Evaluation of Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion

The present paper presents the results of an experiment aimed at assessing the impact of different levels of immersion on performance in a Spatial Perspective Taking (SPT) task. Since SPT is an embodied skill, the hypothesis was that the more immersive a tool is, the better the performance should be...

Full description

Bibliographic Details
Main Authors: Laura Freina, Rosa Bottino, Mauro Tavella, Carlo Chiorri
Format: Article
Language:English
Published: Serious Games Society 2017-09-01
Series:International Journal of Serious Games
Subjects:
Online Access:http://journal.seriousgamessociety.org/index.php/IJSG/article/view/178
_version_ 1818689584448405504
author Laura Freina
Rosa Bottino
Mauro Tavella
Carlo Chiorri
author_facet Laura Freina
Rosa Bottino
Mauro Tavella
Carlo Chiorri
author_sort Laura Freina
collection DOAJ
description The present paper presents the results of an experiment aimed at assessing the impact of different levels of immersion on performance in a Spatial Perspective Taking (SPT) task. Since SPT is an embodied skill, the hypothesis was that the more immersive a tool is, the better the performance should be. Ninety-eight students from a local primary school have played with three different versions of a game: (i) completely immersive with a Head Mounted Display, (ii) semi immersive on a computer screen and (iii) non-immersive where no movements were possible for the player. Results showed that in the immersive versions of the game, players obtained higher scores than in the non-immersive version, suggesting that an immersive tool can better support performance in a SPT task.
first_indexed 2024-12-17T12:12:26Z
format Article
id doaj.art-696e4f01c46e44dfb66552f766462c2a
institution Directory Open Access Journal
issn 2384-8766
language English
last_indexed 2024-12-17T12:12:26Z
publishDate 2017-09-01
publisher Serious Games Society
record_format Article
series International Journal of Serious Games
spelling doaj.art-696e4f01c46e44dfb66552f766462c2a2022-12-21T21:49:21ZengSerious Games SocietyInternational Journal of Serious Games2384-87662017-09-014310.17083/ijsg.v4i3.17899Evaluation of Spatial Perspective Taking Skills using a Digital Game with Different Levels of ImmersionLaura Freina0Rosa Bottino1Mauro Tavella2Carlo Chiorri3National Research Council – Institute for Educational TechnologiesNational Research Council – Institute for Educational TechnologiesNational Research Council – Institute for Educational TechnologiesUniversity of Genova – DISFORThe present paper presents the results of an experiment aimed at assessing the impact of different levels of immersion on performance in a Spatial Perspective Taking (SPT) task. Since SPT is an embodied skill, the hypothesis was that the more immersive a tool is, the better the performance should be. Ninety-eight students from a local primary school have played with three different versions of a game: (i) completely immersive with a Head Mounted Display, (ii) semi immersive on a computer screen and (iii) non-immersive where no movements were possible for the player. Results showed that in the immersive versions of the game, players obtained higher scores than in the non-immersive version, suggesting that an immersive tool can better support performance in a SPT task.http://journal.seriousgamessociety.org/index.php/IJSG/article/view/178Spatial Perspective TakingVirtual RealityImmersionSpatial Reasoning
spellingShingle Laura Freina
Rosa Bottino
Mauro Tavella
Carlo Chiorri
Evaluation of Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion
International Journal of Serious Games
Spatial Perspective Taking
Virtual Reality
Immersion
Spatial Reasoning
title Evaluation of Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion
title_full Evaluation of Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion
title_fullStr Evaluation of Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion
title_full_unstemmed Evaluation of Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion
title_short Evaluation of Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion
title_sort evaluation of spatial perspective taking skills using a digital game with different levels of immersion
topic Spatial Perspective Taking
Virtual Reality
Immersion
Spatial Reasoning
url http://journal.seriousgamessociety.org/index.php/IJSG/article/view/178
work_keys_str_mv AT laurafreina evaluationofspatialperspectivetakingskillsusingadigitalgamewithdifferentlevelsofimmersion
AT rosabottino evaluationofspatialperspectivetakingskillsusingadigitalgamewithdifferentlevelsofimmersion
AT maurotavella evaluationofspatialperspectivetakingskillsusingadigitalgamewithdifferentlevelsofimmersion
AT carlochiorri evaluationofspatialperspectivetakingskillsusingadigitalgamewithdifferentlevelsofimmersion