A Survey of Graphic Novel Collection and Use in American Public Libraries

Objective – The objective of this study was to survey American public libraries about their collection and use of graphic novels and compare their use to similar data collected about video games. Methods – Public libraries were identified and contacted electronically for participation through a...

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Bibliographic Details
Main Author: Edward Francis Schneider
Format: Article
Language:English
Published: University of Alberta 2014-09-01
Series:Evidence Based Library and Information Practice
Subjects:
Online Access:http://ejournals.library.ualberta.ca/index.php/EBLIP/article/view/21236
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author Edward Francis Schneider
author_facet Edward Francis Schneider
author_sort Edward Francis Schneider
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description Objective – The objective of this study was to survey American public libraries about their collection and use of graphic novels and compare their use to similar data collected about video games. Methods – Public libraries were identified and contacted electronically for participation through an open US government database of public library systems. The libraries contacted were asked to participate voluntarily. Results – The results indicated that both graphic novels and video games have become a common part of library collections, and both media can have high levels of impact on circulation. Results indicated that while almost all libraries surveyed had some graphic novels in their collections, those serving larger populations were much more likely to use graphic novels in patron outreach. Similarly, video game collection was also more commonly found in libraries serving larger populations. Results also showed that young readers were the primary users of graphic novels. Conclusion – Responses provided a clear indicator that graphic novels are a near-ubiquitous part of public libraries today. The results on readership bolster the concept of graphic novels as a gateway to adult literacy. The results also highlight differences between larger and smaller libraries in terms of resource allocations towards new media. The patron demographics associated with comics show that library cooperation could be a potential marketing tool for comic book companies.
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spelling doaj.art-63eee4097a2949fb9a38855e31c233b02022-12-22T00:47:40ZengUniversity of AlbertaEvidence Based Library and Information Practice1715-720X2014-09-01936879A Survey of Graphic Novel Collection and Use in American Public LibrariesEdward Francis Schneider0University of South Florida, School of Information; United States Objective – The objective of this study was to survey American public libraries about their collection and use of graphic novels and compare their use to similar data collected about video games. Methods – Public libraries were identified and contacted electronically for participation through an open US government database of public library systems. The libraries contacted were asked to participate voluntarily. Results – The results indicated that both graphic novels and video games have become a common part of library collections, and both media can have high levels of impact on circulation. Results indicated that while almost all libraries surveyed had some graphic novels in their collections, those serving larger populations were much more likely to use graphic novels in patron outreach. Similarly, video game collection was also more commonly found in libraries serving larger populations. Results also showed that young readers were the primary users of graphic novels. Conclusion – Responses provided a clear indicator that graphic novels are a near-ubiquitous part of public libraries today. The results on readership bolster the concept of graphic novels as a gateway to adult literacy. The results also highlight differences between larger and smaller libraries in terms of resource allocations towards new media. The patron demographics associated with comics show that library cooperation could be a potential marketing tool for comic book companies.http://ejournals.library.ualberta.ca/index.php/EBLIP/article/view/21236comic booksgraphic novelsvideo gamespublic libraries
spellingShingle Edward Francis Schneider
A Survey of Graphic Novel Collection and Use in American Public Libraries
Evidence Based Library and Information Practice
comic books
graphic novels
video games
public libraries
title A Survey of Graphic Novel Collection and Use in American Public Libraries
title_full A Survey of Graphic Novel Collection and Use in American Public Libraries
title_fullStr A Survey of Graphic Novel Collection and Use in American Public Libraries
title_full_unstemmed A Survey of Graphic Novel Collection and Use in American Public Libraries
title_short A Survey of Graphic Novel Collection and Use in American Public Libraries
title_sort survey of graphic novel collection and use in american public libraries
topic comic books
graphic novels
video games
public libraries
url http://ejournals.library.ualberta.ca/index.php/EBLIP/article/view/21236
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