Immersive Virtual Reality for the Cognitive Rehabilitation of Stroke Survivors
We present the results of a double-blind phase 2b randomized control trial that used a custom built virtual reality environment for the cognitive rehabilitation of stroke survivors. A stroke causes damage to the brain and problem solving, memory and task sequencing are commonly affected. The brain c...
Main Authors: | , , , , , |
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Format: | Article |
Language: | English |
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IEEE
2022-01-01
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Series: | IEEE Transactions on Neural Systems and Rehabilitation Engineering |
Subjects: | |
Online Access: | https://ieeexplore.ieee.org/document/9732984/ |
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author | Kausik Chatterjee Alastair Buchanan Katy Cottrell Sara Hughes Thomas W. Day Nigel W. John |
author_facet | Kausik Chatterjee Alastair Buchanan Katy Cottrell Sara Hughes Thomas W. Day Nigel W. John |
author_sort | Kausik Chatterjee |
collection | DOAJ |
description | We present the results of a double-blind phase 2b randomized control trial that used a custom built virtual reality environment for the cognitive rehabilitation of stroke survivors. A stroke causes damage to the brain and problem solving, memory and task sequencing are commonly affected. The brain can recover to some extent, however, and stroke patients have to relearn how to carry out activities of daily living. We have created an application called VIRTUE to enable such activities to be practiced using immersive virtual reality. Gamification techniques enhance the motivation of patients such as by making the level of difficulty of a task increase over time. The design and implementation of VIRTUE is described together with the results of the trial conducted within the Stroke Unit of a large hospital. We report on the safety and acceptability of VIRTUE. We have also observed particular benefits of VR treatment for stroke survivors that experienced more severe cognitive impairment, and an encouraging reduction in time spent in the hospital for all patients that received the VR treatment. |
first_indexed | 2024-03-13T05:46:54Z |
format | Article |
id | doaj.art-64815086d0f74303be9532b9b162ffca |
institution | Directory Open Access Journal |
issn | 1558-0210 |
language | English |
last_indexed | 2024-03-13T05:46:54Z |
publishDate | 2022-01-01 |
publisher | IEEE |
record_format | Article |
series | IEEE Transactions on Neural Systems and Rehabilitation Engineering |
spelling | doaj.art-64815086d0f74303be9532b9b162ffca2023-06-13T20:08:14ZengIEEEIEEE Transactions on Neural Systems and Rehabilitation Engineering1558-02102022-01-013071972810.1109/TNSRE.2022.31587319732984Immersive Virtual Reality for the Cognitive Rehabilitation of Stroke SurvivorsKausik Chatterjee0https://orcid.org/0000-0002-3093-1469Alastair Buchanan1Katy Cottrell2https://orcid.org/0000-0002-1418-7676Sara Hughes3https://orcid.org/0000-0001-6510-5960Thomas W. Day4https://orcid.org/0000-0002-9153-4862Nigel W. John5https://orcid.org/0000-0001-5153-182XCountess of Chester Hospital NHS Foundation Trust, Chester, U.KCadscan Ltd., Chester, U.KCountess of Chester Hospital NHS Foundation Trust, Chester, U.KCountess of Chester Hospital NHS Foundation Trust, Chester, U.KDepartment of Computer Science, University of Chester, Chester, U.KDepartment of Computer Science, University of Chester, Chester, U.KWe present the results of a double-blind phase 2b randomized control trial that used a custom built virtual reality environment for the cognitive rehabilitation of stroke survivors. A stroke causes damage to the brain and problem solving, memory and task sequencing are commonly affected. The brain can recover to some extent, however, and stroke patients have to relearn how to carry out activities of daily living. We have created an application called VIRTUE to enable such activities to be practiced using immersive virtual reality. Gamification techniques enhance the motivation of patients such as by making the level of difficulty of a task increase over time. The design and implementation of VIRTUE is described together with the results of the trial conducted within the Stroke Unit of a large hospital. We report on the safety and acceptability of VIRTUE. We have also observed particular benefits of VR treatment for stroke survivors that experienced more severe cognitive impairment, and an encouraging reduction in time spent in the hospital for all patients that received the VR treatment.https://ieeexplore.ieee.org/document/9732984/Virtual realitycognitive rehabilitationstroke recovery |
spellingShingle | Kausik Chatterjee Alastair Buchanan Katy Cottrell Sara Hughes Thomas W. Day Nigel W. John Immersive Virtual Reality for the Cognitive Rehabilitation of Stroke Survivors IEEE Transactions on Neural Systems and Rehabilitation Engineering Virtual reality cognitive rehabilitation stroke recovery |
title | Immersive Virtual Reality for the Cognitive Rehabilitation of Stroke Survivors |
title_full | Immersive Virtual Reality for the Cognitive Rehabilitation of Stroke Survivors |
title_fullStr | Immersive Virtual Reality for the Cognitive Rehabilitation of Stroke Survivors |
title_full_unstemmed | Immersive Virtual Reality for the Cognitive Rehabilitation of Stroke Survivors |
title_short | Immersive Virtual Reality for the Cognitive Rehabilitation of Stroke Survivors |
title_sort | immersive virtual reality for the cognitive rehabilitation of stroke survivors |
topic | Virtual reality cognitive rehabilitation stroke recovery |
url | https://ieeexplore.ieee.org/document/9732984/ |
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