Valorant and the Platformization of Free-To-Play Games

By studying the early development stages of the free-to-play game Valorant (Riot Games, 2020), this research draws connections between game studies and recent platformization research. Traditionally, game scholars have treated the game industry as focused on selling premium-priced games. An alterna...

Full description

Bibliographic Details
Main Author: Kas van der Molen
Format: Article
Language:English
Published: University of Glasgow 2022-05-01
Series:Press Start
Subjects:
Online Access:http://press-start.gla.ac.uk/index.php/press-start/article/view/199
_version_ 1818546962680512512
author Kas van der Molen
author_facet Kas van der Molen
author_sort Kas van der Molen
collection DOAJ
description By studying the early development stages of the free-to-play game Valorant (Riot Games, 2020), this research draws connections between game studies and recent platformization research. Traditionally, game scholars have treated the game industry as focused on selling premium-priced games. An alternative approach presents games as services that attempt to foster a long-term relationship with the player base. This paper zooms in on the latter, by studying the role of livestreaming in the service model of digital games. This sheds light on how service games can become intertwined with participatory modes of production, which benefits the longevity of service games. It points to a situation in which games, users, and platforms together make up one coherent system. The deployment of sociotechnical system scholarship identifies mechanisms that have been put in place to facilitate the interaction between users and platforms. With that in mind, this paper presents a qualitative content analysis of Twitch streams using a transcription method in which content creation is considered vital to the proliferation of the platform ecosystem. This work contributes to a growing body of literature bridging the fields of platform studies and game studies by taking into account the extended cultural practices and paratexts of both livestreaming and videogames.
first_indexed 2024-12-12T08:00:15Z
format Article
id doaj.art-65b6bb06a89c4e82828400f1b7a74307
institution Directory Open Access Journal
issn 2055-8198
language English
last_indexed 2024-12-12T08:00:15Z
publishDate 2022-05-01
publisher University of Glasgow
record_format Article
series Press Start
spelling doaj.art-65b6bb06a89c4e82828400f1b7a743072022-12-22T00:32:09ZengUniversity of GlasgowPress Start2055-81982022-05-0182Valorant and the Platformization of Free-To-Play GamesKas van der Molen0RMA Media, Art, and Performance Studies - Utrecht University By studying the early development stages of the free-to-play game Valorant (Riot Games, 2020), this research draws connections between game studies and recent platformization research. Traditionally, game scholars have treated the game industry as focused on selling premium-priced games. An alternative approach presents games as services that attempt to foster a long-term relationship with the player base. This paper zooms in on the latter, by studying the role of livestreaming in the service model of digital games. This sheds light on how service games can become intertwined with participatory modes of production, which benefits the longevity of service games. It points to a situation in which games, users, and platforms together make up one coherent system. The deployment of sociotechnical system scholarship identifies mechanisms that have been put in place to facilitate the interaction between users and platforms. With that in mind, this paper presents a qualitative content analysis of Twitch streams using a transcription method in which content creation is considered vital to the proliferation of the platform ecosystem. This work contributes to a growing body of literature bridging the fields of platform studies and game studies by taking into account the extended cultural practices and paratexts of both livestreaming and videogames. http://press-start.gla.ac.uk/index.php/press-start/article/view/199Platformizationplatform ecosystemfree-to-play gamessociotechnical systemgaming capitalcontent creation
spellingShingle Kas van der Molen
Valorant and the Platformization of Free-To-Play Games
Press Start
Platformization
platform ecosystem
free-to-play games
sociotechnical system
gaming capital
content creation
title Valorant and the Platformization of Free-To-Play Games
title_full Valorant and the Platformization of Free-To-Play Games
title_fullStr Valorant and the Platformization of Free-To-Play Games
title_full_unstemmed Valorant and the Platformization of Free-To-Play Games
title_short Valorant and the Platformization of Free-To-Play Games
title_sort valorant and the platformization of free to play games
topic Platformization
platform ecosystem
free-to-play games
sociotechnical system
gaming capital
content creation
url http://press-start.gla.ac.uk/index.php/press-start/article/view/199
work_keys_str_mv AT kasvandermolen valorantandtheplatformizationoffreetoplaygames