Feedback from HTC Vive Sensors Results in Transient Performance Enhancements on a Juggling Task in Virtual Reality
Virtual reality headsets, such as the HTC Vive, can be used to model objects, forces, and interactions between objects with high perceived realism and accuracy. Moreover, they can accurately track movements of the head and the hands. This combination makes it possible to provide subjects with precis...
Main Authors: | , , , |
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Format: | Article |
Language: | English |
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MDPI AG
2021-04-01
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Series: | Sensors |
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Online Access: | https://www.mdpi.com/1424-8220/21/9/2966 |
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author | Filip Borglund Michael Young Joakim Eriksson Anders Rasmussen |
author_facet | Filip Borglund Michael Young Joakim Eriksson Anders Rasmussen |
author_sort | Filip Borglund |
collection | DOAJ |
description | Virtual reality headsets, such as the HTC Vive, can be used to model objects, forces, and interactions between objects with high perceived realism and accuracy. Moreover, they can accurately track movements of the head and the hands. This combination makes it possible to provide subjects with precise quantitative feedback on their performance while they are learning a motor task. Juggling is a challenging motor task that requires precise coordination of both hands. Professional jugglers throw objects so that the arc peaks just above head height, and they time their throws so that the second ball is thrown when the first ball reaches its peak. Here, we examined whether it is possible to learn to juggle in virtual reality and whether the height and the timing of the throws can be improved by providing immediate feedback derived from the motion sensors. Almost all participants became better at juggling in the ~30 min session: the height and timing of their throws improved and they dropped fewer balls. Feedback on height, but not timing, improved performance, albeit only temporarily. |
first_indexed | 2024-03-10T12:01:51Z |
format | Article |
id | doaj.art-65af15baaae344e991fa449d5d90b010 |
institution | Directory Open Access Journal |
issn | 1424-8220 |
language | English |
last_indexed | 2024-03-10T12:01:51Z |
publishDate | 2021-04-01 |
publisher | MDPI AG |
record_format | Article |
series | Sensors |
spelling | doaj.art-65af15baaae344e991fa449d5d90b0102023-11-21T16:53:34ZengMDPI AGSensors1424-82202021-04-01219296610.3390/s21092966Feedback from HTC Vive Sensors Results in Transient Performance Enhancements on a Juggling Task in Virtual RealityFilip Borglund0Michael Young1Joakim Eriksson2Anders Rasmussen3Virtual Reality Laboratory, Design Sciences, Faculty of Engineering, Lund University, 221 00 Lund, SwedenVirtual Reality Laboratory, Design Sciences, Faculty of Engineering, Lund University, 221 00 Lund, SwedenVirtual Reality Laboratory, Design Sciences, Faculty of Engineering, Lund University, 221 00 Lund, SwedenDepartment of Neuroscience, Erasmus University Medical Center, 3000 DR Rotterdam, The NetherlandsVirtual reality headsets, such as the HTC Vive, can be used to model objects, forces, and interactions between objects with high perceived realism and accuracy. Moreover, they can accurately track movements of the head and the hands. This combination makes it possible to provide subjects with precise quantitative feedback on their performance while they are learning a motor task. Juggling is a challenging motor task that requires precise coordination of both hands. Professional jugglers throw objects so that the arc peaks just above head height, and they time their throws so that the second ball is thrown when the first ball reaches its peak. Here, we examined whether it is possible to learn to juggle in virtual reality and whether the height and the timing of the throws can be improved by providing immediate feedback derived from the motion sensors. Almost all participants became better at juggling in the ~30 min session: the height and timing of their throws improved and they dropped fewer balls. Feedback on height, but not timing, improved performance, albeit only temporarily.https://www.mdpi.com/1424-8220/21/9/2966jugglingfeedbackHTC Vivelearningtimingvirtual reality |
spellingShingle | Filip Borglund Michael Young Joakim Eriksson Anders Rasmussen Feedback from HTC Vive Sensors Results in Transient Performance Enhancements on a Juggling Task in Virtual Reality Sensors juggling feedback HTC Vive learning timing virtual reality |
title | Feedback from HTC Vive Sensors Results in Transient Performance Enhancements on a Juggling Task in Virtual Reality |
title_full | Feedback from HTC Vive Sensors Results in Transient Performance Enhancements on a Juggling Task in Virtual Reality |
title_fullStr | Feedback from HTC Vive Sensors Results in Transient Performance Enhancements on a Juggling Task in Virtual Reality |
title_full_unstemmed | Feedback from HTC Vive Sensors Results in Transient Performance Enhancements on a Juggling Task in Virtual Reality |
title_short | Feedback from HTC Vive Sensors Results in Transient Performance Enhancements on a Juggling Task in Virtual Reality |
title_sort | feedback from htc vive sensors results in transient performance enhancements on a juggling task in virtual reality |
topic | juggling feedback HTC Vive learning timing virtual reality |
url | https://www.mdpi.com/1424-8220/21/9/2966 |
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