandersnatchAdriano D'Aloia0https://orcid.org/0000-0003-2020-8872Università degli Studi della Campania "Luigi Vanvitelli"Interactive cinema is one of the most interesting areas of experimentation with storytelling form. Black Mirror: Bandersnatch (2018), a stand-alone episode of the acclaimed British television series available on Netflix, has restarted the debate around this genre. This article offers a discussion of several critical elements inherent to the experience of viewing Bandersnatch, specifically those related to its interactive, meta-reflexive, and ludic character. The tension between interactive and interpretative cooperation, between actuality and virtuality, between self-reflexivity and self-referentiality, between free choice and control, between co-authorship and authority, and between gaming and gambling, bring out the contradictions of a product characteristic of the current transmedial landscape.https://series.unibo.it/article/view/11410interactive cinemabandersnatchblack mirrornetflixtransmedia storytelling
spellingShingle Adriano D'Aloia
Against interactivity. Phenomenological notes on Black Mirror: Bandersnatch
Series. International journal of tv serial narratives
interactive cinema
bandersnatch
black mirror
netflix
transmedia storytelling
title Against interactivity. Phenomenological notes on Black Mirror: Bandersnatch
title_full Against interactivity. Phenomenological notes on Black Mirror: Bandersnatch
title_fullStr Against interactivity. Phenomenological notes on Black Mirror: Bandersnatch
title_full_unstemmed Against interactivity. Phenomenological notes on Black Mirror: Bandersnatch
title_short Against interactivity. Phenomenological notes on Black Mirror: Bandersnatch
title_sort against interactivity phenomenological notes on black mirror bandersnatch
topic interactive cinema
bandersnatch
black mirror
netflix
transmedia storytelling
url https://series.unibo.it/article/view/11410
work_keys_str_mv AT adrianodaloia againstinteractivityphenomenologicalnotesonblackmirrorbandersnatch