Evaluation of Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion
The present paper presents the results of an experiment aimed at assessing the impact of different levels of immersion on performance in a Spatial Perspective Taking (SPT) task. Since SPT is an embodied skill, the hypothesis was that the more immersive a tool is, the better the performance should be...
Main Authors: | , , , |
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Format: | Article |
Language: | English |
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Serious Games Society
2017-09-01
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Series: | International Journal of Serious Games |
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Online Access: | http://journal.seriousgamessociety.org/index.php/IJSG/article/view/178 |
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author | Laura Freina Rosa Bottino Mauro Tavella Carlo Chiorri |
author_facet | Laura Freina Rosa Bottino Mauro Tavella Carlo Chiorri |
author_sort | Laura Freina |
collection | DOAJ |
description | The present paper presents the results of an experiment aimed at assessing the impact of different levels of immersion on performance in a Spatial Perspective Taking (SPT) task. Since SPT is an embodied skill, the hypothesis was that the more immersive a tool is, the better the performance should be. Ninety-eight students from a local primary school have played with three different versions of a game: (i) completely immersive with a Head Mounted Display, (ii) semi immersive on a computer screen and (iii) non-immersive where no movements were possible for the player. Results showed that in the immersive versions of the game, players obtained higher scores than in the non-immersive version, suggesting that an immersive tool can better support performance in a SPT task. |
first_indexed | 2024-12-17T12:12:26Z |
format | Article |
id | doaj.art-696e4f01c46e44dfb66552f766462c2a |
institution | Directory Open Access Journal |
issn | 2384-8766 |
language | English |
last_indexed | 2024-12-17T12:12:26Z |
publishDate | 2017-09-01 |
publisher | Serious Games Society |
record_format | Article |
series | International Journal of Serious Games |
spelling | doaj.art-696e4f01c46e44dfb66552f766462c2a2022-12-21T21:49:21ZengSerious Games SocietyInternational Journal of Serious Games2384-87662017-09-014310.17083/ijsg.v4i3.17899Evaluation of Spatial Perspective Taking Skills using a Digital Game with Different Levels of ImmersionLaura Freina0Rosa Bottino1Mauro Tavella2Carlo Chiorri3National Research Council – Institute for Educational TechnologiesNational Research Council – Institute for Educational TechnologiesNational Research Council – Institute for Educational TechnologiesUniversity of Genova – DISFORThe present paper presents the results of an experiment aimed at assessing the impact of different levels of immersion on performance in a Spatial Perspective Taking (SPT) task. Since SPT is an embodied skill, the hypothesis was that the more immersive a tool is, the better the performance should be. Ninety-eight students from a local primary school have played with three different versions of a game: (i) completely immersive with a Head Mounted Display, (ii) semi immersive on a computer screen and (iii) non-immersive where no movements were possible for the player. Results showed that in the immersive versions of the game, players obtained higher scores than in the non-immersive version, suggesting that an immersive tool can better support performance in a SPT task.http://journal.seriousgamessociety.org/index.php/IJSG/article/view/178Spatial Perspective TakingVirtual RealityImmersionSpatial Reasoning |
spellingShingle | Laura Freina Rosa Bottino Mauro Tavella Carlo Chiorri Evaluation of Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion International Journal of Serious Games Spatial Perspective Taking Virtual Reality Immersion Spatial Reasoning |
title | Evaluation of Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion |
title_full | Evaluation of Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion |
title_fullStr | Evaluation of Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion |
title_full_unstemmed | Evaluation of Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion |
title_short | Evaluation of Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion |
title_sort | evaluation of spatial perspective taking skills using a digital game with different levels of immersion |
topic | Spatial Perspective Taking Virtual Reality Immersion Spatial Reasoning |
url | http://journal.seriousgamessociety.org/index.php/IJSG/article/view/178 |
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