Proposing a Gaming Language Analysis Procedure to Reveal Video Game Ideology through Ludic Linguistics

This study proposes a procedural analysis on the implementation of ludic linguistics to analyze gaming language with wordplays, the core of focus in ludic linguistics, as the point of departure. To formulate the procedural analysis, theories of language play by Crystal ideology of influence and ludo...

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Main Authors: SF Luthfie Arguby Purnomo, Khristianto Khristianto
Format: Article
Language:English
Published: Universitas Islam Negeri Salatiga 2019-11-01
Series:Register Journal
Online Access:https://journalregister.iainsalatiga.ac.id/index.php/register/article/view/2887
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author SF Luthfie Arguby Purnomo
Khristianto Khristianto
author_facet SF Luthfie Arguby Purnomo
Khristianto Khristianto
author_sort SF Luthfie Arguby Purnomo
collection DOAJ
description This study proposes a procedural analysis on the implementation of ludic linguistics to analyze gaming language with wordplays, the core of focus in ludic linguistics, as the point of departure. To formulate the procedural analysis, theories of language play by Crystal ideology of influence and ludonarrative model by Aarseth, wordplay in gaming context by Paul, intended meaning level by Stiles, wordplay transmission by Winter-Froemel, game interface types by Stonehouse and indexical storytelling by Fernández-Vara were applied as the theoretical foundation. To provide a vivid application of the proposed procedural analysis, wordplays appearing on game assets from Konami’s Metal Gear Solid, Metal Gear Solid 2: Sons of Liberty, and Metal Gear Solid 3: Snake Eater were taken as examples of analysis. The five steps procedure is able to show how wordplays in gaming context are designed as mechanical cues to help gamers complete the games and as narrative cues to help them comprehend the story. Further, this proposed procedure is able to indicate that the mechanical and narrative cues have particular ideology of influence, which affects gamers in reacting and responding to particular problems presented by the games. The result of this study discloses future research on the roles of wordplays in gaming context, signifying the importance of ludic linguistics as a bridge between language studies and game studies.   Keywords: Wordplay; Gaming Language; Ludic Linguistics; Game Dtudies; Metal Gear Solid
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spelling doaj.art-666e5d7cfd7745b8afb07168eb5ce52a2023-09-03T01:26:04ZengUniversitas Islam Negeri SalatigaRegister Journal1979-89032503-040X2019-11-0112223526110.18326/rgt.v12i2.235-2611327Proposing a Gaming Language Analysis Procedure to Reveal Video Game Ideology through Ludic LinguisticsSF Luthfie Arguby Purnomo0Khristianto Khristianto1IAIN SurakartaUniversitas Muhammadiyah PurwokertoThis study proposes a procedural analysis on the implementation of ludic linguistics to analyze gaming language with wordplays, the core of focus in ludic linguistics, as the point of departure. To formulate the procedural analysis, theories of language play by Crystal ideology of influence and ludonarrative model by Aarseth, wordplay in gaming context by Paul, intended meaning level by Stiles, wordplay transmission by Winter-Froemel, game interface types by Stonehouse and indexical storytelling by Fernández-Vara were applied as the theoretical foundation. To provide a vivid application of the proposed procedural analysis, wordplays appearing on game assets from Konami’s Metal Gear Solid, Metal Gear Solid 2: Sons of Liberty, and Metal Gear Solid 3: Snake Eater were taken as examples of analysis. The five steps procedure is able to show how wordplays in gaming context are designed as mechanical cues to help gamers complete the games and as narrative cues to help them comprehend the story. Further, this proposed procedure is able to indicate that the mechanical and narrative cues have particular ideology of influence, which affects gamers in reacting and responding to particular problems presented by the games. The result of this study discloses future research on the roles of wordplays in gaming context, signifying the importance of ludic linguistics as a bridge between language studies and game studies.   Keywords: Wordplay; Gaming Language; Ludic Linguistics; Game Dtudies; Metal Gear Solidhttps://journalregister.iainsalatiga.ac.id/index.php/register/article/view/2887
spellingShingle SF Luthfie Arguby Purnomo
Khristianto Khristianto
Proposing a Gaming Language Analysis Procedure to Reveal Video Game Ideology through Ludic Linguistics
Register Journal
title Proposing a Gaming Language Analysis Procedure to Reveal Video Game Ideology through Ludic Linguistics
title_full Proposing a Gaming Language Analysis Procedure to Reveal Video Game Ideology through Ludic Linguistics
title_fullStr Proposing a Gaming Language Analysis Procedure to Reveal Video Game Ideology through Ludic Linguistics
title_full_unstemmed Proposing a Gaming Language Analysis Procedure to Reveal Video Game Ideology through Ludic Linguistics
title_short Proposing a Gaming Language Analysis Procedure to Reveal Video Game Ideology through Ludic Linguistics
title_sort proposing a gaming language analysis procedure to reveal video game ideology through ludic linguistics
url https://journalregister.iainsalatiga.ac.id/index.php/register/article/view/2887
work_keys_str_mv AT sfluthfieargubypurnomo proposingagaminglanguageanalysisproceduretorevealvideogameideologythroughludiclinguistics
AT khristiantokhristianto proposingagaminglanguageanalysisproceduretorevealvideogameideologythroughludiclinguistics