Simulacra and virtualization technologies in information society

In this paper virtualization and simulation technologies in the context of higher mental functions in information society are observed. The category of “simulacrum” considered within the representative model (Plato) and unrepresentative model (Deleuze, Baudrillard) is considered as a key factor for...

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Main Author: Vadim A. Emelin
Format: Article
Language:English
Published: Lomonosov Moscow State University 2016-09-01
Series:Национальный психологический журнал
Subjects:
Online Access:http://npsyj.ru/pdf/npj-no23-2016/npj_no23_2016_086-097.pdf
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author Vadim A. Emelin
author_facet Vadim A. Emelin
author_sort Vadim A. Emelin
collection DOAJ
description In this paper virtualization and simulation technologies in the context of higher mental functions in information society are observed. The category of “simulacrum” considered within the representative model (Plato) and unrepresentative model (Deleuze, Baudrillard) is considered as a key factor for the theoretical analysis of virtual reality. Virtual reality is described as a space of simulacra, special signs that, unlike signs-copies do not fix any similarity, but fix dissimilarity with reference reality generating a sequence of simulations. A problem of subjectivity is highlighted, containing the merger of the subject and simulacrum in virtual reality. Thus, staying in a real world physically, the subject transits into a virtual world mentally. There it is endowed by a new virtual body, that has nothing in common with the subject’s corporeality. There are traps for technological simulacra related to the development of phantom reality and to the possibilities of combining virtual and true reality. Nowadays, technologies are becoming such power that is capable if erasing the border between a signifier and the signified. “Virtual” events play the leading role in information space. However, they generate real consequences, again acquiring real reflections and making an endless chain of switches between the real and the virtual events. As an example of destructive simulation, the use of virtual technologies for conducting military actions or for creating and promoting news events in mass media is given. It is stated that have become an inseparable part of cultural and historical reality of information society. It is indistinguishability of virtual and real entity that is defined as a reason of transformational processes of not only the identity but also of higher mental functions.
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spelling doaj.art-64fea8414f6b49b6b4ab9744e9d996b02024-02-02T23:53:21ZengLomonosov Moscow State UniversityНациональный психологический журнал2079-66172309-98282016-09-01323869710.11621/npj.2016.0312Simulacra and virtualization technologies in information societyVadim A. Emelin0Lomonosov Moscow State University, Moscow, RussiaIn this paper virtualization and simulation technologies in the context of higher mental functions in information society are observed. The category of “simulacrum” considered within the representative model (Plato) and unrepresentative model (Deleuze, Baudrillard) is considered as a key factor for the theoretical analysis of virtual reality. Virtual reality is described as a space of simulacra, special signs that, unlike signs-copies do not fix any similarity, but fix dissimilarity with reference reality generating a sequence of simulations. A problem of subjectivity is highlighted, containing the merger of the subject and simulacrum in virtual reality. Thus, staying in a real world physically, the subject transits into a virtual world mentally. There it is endowed by a new virtual body, that has nothing in common with the subject’s corporeality. There are traps for technological simulacra related to the development of phantom reality and to the possibilities of combining virtual and true reality. Nowadays, technologies are becoming such power that is capable if erasing the border between a signifier and the signified. “Virtual” events play the leading role in information space. However, they generate real consequences, again acquiring real reflections and making an endless chain of switches between the real and the virtual events. As an example of destructive simulation, the use of virtual technologies for conducting military actions or for creating and promoting news events in mass media is given. It is stated that have become an inseparable part of cultural and historical reality of information society. It is indistinguishability of virtual and real entity that is defined as a reason of transformational processes of not only the identity but also of higher mental functions.http://npsyj.ru/pdf/npj-no23-2016/npj_no23_2016_086-097.pdfsimulacrumsimulationvirtual realityhyperrealitycyberspacehigher mental functions
spellingShingle Vadim A. Emelin
Simulacra and virtualization technologies in information society
Национальный психологический журнал
simulacrum
simulation
virtual reality
hyperreality
cyberspace
higher mental functions
title Simulacra and virtualization technologies in information society
title_full Simulacra and virtualization technologies in information society
title_fullStr Simulacra and virtualization technologies in information society
title_full_unstemmed Simulacra and virtualization technologies in information society
title_short Simulacra and virtualization technologies in information society
title_sort simulacra and virtualization technologies in information society
topic simulacrum
simulation
virtual reality
hyperreality
cyberspace
higher mental functions
url http://npsyj.ru/pdf/npj-no23-2016/npj_no23_2016_086-097.pdf
work_keys_str_mv AT vadimaemelin simulacraandvirtualizationtechnologiesininformationsociety