Feedback from HTC Vive Sensors Results in Transient Performance Enhancements on a Juggling Task in Virtual Reality

Virtual reality headsets, such as the HTC Vive, can be used to model objects, forces, and interactions between objects with high perceived realism and accuracy. Moreover, they can accurately track movements of the head and the hands. This combination makes it possible to provide subjects with precis...

Full description

Bibliographic Details
Main Authors: Filip Borglund, Michael Young, Joakim Eriksson, Anders Rasmussen
Format: Article
Language:English
Published: MDPI AG 2021-04-01
Series:Sensors
Subjects:
Online Access:https://www.mdpi.com/1424-8220/21/9/2966
_version_ 1797536518349258752
author Filip Borglund
Michael Young
Joakim Eriksson
Anders Rasmussen
author_facet Filip Borglund
Michael Young
Joakim Eriksson
Anders Rasmussen
author_sort Filip Borglund
collection DOAJ
description Virtual reality headsets, such as the HTC Vive, can be used to model objects, forces, and interactions between objects with high perceived realism and accuracy. Moreover, they can accurately track movements of the head and the hands. This combination makes it possible to provide subjects with precise quantitative feedback on their performance while they are learning a motor task. Juggling is a challenging motor task that requires precise coordination of both hands. Professional jugglers throw objects so that the arc peaks just above head height, and they time their throws so that the second ball is thrown when the first ball reaches its peak. Here, we examined whether it is possible to learn to juggle in virtual reality and whether the height and the timing of the throws can be improved by providing immediate feedback derived from the motion sensors. Almost all participants became better at juggling in the ~30 min session: the height and timing of their throws improved and they dropped fewer balls. Feedback on height, but not timing, improved performance, albeit only temporarily.
first_indexed 2024-03-10T12:01:51Z
format Article
id doaj.art-65af15baaae344e991fa449d5d90b010
institution Directory Open Access Journal
issn 1424-8220
language English
last_indexed 2024-03-10T12:01:51Z
publishDate 2021-04-01
publisher MDPI AG
record_format Article
series Sensors
spelling doaj.art-65af15baaae344e991fa449d5d90b0102023-11-21T16:53:34ZengMDPI AGSensors1424-82202021-04-01219296610.3390/s21092966Feedback from HTC Vive Sensors Results in Transient Performance Enhancements on a Juggling Task in Virtual RealityFilip Borglund0Michael Young1Joakim Eriksson2Anders Rasmussen3Virtual Reality Laboratory, Design Sciences, Faculty of Engineering, Lund University, 221 00 Lund, SwedenVirtual Reality Laboratory, Design Sciences, Faculty of Engineering, Lund University, 221 00 Lund, SwedenVirtual Reality Laboratory, Design Sciences, Faculty of Engineering, Lund University, 221 00 Lund, SwedenDepartment of Neuroscience, Erasmus University Medical Center, 3000 DR Rotterdam, The NetherlandsVirtual reality headsets, such as the HTC Vive, can be used to model objects, forces, and interactions between objects with high perceived realism and accuracy. Moreover, they can accurately track movements of the head and the hands. This combination makes it possible to provide subjects with precise quantitative feedback on their performance while they are learning a motor task. Juggling is a challenging motor task that requires precise coordination of both hands. Professional jugglers throw objects so that the arc peaks just above head height, and they time their throws so that the second ball is thrown when the first ball reaches its peak. Here, we examined whether it is possible to learn to juggle in virtual reality and whether the height and the timing of the throws can be improved by providing immediate feedback derived from the motion sensors. Almost all participants became better at juggling in the ~30 min session: the height and timing of their throws improved and they dropped fewer balls. Feedback on height, but not timing, improved performance, albeit only temporarily.https://www.mdpi.com/1424-8220/21/9/2966jugglingfeedbackHTC Vivelearningtimingvirtual reality
spellingShingle Filip Borglund
Michael Young
Joakim Eriksson
Anders Rasmussen
Feedback from HTC Vive Sensors Results in Transient Performance Enhancements on a Juggling Task in Virtual Reality
Sensors
juggling
feedback
HTC Vive
learning
timing
virtual reality
title Feedback from HTC Vive Sensors Results in Transient Performance Enhancements on a Juggling Task in Virtual Reality
title_full Feedback from HTC Vive Sensors Results in Transient Performance Enhancements on a Juggling Task in Virtual Reality
title_fullStr Feedback from HTC Vive Sensors Results in Transient Performance Enhancements on a Juggling Task in Virtual Reality
title_full_unstemmed Feedback from HTC Vive Sensors Results in Transient Performance Enhancements on a Juggling Task in Virtual Reality
title_short Feedback from HTC Vive Sensors Results in Transient Performance Enhancements on a Juggling Task in Virtual Reality
title_sort feedback from htc vive sensors results in transient performance enhancements on a juggling task in virtual reality
topic juggling
feedback
HTC Vive
learning
timing
virtual reality
url https://www.mdpi.com/1424-8220/21/9/2966
work_keys_str_mv AT filipborglund feedbackfromhtcvivesensorsresultsintransientperformanceenhancementsonajugglingtaskinvirtualreality
AT michaelyoung feedbackfromhtcvivesensorsresultsintransientperformanceenhancementsonajugglingtaskinvirtualreality
AT joakimeriksson feedbackfromhtcvivesensorsresultsintransientperformanceenhancementsonajugglingtaskinvirtualreality
AT andersrasmussen feedbackfromhtcvivesensorsresultsintransientperformanceenhancementsonajugglingtaskinvirtualreality