Supervised learning for analysing movement patterns in a virtual reality experiment

The projection into a virtual character and the concomitant illusionary body ownership can lead to transformations of one’s entity. Both during and after the exposure, behavioural and attitudinal changes may occur, depending on the characteristics or stereotypes associated with the embodied avatar....

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Main Authors: Frederike Vogel, Nils M. Vahle, Jan Gertheiss, Martin J. Tomasik
Format: Article
Language:English
Published: The Royal Society 2022-04-01
Series:Royal Society Open Science
Subjects:
Online Access:https://royalsocietypublishing.org/doi/10.1098/rsos.211594
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author Frederike Vogel
Nils M. Vahle
Jan Gertheiss
Martin J. Tomasik
author_facet Frederike Vogel
Nils M. Vahle
Jan Gertheiss
Martin J. Tomasik
author_sort Frederike Vogel
collection DOAJ
description The projection into a virtual character and the concomitant illusionary body ownership can lead to transformations of one’s entity. Both during and after the exposure, behavioural and attitudinal changes may occur, depending on the characteristics or stereotypes associated with the embodied avatar. In the present study, we investigated the effects on physical activity when young students experience being old. After assignment (at random) to a young or an older avatar, the participants’ body movements were tracked while performing upper body exercises. We propose and discuss the use of supervised learning procedures to assign these movement patterns to the underlying avatar class in order to detect behavioural differences. This approach can be seen as an alternative to classical feature-wise testing. We found that the classification accuracy was remarkably good for support vector machines with linear kernel and deep learning by convolutional neural networks, when inserting time sub-sequences extracted at random and repeatedly from the original data. For hand movements, associated decision boundaries revealed a higher level of local, vertical positions for the young avatar group, indicating increased agility in their performances. This occurrence held for both guided movements as well as achievement-orientated exercises.
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spelling doaj.art-67760b28856841b4ad6db8e509a48a1d2023-04-28T11:05:35ZengThe Royal SocietyRoyal Society Open Science2054-57032022-04-019410.1098/rsos.211594Supervised learning for analysing movement patterns in a virtual reality experimentFrederike Vogel0Nils M. Vahle1Jan Gertheiss2Martin J. Tomasik3Department of Mathematics and Statistics, School of Economics and Social Sciences, Helmut Schmidt University, Hamburg, GermanyDepartment of Psychology and Psychotherapy, University of Witten/Herdecke, Witten, Nordrhein-Westfalen, GermanyDepartment of Mathematics and Statistics, School of Economics and Social Sciences, Helmut Schmidt University, Hamburg, GermanyDepartment of Psychology and Psychotherapy, University of Witten/Herdecke, Witten, Nordrhein-Westfalen, GermanyThe projection into a virtual character and the concomitant illusionary body ownership can lead to transformations of one’s entity. Both during and after the exposure, behavioural and attitudinal changes may occur, depending on the characteristics or stereotypes associated with the embodied avatar. In the present study, we investigated the effects on physical activity when young students experience being old. After assignment (at random) to a young or an older avatar, the participants’ body movements were tracked while performing upper body exercises. We propose and discuss the use of supervised learning procedures to assign these movement patterns to the underlying avatar class in order to detect behavioural differences. This approach can be seen as an alternative to classical feature-wise testing. We found that the classification accuracy was remarkably good for support vector machines with linear kernel and deep learning by convolutional neural networks, when inserting time sub-sequences extracted at random and repeatedly from the original data. For hand movements, associated decision boundaries revealed a higher level of local, vertical positions for the young avatar group, indicating increased agility in their performances. This occurrence held for both guided movements as well as achievement-orientated exercises.https://royalsocietypublishing.org/doi/10.1098/rsos.211594deep learningdata augmentationresamplingageingembodiment
spellingShingle Frederike Vogel
Nils M. Vahle
Jan Gertheiss
Martin J. Tomasik
Supervised learning for analysing movement patterns in a virtual reality experiment
Royal Society Open Science
deep learning
data augmentation
resampling
ageing
embodiment
title Supervised learning for analysing movement patterns in a virtual reality experiment
title_full Supervised learning for analysing movement patterns in a virtual reality experiment
title_fullStr Supervised learning for analysing movement patterns in a virtual reality experiment
title_full_unstemmed Supervised learning for analysing movement patterns in a virtual reality experiment
title_short Supervised learning for analysing movement patterns in a virtual reality experiment
title_sort supervised learning for analysing movement patterns in a virtual reality experiment
topic deep learning
data augmentation
resampling
ageing
embodiment
url https://royalsocietypublishing.org/doi/10.1098/rsos.211594
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