Validation and Psychometric Properties of the Persian Version of the 21-Item Game Addiction Scale With a Sample of Adolescents and Young Adults

Background: Excessive gaming has become a psychological health issue for both gamers and their social environments. This observation holds true for western but also non-western countries such as Iran. The aim of the present study was to translate and validate a Persian version of the Game Addiction...

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Main Authors: Nasrin Abdoli, Vahid Farnia, Mostafa Alikhani, Dena Sadeghi-Bahmani, Kenneth M. Dürsteler, Maryam Esmaeili, Annette Brühl, Serge Brand
Format: Article
Language:English
Published: Frontiers Media S.A. 2021-05-01
Series:Frontiers in Psychiatry
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/fpsyt.2021.649276/full
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author Nasrin Abdoli
Vahid Farnia
Mostafa Alikhani
Dena Sadeghi-Bahmani
Dena Sadeghi-Bahmani
Dena Sadeghi-Bahmani
Dena Sadeghi-Bahmani
Kenneth M. Dürsteler
Maryam Esmaeili
Annette Brühl
Serge Brand
Serge Brand
Serge Brand
Serge Brand
Serge Brand
author_facet Nasrin Abdoli
Vahid Farnia
Mostafa Alikhani
Dena Sadeghi-Bahmani
Dena Sadeghi-Bahmani
Dena Sadeghi-Bahmani
Dena Sadeghi-Bahmani
Kenneth M. Dürsteler
Maryam Esmaeili
Annette Brühl
Serge Brand
Serge Brand
Serge Brand
Serge Brand
Serge Brand
author_sort Nasrin Abdoli
collection DOAJ
description Background: Excessive gaming has become a psychological health issue for both gamers and their social environments. This observation holds true for western but also non-western countries such as Iran. The aim of the present study was to translate and validate a Persian version of the Game Addiction Scale 21 (GAS 21) using a sample of adolescents and adults.Methods: A total of 412 participants (mean age: 22.16 years; 55.3% females) took part in the study. They completed questionnaires covering sociodemographic information and gaming-related information, as well as the Persian version of the GAS 21, the GAS 7, the Internet Addiction Test, and the Generalized Self-Efficacy Scale.Results: Of the initial 21 items of the Persian version of the GAS 21, five proved redundant and were eliminated. Factors analyses yielded four factors explaining 66.35% of the variance: 1. Withdrawal; 2. Feelings of guilt and addiction; 3. Mood modification; 4. Issues of time budget. Cronbach's alphas were satisfactory (alphas > 0.87). To validate the results, scores on the translated version were compared with the well-established Young Internet Addiction test. Factors correlated positively (rs between 0.21 and 0.31) with overall score on this latter test but, against expectations, positively with the generalized self-efficacy scale.Conclusions: A Persian version of the Game Addiction Scale-21 proved to be a useful tool for assessing the risk of game addiction behavior. Further, the solution with 16 items loading on four factors appears respond to the ecological need of parsimony.
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spelling doaj.art-6692e143b761496d9bf132349ff535982022-12-21T18:51:51ZengFrontiers Media S.A.Frontiers in Psychiatry1664-06402021-05-011210.3389/fpsyt.2021.649276649276Validation and Psychometric Properties of the Persian Version of the 21-Item Game Addiction Scale With a Sample of Adolescents and Young AdultsNasrin Abdoli0Vahid Farnia1Mostafa Alikhani2Dena Sadeghi-Bahmani3Dena Sadeghi-Bahmani4Dena Sadeghi-Bahmani5Dena Sadeghi-Bahmani6Kenneth M. Dürsteler7Maryam Esmaeili8Annette Brühl9Serge Brand10Serge Brand11Serge Brand12Serge Brand13Serge Brand14Substance Abuse Prevention Research Center, Health Institute, Kermanshah University of Medical Sciences, Kermanshah, IranSubstance Abuse Prevention Research Center, Health Institute, Kermanshah University of Medical Sciences, Kermanshah, IranSubstance Abuse Prevention Research Center, Health Institute, Kermanshah University of Medical Sciences, Kermanshah, IranSubstance Abuse Prevention Research Center, Health Institute, Kermanshah University of Medical Sciences, Kermanshah, IranSleep Disorders Research Center, Kermanshah University of Medical Sciences, Kermanshah, IranCenter for Affective, Stress and Sleep Disorders Zentrum fär Affektive-, Stress- und Schlafstörungen (ZASS), University of Basel, Psychiatric Clinics Universitäre Psychiatrische Kliniken (UPK), Basel, SwitzerlandDepartments of