“From Gamers into Environmental Citizens”: A Systematic Literature Review of Empirical Research on Behavior Change Games for Environmental Citizenship

As the global environmental crisis intensifies, there has been a significant interest in behavior change games (BCGs), as a viable venue to empower players’ pro-environmentalism. This pro-environmental empowerment is well-aligned with the notion of environmental citizenship (EC), which aims at trans...

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Main Authors: Yiannis Georgiou, Andreas Ch. Hadjichambis, Demetra Paraskeva-Hadjichambi, Anastasia Adamou
Format: Article
Language:English
Published: MDPI AG 2023-08-01
Series:Multimodal Technologies and Interaction
Subjects:
Online Access:https://www.mdpi.com/2414-4088/7/8/80
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author Yiannis Georgiou
Andreas Ch. Hadjichambis
Demetra Paraskeva-Hadjichambi
Anastasia Adamou
author_facet Yiannis Georgiou
Andreas Ch. Hadjichambis
Demetra Paraskeva-Hadjichambi
Anastasia Adamou
author_sort Yiannis Georgiou
collection DOAJ
description As the global environmental crisis intensifies, there has been a significant interest in behavior change games (BCGs), as a viable venue to empower players’ pro-environmentalism. This pro-environmental empowerment is well-aligned with the notion of environmental citizenship (EC), which aims at transforming citizens into “environmental agents of change”, seeking to achieve more sustainable lifestyles. Despite these arguments, studies in this area are thinly spread and fragmented across various research domains. This article is grounded on a systematic review of empirical articles on BCGs for EC covering a time span of fifteen years and published in peer-reviewed journals and conference proceedings, in order to provide an understanding of the scope of empirical research in the field. In total, 44 articles were reviewed to shed light on their methodological underpinnings, the gaming elements and the persuasive strategies of the deployed BCGs, the EC actions facilitated by the BCGs, and the impact of BCGs on players’ EC competences. Our findings indicate that while BCGs seem to promote pro-environmental knowledge and attitudes, such an assertion is not fully warranted for pro-environmental behaviors. We reflect on our findings and provide future research directions to push forward the field of BCGs for EC.
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spelling doaj.art-66f5e3d8587a4dada716af20632cbdb32023-11-19T02:26:27ZengMDPI AGMultimodal Technologies and Interaction2414-40882023-08-01788010.3390/mti7080080“From Gamers into Environmental Citizens”: A Systematic Literature Review of Empirical Research on Behavior Change Games for Environmental CitizenshipYiannis Georgiou0Andreas Ch. Hadjichambis1Demetra Paraskeva-Hadjichambi2Anastasia Adamou3Department of Communication and Internet Studies, Cyprus University of Technology, Limassol 3036, CyprusCyprus Centre for Environmental Research and Education (CYCERE), Limassol 3304, CyprusCyprus Centre for Environmental Research and Education (CYCERE), Limassol 3304, CyprusCyprus Centre for Environmental Research and Education (CYCERE), Limassol 3304, CyprusAs the global environmental crisis intensifies, there has been a significant interest in behavior change games (BCGs), as a viable venue to empower players’ pro-environmentalism. This pro-environmental empowerment is well-aligned with the notion of environmental citizenship (EC), which aims at transforming citizens into “environmental agents of change”, seeking to achieve more sustainable lifestyles. Despite these arguments, studies in this area are thinly spread and fragmented across various research domains. This article is grounded on a systematic review of empirical articles on BCGs for EC covering a time span of fifteen years and published in peer-reviewed journals and conference proceedings, in order to provide an understanding of the scope of empirical research in the field. In total, 44 articles were reviewed to shed light on their methodological underpinnings, the gaming elements and the persuasive strategies of the deployed BCGs, the EC actions facilitated by the BCGs, and the impact of BCGs on players’ EC competences. Our findings indicate that while BCGs seem to promote pro-environmental knowledge and attitudes, such an assertion is not fully warranted for pro-environmental behaviors. We reflect on our findings and provide future research directions to push forward the field of BCGs for EC.https://www.mdpi.com/2414-4088/7/8/80serious gamesbehavior changepro-environmentalismenvironmental citizenshipsystematic review
spellingShingle Yiannis Georgiou
Andreas Ch. Hadjichambis
Demetra Paraskeva-Hadjichambi
Anastasia Adamou
“From Gamers into Environmental Citizens”: A Systematic Literature Review of Empirical Research on Behavior Change Games for Environmental Citizenship
Multimodal Technologies and Interaction
serious games
behavior change
pro-environmentalism
environmental citizenship
systematic review
title “From Gamers into Environmental Citizens”: A Systematic Literature Review of Empirical Research on Behavior Change Games for Environmental Citizenship
title_full “From Gamers into Environmental Citizens”: A Systematic Literature Review of Empirical Research on Behavior Change Games for Environmental Citizenship
title_fullStr “From Gamers into Environmental Citizens”: A Systematic Literature Review of Empirical Research on Behavior Change Games for Environmental Citizenship
title_full_unstemmed “From Gamers into Environmental Citizens”: A Systematic Literature Review of Empirical Research on Behavior Change Games for Environmental Citizenship
title_short “From Gamers into Environmental Citizens”: A Systematic Literature Review of Empirical Research on Behavior Change Games for Environmental Citizenship
title_sort from gamers into environmental citizens a systematic literature review of empirical research on behavior change games for environmental citizenship
topic serious games
behavior change
pro-environmentalism
environmental citizenship
systematic review
url https://www.mdpi.com/2414-4088/7/8/80
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