Breaking immersion: A theoretical framework of alienated play to facilitate critical reflection on interactive media

There is a growing interest in understanding how to best represent complexity using IDNs. We conceptualize this as the aim to make players of such IDNs reflect critically on the complexity being represented. We argue that current understandings of player experience do not lend themselves to this aim...

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Main Authors: Lena Fanya Aeschbach, Klaus Opwis, Florian Brühlmann
Format: Article
Language:English
Published: Frontiers Media S.A. 2022-08-01
Series:Frontiers in Virtual Reality
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/frvir.2022.846490/full
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author Lena Fanya Aeschbach
Klaus Opwis
Florian Brühlmann
author_facet Lena Fanya Aeschbach
Klaus Opwis
Florian Brühlmann
author_sort Lena Fanya Aeschbach
collection DOAJ
description There is a growing interest in understanding how to best represent complexity using IDNs. We conceptualize this as the aim to make players of such IDNs reflect critically on the complexity being represented. We argue that current understandings of player experience do not lend themselves to this aim. Research on interactive media has assumed immersion to be a universal positive for the player experience. However, in this article we argue that immersion into the Magic Circle of an IDN could be antagonistic to a critical experience. This is because immersion persuades players into suspending their disbelief, rather than facilitating critical reflection. Instead we propose, on the basis of the Epic Theater, an alternative form of play called alienated play. Meaning, a form of play in which the player is playing, while also observing themselves play. This form of play should allow for players to benefit from the enjoyable nature of play, while simultaneously remaining at a critical distance. To illustrate our theory we design two models, one for immersed play and one for alienated play. Furthermore, we present examples of the design for alienation in commercial video games, as well as hypotheses to test out theory in future research. Therefore, this work contributes an initial theoretical and practical informed form of play, specifically designed to facilitate critical reflection on IDNs representing complexity.
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spelling doaj.art-67e87993d1f243a781734a4eb9e11c002022-12-22T03:06:49ZengFrontiers Media S.A.Frontiers in Virtual Reality2673-41922022-08-01310.3389/frvir.2022.846490846490Breaking immersion: A theoretical framework of alienated play to facilitate critical reflection on interactive mediaLena Fanya AeschbachKlaus OpwisFlorian BrühlmannThere is a growing interest in understanding how to best represent complexity using IDNs. We conceptualize this as the aim to make players of such IDNs reflect critically on the complexity being represented. We argue that current understandings of player experience do not lend themselves to this aim. Research on interactive media has assumed immersion to be a universal positive for the player experience. However, in this article we argue that immersion into the Magic Circle of an IDN could be antagonistic to a critical experience. This is because immersion persuades players into suspending their disbelief, rather than facilitating critical reflection. Instead we propose, on the basis of the Epic Theater, an alternative form of play called alienated play. Meaning, a form of play in which the player is playing, while also observing themselves play. This form of play should allow for players to benefit from the enjoyable nature of play, while simultaneously remaining at a critical distance. To illustrate our theory we design two models, one for immersed play and one for alienated play. Furthermore, we present examples of the design for alienation in commercial video games, as well as hypotheses to test out theory in future research. Therefore, this work contributes an initial theoretical and practical informed form of play, specifically designed to facilitate critical reflection on IDNs representing complexity.https://www.frontiersin.org/articles/10.3389/frvir.2022.846490/fullplayimmersionalienationepic theatertheoryinteractive media
spellingShingle Lena Fanya Aeschbach
Klaus Opwis
Florian Brühlmann
Breaking immersion: A theoretical framework of alienated play to facilitate critical reflection on interactive media
Frontiers in Virtual Reality
play
immersion
alienation
epic theater
theory
interactive media
title Breaking immersion: A theoretical framework of alienated play to facilitate critical reflection on interactive media
title_full Breaking immersion: A theoretical framework of alienated play to facilitate critical reflection on interactive media
title_fullStr Breaking immersion: A theoretical framework of alienated play to facilitate critical reflection on interactive media
title_full_unstemmed Breaking immersion: A theoretical framework of alienated play to facilitate critical reflection on interactive media
title_short Breaking immersion: A theoretical framework of alienated play to facilitate critical reflection on interactive media
title_sort breaking immersion a theoretical framework of alienated play to facilitate critical reflection on interactive media
topic play
immersion
alienation
epic theater
theory
interactive media
url https://www.frontiersin.org/articles/10.3389/frvir.2022.846490/full
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AT klausopwis breakingimmersionatheoreticalframeworkofalienatedplaytofacilitatecriticalreflectiononinteractivemedia
AT florianbruhlmann breakingimmersionatheoreticalframeworkofalienatedplaytofacilitatecriticalreflectiononinteractivemedia