Evaluation of Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion
The present paper presents the results of an experiment aimed at assessing the impact of different levels of immersion on performance in a Spatial Perspective Taking (SPT) task. Since SPT is an embodied skill, the hypothesis was that the more immersive a tool is, the better the performance should be...
Main Authors: | Laura Freina, Rosa Bottino, Mauro Tavella, Carlo Chiorri |
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Format: | Article |
Language: | English |
Published: |
Serious Games Society
2017-09-01
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Series: | International Journal of Serious Games |
Subjects: | |
Online Access: | http://journal.seriousgamessociety.org/index.php/IJSG/article/view/178 |
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