Physical Therapy, University of Alabama at Birmingham, Birmingham, AL, United StatesDivision of Substance Use Disorders Basel, University of Basel, Psychiatric Clinics, Basel, SwitzerlandDepartment of Psychology, Faculty of Education, University of Isfahan, Isfahan, IranCenter for Affective, Stress and Sleep Disorders Zentrum fär Affektive-, Stress- und Schlafstörungen (ZASS), University of Basel, Psychiatric Clinics Universitäre Psychiatrische Kliniken (UPK), Basel, SwitzerlandSubstance Abuse Prevention Research Center, Health Institute, Kermanshah University of Medical Sciences, Kermanshah, IranSleep Disorders Research Center, Kermanshah University of Medical Sciences, Kermanshah, IranCenter for Affective, Stress and Sleep Disorders Zentrum fär Affektive-, Stress- und Schlafstörungen (ZASS), University of Basel, Psychiatric Clinics Universitäre Psychiatrische Kliniken (UPK), Basel, SwitzerlandDivision of Sport Science and Psychosocial Health, Department of Sport, Exercise, and Health, University of Basel, Basel, SwitzerlandSchool of Medicine, Tehran University of Medical Sciences (TUMS), Tehran, IranBackground: Excessive gaming has become a psychological health issue for both gamers and their social environments. This observation holds true for western but also non-western countries such as Iran. The aim of the present study was to translate and validate a Persian version of the Game Addiction Scale 21 (GAS 21) using a sample of adolescents and adults.Methods: A total of 412 participants (mean age: 22.16 years; 55.3% females) took part in the study. They completed questionnaires covering sociodemographic information and gaming-related information, as well as the Persian version of the GAS 21, the GAS 7, the Internet Addiction Test, and the Generalized Self-Efficacy Scale.Results: Of the initial 21 items of the Persian version of the GAS 21, five proved redundant and were eliminated. Factors analyses yielded four factors explaining 66.35% of the variance: 1. Withdrawal; 2. Feelings of guilt and addiction; 3. Mood modification; 4. Issues of time budget. Cronbach's alphas were satisfactory (alphas > 0.87). To validate the results, scores on the translated version were compared with the well-established Young Internet Addiction test. Factors correlated positively (rs between 0.21 and 0.31) with overall score on this latter test but, against expectations, positively with the generalized self-efficacy scale.Conclusions: A Persian version of the Game Addiction Scale-21 proved to be a useful tool for assessing the risk of game addiction behavior. Further, the solution with 16 items loading on four factors appears respond to the ecological need of parsimony.https://www.frontiersin.org/articles/10.3389/fpsyt.2021.649276/fullgamingvalidationgame addictionadolesentsadultsPersian
spellingShingle Nasrin Abdoli
Vahid Farnia
Mostafa Alikhani
Dena Sadeghi-Bahmani
Dena Sadeghi-Bahmani
Dena Sadeghi-Bahmani
Dena Sadeghi-Bahmani
Kenneth M. Dürsteler
Maryam Esmaeili
Annette Brühl
Serge Brand
Serge Brand
Serge Brand
Serge Brand
Serge Brand
Validation and Psychometric Properties of the Persian Version of the 21-Item Game Addiction Scale With a Sample of Adolescents and Young Adults
Frontiers in Psychiatry
gaming
validation
game addiction
adolesents
adults
Persian
title Validation and Psychometric Properties of the Persian Version of the 21-Item Game Addiction Scale With a Sample of Adolescents and Young Adults
title_full Validation and Psychometric Properties of the Persian Version of the 21-Item Game Addiction Scale With a Sample of Adolescents and Young Adults
title_fullStr Validation and Psychometric Properties of the Persian Version of the 21-Item Game Addiction Scale With a Sample of Adolescents and Young Adults
title_full_unstemmed Validation and Psychometric Properties of the Persian Version of the 21-Item Game Addiction Scale With a Sample of Adolescents and Young Adults
title_short Validation and Psychometric Properties of the Persian Version of the 21-Item Game Addiction Scale With a Sample of Adolescents and Young Adults
title_sort validation and psychometric properties of the persian version of the 21 item game addiction scale with a sample of adolescents and young adults
topic gaming
validation
game addiction
adolesents
adults
Persian
url https://www.frontiersin.org/articles/10.3389/fpsyt.2021.649276/full
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