Limits to the Usability of Iconic Memory

Human vision briefly retains a trace of a stimulus after it disappears. This trace—iconic memory—is often believed to be a surrogate for the original stimulus, a representational structure that can be used as if the original stimulus were still present. To investigate its nature, a flicker-search...

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Main Author: Ronald A. Rensink
Format: Article
Language:English
Published: Frontiers Media S.A. 2014-08-01
Series:Frontiers in Psychology
Subjects:
Online Access:http://journal.frontiersin.org/Journal/10.3389/fpsyg.2014.00971/full
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author Ronald A. Rensink
author_facet Ronald A. Rensink
author_sort Ronald A. Rensink
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description Human vision briefly retains a trace of a stimulus after it disappears. This trace—iconic memory—is often believed to be a surrogate for the original stimulus, a representational structure that can be used as if the original stimulus were still present. To investigate its nature, a flicker-search paradigm was developed that relied upon a full scan (rather than partial report) of its contents. Results show that for visual search it can indeed act as a surrogate, with little cost for alternating between visible and iconic representations. However, the duration over which it can be used depends on the type of task: some tasks can use iconic memory for at least 240 ms, others for only about 190 ms, while others for no more than about 120 ms. The existence of these different limits suggests that iconic memory may have multiple layers, each corresponding to a particular level of the visual hierarchy. In this view, the inability to use a layer of iconic memory may reflect an inability to maintain feedback connections to the corresponding representation.
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spelling doaj.art-69806106133240b3896028fecd3825012022-12-21T17:30:24ZengFrontiers Media S.A.Frontiers in Psychology1664-10782014-08-01510.3389/fpsyg.2014.00971102313Limits to the Usability of Iconic MemoryRonald A. Rensink0University of British ColumbiaHuman vision briefly retains a trace of a stimulus after it disappears. This trace—iconic memory—is often believed to be a surrogate for the original stimulus, a representational structure that can be used as if the original stimulus were still present. To investigate its nature, a flicker-search paradigm was developed that relied upon a full scan (rather than partial report) of its contents. Results show that for visual search it can indeed act as a surrogate, with little cost for alternating between visible and iconic representations. However, the duration over which it can be used depends on the type of task: some tasks can use iconic memory for at least 240 ms, others for only about 190 ms, while others for no more than about 120 ms. The existence of these different limits suggests that iconic memory may have multiple layers, each corresponding to a particular level of the visual hierarchy. In this view, the inability to use a layer of iconic memory may reflect an inability to maintain feedback connections to the corresponding representation.http://journal.frontiersin.org/Journal/10.3389/fpsyg.2014.00971/fullvisual attentioniconic memoryvisual searchvisual memoryfeedback connections
spellingShingle Ronald A. Rensink
Limits to the Usability of Iconic Memory
Frontiers in Psychology
visual attention
iconic memory
visual search
visual memory
feedback connections
title Limits to the Usability of Iconic Memory
title_full Limits to the Usability of Iconic Memory
title_fullStr Limits to the Usability of Iconic Memory
title_full_unstemmed Limits to the Usability of Iconic Memory
title_short Limits to the Usability of Iconic Memory
title_sort limits to the usability of iconic memory
topic visual attention
iconic memory
visual search
visual memory
feedback connections
url http://journal.frontiersin.org/Journal/10.3389/fpsyg.2014.00971/full
work_keys_str_mv AT ronaldarensink limitstotheusabilityoficonicmemory