Esports fandom in the age of transmedia: the reception of the overwatch league

In our article, we analyse the ways audiences engage with Overwatch esports and construct their fan relationships. We situate our research into several intersecting theoretical frames. To understand how Overwatch esports audiences engage with the esports through different media and media related pra...

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Bibliographic Details
Main Authors: Tanja Välisalo, Maria Ruotsalainen
Format: Article
Language:English
Published: SHARE Press 2021-11-01
Series:Eracle
Online Access:http://www.camerablu.unina.it/index.php/eracle/article/view/8517
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author Tanja Välisalo
Maria Ruotsalainen
author_facet Tanja Välisalo
Maria Ruotsalainen
author_sort Tanja Välisalo
collection DOAJ
description In our article, we analyse the ways audiences engage with Overwatch esports and construct their fan relationships. We situate our research into several intersecting theoretical frames. To understand how Overwatch esports audiences engage with the esports through different media and media related practices we apply the framework of transmedia studies in our examination. To better understand how meanings related to esports are constructed through these practices we also draw from research on fandom and fan engagement. We reflect these findings on earlier research on sports fandom and esports viewership, enabling us to identify how Overwatch esports communities relate to traditional sports communities. Our study reveals how esports is intertwined with the everyday lived reality of the esports audiences, and how meanings are constructed through (mediated) audience practices. Our article contributes to the study of esports transmedia and to the understanding of the similarities and differences of esports and sports audiences.
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spelling doaj.art-6603ca7e97a04c6989456798cb8a80bf2022-12-21T17:17:07ZengSHARE PressEracle2611-66932021-11-014110.6093/2611-6693/8517Esports fandom in the age of transmedia: the reception of the overwatch leagueTanja Välisalo0Maria Ruotsalainen1University of JyväskyläUniversity of JyväskyläIn our article, we analyse the ways audiences engage with Overwatch esports and construct their fan relationships. We situate our research into several intersecting theoretical frames. To understand how Overwatch esports audiences engage with the esports through different media and media related practices we apply the framework of transmedia studies in our examination. To better understand how meanings related to esports are constructed through these practices we also draw from research on fandom and fan engagement. We reflect these findings on earlier research on sports fandom and esports viewership, enabling us to identify how Overwatch esports communities relate to traditional sports communities. Our study reveals how esports is intertwined with the everyday lived reality of the esports audiences, and how meanings are constructed through (mediated) audience practices. Our article contributes to the study of esports transmedia and to the understanding of the similarities and differences of esports and sports audiences.http://www.camerablu.unina.it/index.php/eracle/article/view/8517
spellingShingle Tanja Välisalo
Maria Ruotsalainen
Esports fandom in the age of transmedia: the reception of the overwatch league
Eracle
title Esports fandom in the age of transmedia: the reception of the overwatch league
title_full Esports fandom in the age of transmedia: the reception of the overwatch league
title_fullStr Esports fandom in the age of transmedia: the reception of the overwatch league
title_full_unstemmed Esports fandom in the age of transmedia: the reception of the overwatch league
title_short Esports fandom in the age of transmedia: the reception of the overwatch league
title_sort esports fandom in the age of transmedia the reception of the overwatch league
url http://www.camerablu.unina.it/index.php/eracle/article/view/8517
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