Heuristic based real-time hybrid rendering with the use of rasterization and ray tracing method
Nowadays, rasterization is the most common method used to achieve real-time semi-photorealistic effects in games or interactive applications. Some of those effects are not easily achievable, thus require more complicated methods and are difficult to obtain. The appearance of the presented worlds dep...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
De Gruyter
2019-10-01
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Series: | Open Physics |
Subjects: | |
Online Access: | https://doi.org/10.1515/phys-2019-0055 |